Search found 2320 matches

by Yukiko
Tue Apr 17, 2018 10:11 am
Forum: Bug Reports & Feature Requests
Topic: Feature Request: Implement true and false booleans.
Replies: 2
Views: 41

Re: Feature Request: Implement true and false booleans.

Yes but that is not

Code: Select all

a:=true ;
b:=false ;
Other languages have this. It is time to inch eScript into the 21st century.
by Yukiko
Mon Apr 16, 2018 10:54 am
Forum: UO Tools
Topic: packets bytes separator
Replies: 1
Views: 42

Re: packets bytes separator

Thank you. I will try it later. :)
by Yukiko
Sun Apr 15, 2018 9:36 am
Forum: Bug Reports & Feature Requests
Topic: Feature Request: Implement true and false booleans.
Replies: 2
Views: 41

Feature Request: Implement true and false booleans.

Can this be done easily?
As in:
a := true
b := false
by Yukiko
Sun Apr 15, 2018 8:58 am
Forum: Current development (100)
Topic: POL100 - 3rd Party Feature Request.
Replies: 13
Views: 185

Re: POL100 - 3rd Party Feature Request.

Yes. We might be able to do a test like that? We do not know yet if there is a way to detect Orion but hopefully we will be able to find a way.
by Yukiko
Sat Apr 14, 2018 11:01 am
Forum: Current development (100)
Topic: POL100 - 3rd Party Feature Request.
Replies: 13
Views: 185

Re: POL100 - 3rd Party Feature Request.

If I understand your solution I do not think it would be a viable solution. The Orion client offers special features similar to Razor. Some of these features can be disabled by a packet sent to the client. So asking a player to identify the client they are using would probably not work. Obviously th...
by Yukiko
Fri Apr 13, 2018 5:29 pm
Forum: Current development (100)
Topic: POL100 - 3rd Party Feature Request.
Replies: 13
Views: 185

Re: POL100 - 3rd Party Feature Request.

The problem is that Orion looks like the official client to the server. It does not "announce" itself. It can be used on OSI. So it is not detectable, not yet anyway.
by Yukiko
Fri Apr 13, 2018 5:23 pm
Forum: Scripting Help
Topic: view range
Replies: 5
Views: 92

Re: view range

Yes. That is different from what I thought you were asking. The Core only sends information on items and mobiles within 18 squares. When you said "view range" I thought you meant the view in the game window.
by Yukiko
Fri Apr 13, 2018 8:37 am
Forum: Scripting Help
Topic: view range
Replies: 5
Views: 92

Re: view range

Do you want to extend the viewable area in the game window? I do not believe that is possible from POL.. The client controls the viewable area. However there is a third party client that makes this possible. It looks like the UO client but has enhancements. It is called Orion UO . It is still in dev...
by Yukiko
Mon Apr 09, 2018 10:40 am
Forum: General Discussion
Topic: A big thank you to Nando for working on reorganizing the forums.
Replies: 3
Views: 59

Re: A big thank you to Nando for working on reorganizing the forums.

You could just make one forum named "Miscellaneous" and move all posts to that forum and remove all the other forums. Very simple and it makes the moderators job so much easier. Then all we have to do is be on the lookout for spam. :D
by Yukiko
Sun Apr 08, 2018 8:51 pm
Forum: General Discussion
Topic: A big thank you to Nando for working on reorganizing the forums.
Replies: 3
Views: 59

A big thank you to Nando for working on reorganizing the forums.

Thank you Nando!

I will begin looking through the topics that I can moderate to determine off-topic posts and move them to the appropriate forums.
by Yukiko
Sun Apr 08, 2018 8:46 pm
Forum: Current development (100)
Topic: The First POL 100 Core Beta Binary Build Release.
Replies: 2
Views: 59

Re: The First POL 100 Core Beta Binary Build Release.

This is a correction and addition to my previous announcement. First I owe Nando and Bodom an extremely large apology. I absolutely overlooked their contributions to the Core since the start of the POL 100 beta. Not to diminish Bodom or Turley's work in any way but the most noticeable change was add...
by Yukiko
Sat Apr 07, 2018 11:11 pm
Forum: Current development (100)
Topic: The First POL 100 Core Beta Binary Build Release.
Replies: 2
Views: 59

The First POL 100 Core Beta Binary Build Release.

We do not yet have a section for the POL 100 Core beta yet so I have to post this somewhere and this forum seemed as best as any. This is the first binary release for POL 100 beta. I haven't released any builds up until now because no new features have been added until yesterday. Turley added a new ...
by Yukiko
Fri Apr 06, 2018 11:21 pm
Forum: Contributed Scripts & Packages
Topic: Orion Client and Orion Assistant package.
Replies: 0
Views: 52

Orion Client and Orion Assistant package.

