Alright, i've had people testing a few things, and here is what i'm trying to do:
:arrow: Take off the dexterity minus when wearing armor
:arrow: Allow mages to cast spells while wearing staves
:arrow: Make the best armor equiped while being able to cast bone armor (Leather, studded leather, bone ...
Search found 7 matches
- Sat Jul 08, 2006 10:59 am
- Forum: General Help (095)
- Topic: A Few Problems
- Replies: 1
- Views: 3284
- Sun Jun 04, 2006 4:12 pm
- Forum: Scripting Help
- Topic: Runaway Script Help
- Replies: 9
- Views: 8462
- Sun Jun 04, 2006 5:52 am
- Forum: General Help (095)
- Topic: Pol95 Merchant Nodes
- Replies: 0
- Views: 2971
Pol95 Merchant Nodes
Here's the situation. I have made three new vendors. All defined properly in npcdesc.cfg. All defined properly mrcspawn.cfg. When spawned ingame with the merchant nodes, they have nothing in their stock. I have tried respawning and restocking them through the node controls. Nothing works.
I am not ...
I am not ...
- Sat Jun 03, 2006 10:45 pm
- Forum: General Help (095)
- Topic: Includes
- Replies: 3
- Views: 4246
- Sat Jun 03, 2006 10:41 pm
- Forum: Scripting Help
- Topic: Runaway Script Help
- Replies: 9
- Views: 8462
- Sat Jun 03, 2006 5:22 pm
- Forum: Scripting Help
- Topic: Runaway Script Help
- Replies: 9
- Views: 8462
Runaway Script Help
Hello, i've been using the following structure to do a lot of things including displaying my players kills in the following example.
foreach acctname in ListAccounts()
acct := FindAccount(acctname);
for i:=1 to 5
getcharname := acct.GetCharacter(i);
if(kills <= CInt(GetObjProperty ...
foreach acctname in ListAccounts()
acct := FindAccount(acctname);
for i:=1 to 5
getcharname := acct.GetCharacter(i);
if(kills <= CInt(GetObjProperty ...
- Sat Jun 03, 2006 5:14 pm
- Forum: General Help (095)
- Topic: Includes
- Replies: 3
- Views: 4246
Includes
Alright, so I've been working on my new monster AI again, and I just realized that it isn't accepting anything i've edited in the include files? Is there something I am missing about editing include files? You just edit, save, and reboot shard no?