Search found 54 matches

by Bytehawk
Thu Nov 30, 2006 12:59 am
Forum: General Discussion
Topic: Austin
Replies: 10
Views: 9509

I prefer a more old fashioned method: coffee intravenous :)

I'm using "Western Coffee" for this. Use some hot water to moisten 500 grams of coffee powder and then make the horseshoe test: put a horseshoe in the coffee. If it sinks to the ground, you used too much water :)
by Bytehawk
Tue Nov 14, 2006 11:07 pm
Forum: General Help (096)
Topic: vendors
Replies: 8
Views: 8189

When you're using distro, vendors are spawned by merchant nodes and will respawn if they're killed, which should never happen, since merchants are invulnerable.

Since the merchants are not respawned, you may have changed something in the controlscript of the merchant nodes, in the npcdesc.cfg or ...
by Bytehawk
Thu Nov 09, 2006 4:58 am
Forum: Scripting Help
Topic: please help =( >> adding effects to items
Replies: 9
Views: 8797

Go to this page and scroll down bit, until you reach "itemdesc.cfg"
by Bytehawk
Sun Nov 05, 2006 11:49 pm
Forum: Rants
Topic: Types of POL Users
Replies: 26
Views: 87503

I'm mostly a 1, I'm afraid, trying to be a 3. Not out of ignorance, but two main reasons:

First because - looking at what others release - I think my work is by far not professional enough for releasing it to the public. Architect was the only thing I thought was good enough for publishing. It's ...
by Bytehawk
Fri Nov 03, 2006 2:29 am
Forum: Rants
Topic: I'm so old...
Replies: 19
Views: 56438

I started my online career with a 1200 baud modem.
"Oh, a WAV file. It's description sounds interesting. But it's 60k, that'll take about minutes. Hmm..."
Today, every single menu button on a homepage is about that size :)

* The first video tapes I used weighed 1 kilo or so
* When I wanted to buy ...
by Bytehawk
Mon Oct 30, 2006 1:15 am
Forum: General Help (096)
Topic: POL 096.4 Win32, Linux and FreeBSD Final - Vestal Virgin
Replies: 7
Views: 6531

And thanks to Shini two, for the new Linux core.
System load dropped from around 40% to 1-6% after installing 096.4b. Hope this isn't due to something not running/working anymore ;)
by Bytehawk
Wed Oct 25, 2006 7:26 am
Forum: Rants
Topic: I'm so old...
Replies: 19
Views: 56438

I'm so old...

... I know what a "Walkman" is.
... I remember the times when you used soap instead of shower gel.
...
by Bytehawk
Wed Oct 25, 2006 7:22 am
Forum: Rants
Topic: Who's more of an alcoholic?
Replies: 26
Views: 71144

> No coffee, just beer.
Ah, that might be the mistake. Okay, I'll try without coffee then.
by Bytehawk
Wed Oct 25, 2006 5:58 am
Forum: Rants
Topic: Who's more of an alcoholic?
Replies: 26
Views: 71144

Engines don't run without fuel and real coders can't work without coffee, beer and (at least over here) lots of cigarettes ;)

Sadly it doesn't seem to work vice versa - I'm drinking gallons of coffee and beer and tortureing my lungs, but still produce useless code. Maybe if I replace the beer with ...
by Bytehawk
Tue Oct 24, 2006 7:35 am
Forum: Rants
Topic: The new website
Replies: 12
Views: 36492

It's become faaaast! :D
I'd donate two, if you find a safe way to transfer money across the globe.
by Bytehawk
Thu Oct 12, 2006 2:56 am
Forum: Feature Request Archive
Topic: script/misc/candead.src or hook event "dead"
Replies: 15
Views: 18315

Uhm... that leads to the question: Do NPC *live*?

Ever since a played "Little Computer People" I keep asking myself this question. I'm not really sure yet. That's also the reason why I changed from a player to an admin. I didn't want to keep klling them, not positively knowing if they live or are ...
by Bytehawk
Wed Oct 11, 2006 8:12 am
Forum: Feature Request Archive
Topic: script/misc/candead.src or hook event "dead"
Replies: 15
Views: 18315

You never heared of the Antidiskriminierungsgesetz, Old'nGray, did you?
We're quite PC two already :rolleyes:
by Bytehawk
Thu Sep 28, 2006 3:58 am
Forum: General Help (096)
Topic: hooking GetWorldHeight
Replies: 5
Views: 6304

So I didn't screw it up and GetWorldHeight is in fact not working the way it used to? Phew... *looks relieved* I almost didn't dare to ask anything more here, after my last few ridiculous posts :)

Thanks for you answers, I'll give GetStandingHeight a chance.

