Use the function SetName to change the name/descOldnGrey wrote:item.name := "xxxxx";
Search found 28 matches
- Wed Sep 12, 2007 11:35 pm
- Forum: General Help (097)
- Topic: Strange things with desc and changing desc.
- Replies: 4
- Views: 5279
- Thu Jun 07, 2007 7:38 am
- Forum: Bug Reports (097)
- Topic: Bug in division by 0?
- Replies: 0
- Views: 2814
Bug in division by 0?
If into a script occurs a division by 0, the result is an error, and that's ok
But if the division is a Double / 0, like CDbl(5)/0, the result is "inf", which could be difficult to handle because it's not an error, but the worst thing happens if you do CDbl(0)/0, the result is "-nan".
This "number ...
But if the division is a Double / 0, like CDbl(5)/0, the result is "inf", which could be difficult to handle because it's not an error, but the worst thing happens if you do CDbl(0)/0, the result is "-nan".
This "number ...
- Sun May 27, 2007 3:35 am
- Forum: Bug Reports (097)
- Topic: Error with SaveWorldState()
- Replies: 7
- Views: 10302
- Sat May 26, 2007 1:20 pm
- Forum: Bug Reports (097)
- Topic: Error with SaveWorldState()
- Replies: 7
- Views: 10302
Error with SaveWorldState()
While saving SaveWorldState() has thrown "Exception during world save", what can the possible cause be?
POL was still running and we tried to delete last items created but we were still unable to save
when shutting down in the console was written this:
SIGTERM: exit
Writing data files...Server ...
POL was still running and we tried to delete last items created but we were still unable to save
when shutting down in the console was written this:
SIGTERM: exit
Writing data files...Server ...
- Mon Jan 08, 2007 1:02 am
- Forum: Feature Request Archive
- Topic: [eCompile] Unused include file
- Replies: 44
- Views: 32307
- Thu Dec 14, 2006 2:51 am
- Forum: Bug Reports (097)
- Topic: Problem with RC and resurrecting.
- Replies: 24
- Views: 20645
- Tue Dec 05, 2006 11:39 pm
- Forum: Feature Request Archive
- Topic: [eCompile] Unused include file
- Replies: 44
- Views: 32307
One criterion might be: Is it worth taking time to develop this feature, when it's something that the scripter could and should themselves do?
Another can be: would this feature be useful to people who don't know all their includes by heart? like people who downloads the distro and want to modify ...
Another can be: would this feature be useful to people who don't know all their includes by heart? like people who downloads the distro and want to modify ...
- Tue Dec 05, 2006 1:35 am
- Forum: Feature Request Archive
- Topic: [eCompile] Unused include file
- Replies: 44
- Views: 32307
Not all shards have only one scripter that works on all scripts. If i'm insure of an include into one script i can remove it and check if it compiles, but doing it for every include in every script is way longer than looking for what ecompile already does.
I repeat it: what ecompile already does
It ...
I repeat it: what ecompile already does
It ...
- Tue Dec 05, 2006 12:53 am
- Forum: Feature Request Archive
- Topic: [eCompile] Unused include file
- Replies: 44
- Views: 32307
Maybe if you compile 20 scripts isn't a big time, if you have to recompile more then one thousand it is
As already Silver said, it would be more useful to add a line in the .dep files than having a warning, althought if you can see warnings in the ecompile you can go editing the script (removing the ...
As already Silver said, it would be more useful to add a line in the .dep files than having a warning, althought if you can see warnings in the ecompile you can go editing the script (removing the ...
- Tue Dec 05, 2006 12:18 am
- Forum: Feature Request Archive
- Topic: [eCompile] Unused include file
- Replies: 44
- Views: 32307
You mean you don't want to know if one of your include in unused in one of yours .src files Yukiko?
Even if an unused include doesn't make you ecl bigger, if you modify that include it causes your script to recompile also if not needed.
Ecompile already checkes if function inside an include are used ...
Even if an unused include doesn't make you ecl bigger, if you modify that include it causes your script to recompile also if not needed.
Ecompile already checkes if function inside an include are used ...
- Mon Nov 27, 2006 11:38 pm
- Forum: Scripting Help
- Topic: please help =( >> adding effects to items
- Replies: 9
- Views: 8682
- Tue Nov 07, 2006 11:55 pm
- Forum: Feature Request Archive
- Topic: RegisterForEvents reminder
- Replies: 5
- Views: 5252
- Wed Oct 25, 2006 12:44 pm
- Forum: Bug Reports (097)
- Topic: Pol 97 2006-09-16 Crash / more a question
- Replies: 4
- Views: 4744
- Mon Oct 23, 2006 11:07 pm
- Forum: Feature Request Archive
- Topic: RegisterForEvents reminder
- Replies: 5
- Views: 5252
Tried inside a ControlScript this script
and didn't work
Code: Select all
EnableEvents( SYSEVENT_ENTEREDAREA, 3);
var event:= wait_for_event(600);
print(event);- Mon Oct 23, 2006 10:52 pm
- Forum: Scripting Help
- Topic: Change corpse graphic
- Replies: 29
- Views: 21032
- Thu Oct 19, 2006 11:22 pm
- Forum: Feature Request Archive
- Topic: RegisterForEvents reminder
- Replies: 5
- Views: 5252
RegisterForEvents reminder
I posted this in the yahoo group lot of time ago and never had and answer, i try again :roll:
Change the function RegisterForSpeechEvents( at_object, range, flags := 0 ) to RegisterForEvents( event, at_object, range, flags := 0 )
It would be very useful for events like EnteredArea that can be ...
Change the function RegisterForSpeechEvents( at_object, range, flags := 0 ) to RegisterForEvents( event, at_object, range, flags := 0 )
It would be very useful for events like EnteredArea that can be ...
- Tue Oct 03, 2006 10:43 pm
- Forum: Scripting Help
- Topic: GetMapInfo( x, y ).z V.S.
- Replies: 4
- Views: 3804
- Wed Jun 21, 2006 3:07 am
- Forum: General Help (095)
- Topic: Would this script work?
- Replies: 3
- Views: 4241
- Fri Jun 16, 2006 11:38 am
- Forum: Scripting Help
- Topic: Some modifications, please help.
- Replies: 6
- Views: 6569
- Thu Jun 15, 2006 7:44 am
- Forum: Scripting Help
- Topic: Some modifications, please help.
- Replies: 6
- Views: 6569
- Tue Jun 13, 2006 5:22 am
- Forum: General Help (096)
- Topic: Boat Movment
- Replies: 15
- Views: 39908
- Mon Jun 12, 2006 11:12 pm
- Forum: General Help (096)
- Topic: Boat Movment
- Replies: 15
- Views: 39908
- Sat Jun 10, 2006 12:21 am
- Forum: General Help (096)
- Topic: Delay, AttackDelay, character.delay_mod
- Replies: 7
- Views: 6821
- Sat Jun 10, 2006 12:16 am
- Forum: General Help (096)
- Topic: Do u plan to use Pol096 (core) on live Shard?
- Replies: 17
- Views: 45246
- Thu Jun 08, 2006 3:38 pm
- Forum: General Help (096)
- Topic: Boat Movment
- Replies: 15
- Views: 39908