Search found 102 matches
- Wed Sep 05, 2007 4:23 am
- Forum: Contributed Scripts & Packages
- Topic: Etheria - pol095 code for d/l
- Replies: 16
- Views: 46362
- Tue Sep 04, 2007 7:03 am
- Forum: Contributed Scripts & Packages
- Topic: Etheria - pol095 code for d/l
- Replies: 16
- Views: 46362
- Mon Sep 03, 2007 5:18 am
- Forum: Contributed Scripts & Packages
- Topic: Etheria - pol095 code for d/l
- Replies: 16
- Views: 46362
Since I was asked....
Since I was asked.. here's once more the info on our mapgen tool... which allows you create custom maps in a matter of minutes... however not without complication so some windows knowledge is required:
Firedancer I think there could be some more people interested (e.g. me). Could you describe what ...
Firedancer I think there could be some more people interested (e.g. me). Could you describe what ...
- Tue Aug 07, 2007 12:23 am
- Forum: General Help (095)
- Topic: Etheria - pol095 code for d/l
- Replies: 15
- Views: 14261
- Thu Aug 02, 2007 3:42 am
- Forum: General Help (095)
- Topic: Etheria - pol095 code for d/l
- Replies: 15
- Views: 14261
- Thu Aug 02, 2007 12:54 am
- Forum: Contributed Scripts & Packages
- Topic: Etheria - pol095 code for d/l
- Replies: 16
- Views: 46362
remark...
Sorry folks, my bad - I hadn't noticed Omega's Email was in that post ;)
Actually I've posted a cvs read-access account in my original post:
Login:
user: "guest"
password: "OsfwMf23Ar"
(for write read on)
Additional Notes:
You can also use this account on cvs.etheria.org - this is our ...
Actually I've posted a cvs read-access account in my original post:
Login:
user: "guest"
password: "OsfwMf23Ar"
(for write read on)
Additional Notes:
You can also use this account on cvs.etheria.org - this is our ...
- Mon Jul 30, 2007 5:08 am
- Forum: General Help (095)
- Topic: Etheria - pol095 code for d/l
- Replies: 15
- Views: 14261
Etheria - pol095 code for d/l
--- Etheria goes open source! ---
Hi everyone - been a long time since I've been on here last :/
Etheria has been a most ambitious project, but due to wow drawing away most of our developers, the project had gone into a frozen state. I know it's a bit late - but I've held the continuous hope, to ...
Hi everyone - been a long time since I've been on here last :/
Etheria has been a most ambitious project, but due to wow drawing away most of our developers, the project had gone into a frozen state. I know it's a bit late - but I've held the continuous hope, to ...
- Mon Jul 30, 2007 5:07 am
- Forum: Contributed Scripts & Packages
- Topic: Etheria - pol095 code for d/l
- Replies: 16
- Views: 46362
Etheria - pol095 code for d/l
--- Etheria goes open source! ---
Hi everyone - been a long time since I've been on here last :/
Etheria has been a most ambitious project, but due to wow drawing away most of our developers, the project had gone into a frozen state. I know it's a bit late - but I've held the continuous hope, to ...
Hi everyone - been a long time since I've been on here last :/
Etheria has been a most ambitious project, but due to wow drawing away most of our developers, the project had gone into a frozen state. I know it's a bit late - but I've held the continuous hope, to ...
- Thu Oct 12, 2006 6:34 am
- Forum: Feature Request Archive
- Topic: script/misc/candead.src or hook event "dead"
- Replies: 15
- Views: 17940
Uhm... that leads to the question: Do NPC *live*?
Ever since a played "Little Computer People" I keep asking myself this question. I'm not really sure yet. That's also the reason why I changed from a player to an admin. I didn't want to keep klling them, not positively knowing if they live or are ...
Ever since a played "Little Computer People" I keep asking myself this question. I'm not really sure yet. That's also the reason why I changed from a player to an admin. I didn't want to keep klling them, not positively knowing if they live or are ...
- Thu Oct 12, 2006 1:21 am
- Forum: Scripting Help
- Topic: complete Attack AttackHook
- Replies: 2
- Views: 3654
Re: complete Attack AttackHook
what pol release are you using?innominabile wrote:I did a complete combat hook.
But I have a problem.
By scirpt command how can I activate combat hook and force attack?
My script is active when a player attack another but I must simulate also the reply also if not in war mode.....
=
- Thu Oct 12, 2006 1:14 am
- Forum: General Discussion
- Topic: Question about hiring someone to craft a unique shard...
- Replies: 11
- Views: 13156
Re: Question about hiring someone to craft a unique shard...
please allow me but one naive question:
Asuming there was a person, with the required time, skill and qualifikation.... what motivation should they have to work for you, as opposed to simply founding their own shard, allowing them to implementing their own ideas as they please?