edit:
Uhm.. when I'm standing under ...
by Bytehawk
Wed Sep 27, 2006 4:07 am
Forum: General Help (096)
Topic: hooking GetWorldHeight
Replies: 5
Views: 6304

hooking GetWorldHeight

Since GetWorldHeight is giving back the highest, not the lowest z coordinate you can stand at, as it should, I wanted to hook GetWorldHeight and calculate the correct coordinate using GetStandingLayers (x, y)[1].z

This is what I tried: --- syshook.cfg ---------
SystemHookScript worldHeight.ecl ...
by Bytehawk
Thu Sep 14, 2006 5:22 am
Forum: General Help (096)
Topic: Tooltips not showing on some items
Replies: 1
Views: 3152

Thirtyfour views but no answer - this seems to be one of the unsolved UO mysteries :)
by Bytehawk
Tue Sep 12, 2006 3:11 am
Forum: Scripting Help
Topic: Increment a var?
Replies: 2
Views: 3037

Not sure, but I think if the cprop "DirtPortion" is not defined, dirt_portion will be an error instead of 0. Adding 1 to an error isn't 1, I guess :)

Try out this: var dirt_portion:= CInt (GetObjProperty (bowl, "DirtPortion"));

if (!dirt_portion)
dirt_portion:= 0;
endif

var targetted:= Target ...
by Bytehawk
Sun Sep 10, 2006 6:09 am
Forum: Feature Request Archive
Topic: NPC::SayUC
Replies: 1
Views: 3078

NPC::SayUC

To let NPC say something in Unicode. Maybe? :)

*hopes he hasn't overlooked something again*
by Bytehawk
Sat Sep 09, 2006 3:05 am
Forum: General Help (096)
Topic: Tooltips not showing on some items
Replies: 1
Views: 3152

Tooltips not showing on some items

Dumb question I bet...

When I craft a shelf and move the mouse over it, the tooltip is shown. But when I lock down that shelf in a house, nothing's shown when moving the mouse over it. With some items like chairs, reagents and ingots it works, but with some - like shelves - it doesn't.
What must be ...
by Bytehawk
Fri Sep 08, 2006 2:00 am
Forum: General Help (096)
Topic: Warrior book
Replies: 2
Views: 3806

Has anyone, meanwhile? :)
I'd also be interested in this.
by Bytehawk
Thu Aug 31, 2006 5:42 am
Forum: Feature Request Archive
Topic: .isStackable
Replies: 3
Views: 4820

*bites his tongue*
I was a bit overhasty on this. Please take my apologies.
I'm still working with 095 and was missing that possibilty there and thought I'd suggest it for a future release.

I won't suggest anything again before I looked deeper into 096/097, I swear. Sorry again :)
*crawls back into ...
by Bytehawk
Thu Aug 31, 2006 12:23 am
Forum: Feature Request Archive
Topic: .isStackable
Replies: 3
Views: 4820

.isStackable

Would be a nice little addition if one could find out, if an item is stackable by just checking this r/o member.
by Bytehawk
Thu Aug 31, 2006 12:14 am
Forum: Scripting Help
Topic: Backpack probelm
Replies: 6
Views: 5342

That doesn't seem to be the problem since he wrote, when the backpack lies on the floor, it works fine. Since he's got enough strength and has no (other objtype) main backpack equipped, I'm a bit clueless what might cause this.

btw, Pharoxx: I meant your main backpack, the one in your paperdoll ...
by Bytehawk
Tue Aug 29, 2006 1:51 am
Forum: General Help (095)
Topic: "faking" a house...
Replies: 8
Views: 8320

Phew... that would be difficult to explain even in german, I doubt that I could in english. Well, I'll try anyways:

If I got it right, you want a simple floor of say 8*8 stone pavers to be treated like a multi. The most simple - tho not really simple - way to achive this would be to really MAKE it ...
by Bytehawk
Fri Aug 25, 2006 6:58 am
Forum: General Help (095)
Topic: "faking" a house...
Replies: 8
Views: 8320

You could create a "house" that consist of only a 8*8 marble floor for example. You'll also have to put a house sign in it, since that sign is what listens for housing commands like "i wish to lock this down". A house doesn't need walls to function correctly - the standard workshops for example also ...
by Bytehawk
Mon Aug 21, 2006 5:51 am
Forum: General Help (095)
Topic: is it possible....? ecompile question
Replies: 5
Views: 6186

Yet another bizarre idea :)

Would ecompile "see" hidden or system folders?
If not, hiding the base directories might be the solution. You could write a batch that changes the base directories to hidden, then ecompile and change back the directories to normal.