Asuming there was a person, with the required time, skill and qualifikation.... what motivation should they have to work for you, as opposed to simply founding their own shard, allowing them to implementing their own ideas as they please?
- Tue Sep 26, 2006 8:52 am
- Forum: General Help (095)
- Topic: What has decided Teleporters element?
- Replies: 2
- Views: 3241
Re: What has decided Teleporters element?
I deletes teleporters.inc file,but that move Normally.
And,I deletes teleporters.cfg,but that move Normally.
What What?? for POL.exe???
huh? interesting....what exactly are you trying to do?
...deleting inc files won't do anything... except maybe preventing you from re-compiling.
...deleting ...
And,I deletes teleporters.cfg,but that move Normally.
What What?? for POL.exe???
huh? interesting....what exactly are you trying to do?
...deleting inc files won't do anything... except maybe preventing you from re-compiling.
...deleting ...
- Mon Sep 25, 2006 5:26 am
- Forum: Rants
- Topic: New forums appear when it serves the POLitburo
- Replies: 4
- Views: 23995
- Fri Sep 22, 2006 7:20 am
- Forum: General Help (095)
- Topic: How can I make the ecl files fron .src?
- Replies: 4
- Views: 4628
- Wed Sep 20, 2006 12:49 am
- Forum: General Help (095)
- Topic: How can I make the ecl files fron .src?
- Replies: 4
- Views: 4628
- Mon Aug 28, 2006 11:20 am
- Forum: General Help (095)
- Topic: Adding new Gumps to Verdata?
- Replies: 3
- Views: 4381
- Wed Aug 23, 2006 8:29 am
- Forum: General Help (095)
- Topic: setting down items..
- Replies: 2
- Views: 3515
?
*looks lost*
- Tue Aug 22, 2006 7:44 am
- Forum: General Help (095)
- Topic: efficiency & performance: cfgfile vs. datafile
- Replies: 5
- Views: 5931
- Mon Aug 21, 2006 2:11 am
- Forum: General Help (095)
- Topic: is it possible....? ecompile question
- Replies: 5
- Views: 6018
- Mon Aug 21, 2006 2:10 am
- Forum: General Help (095)
- Topic: Problem with dungeons.
- Replies: 7
- Views: 7209
- Mon Aug 21, 2006 12:02 am
- Forum: Contributed Scripts & Packages
- Topic: Text Command: "createroof"
- Replies: 8
- Views: 9582
- Sun Aug 20, 2006 11:57 pm
- Forum: General Help (095)
- Topic: Problem with dungeons.
- Replies: 7
- Views: 7209
Re: Problem with dungeons.
Hi,
I've made a map, new dungeons etc... POL made new staidx0.pol & statics0.pol... i've made two magical npc's, and with .attack command i've try to provoke them to fight (wityh spells) on one of dungeons. And what? They haven't casted spells ! On normal, map land, it works great. But on static ...
I've made a map, new dungeons etc... POL made new staidx0.pol & statics0.pol... i've made two magical npc's, and with .attack command i've try to provoke them to fight (wityh spells) on one of dungeons. And what? They haven't casted spells ! On normal, map land, it works great. But on static ...
- Sun Aug 20, 2006 11:51 pm
- Forum: General Help (095)
- Topic: efficiency & performance: cfgfile vs. datafile
- Replies: 5
- Views: 5931
efficiency & performance: cfgfile vs. datafile
Question:
if one has to regulary access a certain item-specific information of (mostly) unchanging extended properties, would it be more efficient (CPU-wise) to store this data straight in the itemdesc, rereading them as properties from the cfg-file on each ocation, or would it be better, to store ...
if one has to regulary access a certain item-specific information of (mostly) unchanging extended properties, would it be more efficient (CPU-wise) to store this data straight in the itemdesc, rereading them as properties from the cfg-file on each ocation, or would it be better, to store ...
- Sun Aug 20, 2006 11:46 pm
- Forum: General Help (095)
- Topic: is it possible....? ecompile question
- Replies: 5
- Views: 6018
- Sat Aug 19, 2006 2:40 am
- Forum: General Help (095)
- Topic: is it possible....? ecompile question
- Replies: 5
- Views: 6018
is it possible....? ecompile question
Hi folks,
say, is it possible to tell ecompile to ignore all files in certain named folders?
e.g. I want to exclude all "base" subfolders. Ecompile should compile all files in /pkg with the exception of e.g. "/pkg/base" and "/pkg/xxx/base", .... etc.
is that possible?
If yes, that would help me a ...
say, is it possible to tell ecompile to ignore all files in certain named folders?
e.g. I want to exclude all "base" subfolders. Ecompile should compile all files in /pkg with the exception of e.g. "/pkg/base" and "/pkg/xxx/base", .... etc.
is that possible?
If yes, that would help me a ...