This is version 1.0 of the package to allow shard admins to control the built-in features of both the Orion Client and the Orion Assistant. Rather than duplicate a long list of settings for each feature of those programs in a settings file I took a more prudent approach. The list of features could b...
by Yukiko
Fri Apr 06, 2018 10:24 am
Forum: Current development (100)
Topic: POL100 - 3rd Party Feature Request.
Replies: 13
Views: 185

Re: POL100 - 3rd Party Feature Request.

For now I don't know if we need a hook. I am trying to get information from the Orion people to find out if there is a way to detect the Orion client. If we can query it and have it identify itself then we might have a need for a packet hook. For now all we do to disable features is SendPacket() the...
by Yukiko
Thu Apr 05, 2018 5:22 pm
Forum: Current development (100)
Topic: POL100 - 3rd Party Feature Request.
Replies: 13
Views: 185

Re: POL100 - 3rd Party Feature Request.

The poll assumes that these third party clients and/or "injection like" tools provide a way of sending a packet from a script to enable or disable features provided by these third party programs, which Razor and Orion client do.I voted no. The Core should not be modified for these types of programs ...
by Yukiko
Wed Apr 04, 2018 8:29 am
Forum: First steps
Topic: [Win x64] POL099.1 on windows Server 2012 R2
Replies: 7
Views: 89

Re: [Win x64] POL099.1 on windows Server 2012 R2

There is only one current working Distro. You can download it from the Downloads page. At the bottom of the page is a link to download it.
by Yukiko
Sat Mar 31, 2018 2:00 am
Forum: Scripting Help
Topic: Gump return values - a warning!
Replies: 2
Views: 48

Re: Gump return values - a warning!

Hmmm. I just tested this. I just defined an object with the ObjType of 0xFFFFFFFE and was able to type .create 0xFFFFFFFE and create the object. So someone must have changed the eScript language to handle those numbers above 0x7FFFFFFF.
I guess the limitation is the client and not eScript after all
by Yukiko
Sat Mar 31, 2018 1:46 am
Forum: Scripting Help
Topic: Gump return values - a warning!
Replies: 2
Views: 48

Re: Gump return values - a warning!

The mystery has been solved. The maximum value for a signed integer is 0x7FFFFFFF. An unsigned integer can be as high as 0xFFFFFFFF but eScript's language definition limits it to signed integers and so this is a limitation of eScriipt. Turley says he does not know why Tomi gave us a maximum ObjType ...
by Yukiko
Fri Mar 30, 2018 9:31 pm
Forum: Scripting Help
Topic: Gump return values - a warning!
Replies: 2
Views: 48

Gump return values - a warning!

As you all know I am struggling through upgrading the Distro's crafting system. In many crafting systems the crafter can make a deed for an item, a fireplace for example. Since the developers were kind enough to give us ObjType values as high as 0xFFFFFFFF I thought I would be cute and have the deed...
by Yukiko
Fri Mar 30, 2018 9:46 am
Forum: First steps
Topic: [Win x64] POL099.1 on windows Server 2012 R2
Replies: 7
Views: 89

Re: [Win x64] POL099.1 on windows Server 2012 R2

When the POL Core crashes it usually produces a *.dmp file in the POL root directory. If you find that file please post it here. The file can help the developers understand the reason for the crash. Also post any Windows error messages that are displayed.
by Yukiko
Mon Mar 12, 2018 9:44 am
Forum: Development Discussion
Topic: A survey about the current Distro.
Replies: 2
Views: 183

Re: A survey about the current Distro.

Thank you to the people who voted. This is helpful. I am making some major additions and improvements to the Distro that may affect items that would have existed in a live server. Now I can continue to improve the Distro without concern for disturbing existing data.
by Yukiko
Sat Mar 10, 2018 4:23 pm
Forum: General Discussion
Topic: Tiledata.mul problem with unlit heating stands.
Replies: 5
Views: 150

Re: Tiledata.mul problem with unlit heating stands.

Yep. The problem can be solved by editing tiledata.mul in Fiddler but then you have to keep updating it as the client evolves unless you lock your players into one particular version.
by Yukiko
Fri Mar 09, 2018 10:29 am
Forum: General Discussion
Topic: Tiledata.mul problem with unlit heating stands.
Replies: 5
Views: 150

Re: Tiledata.mul problem with unlit heating stands.

Yes but they are not supposed to emit any light pattern because they are not lit. Unfortunately there is no Facing setting for no light. Facing is the setting in itemdesc.cfg used to set the light pattern for light sources. So the only way I know this can be fixed is to edit tiledata.mul. If you or ...
by Yukiko
Tue Mar 06, 2018 11:41 pm
Forum: General Discussion
Topic: Tiledata.mul problem with unlit heating stands.
Replies: 5
Views: 150

Tiledata.mul problem with unlit heating stands.

The tiledata.mul has the two unlit heating stands flagged as light sources. When you place them they create a light pattern in the area, a strange light pattern. The only way I know to fix this is to edit tiledata.mul in UO Fiddler and uncheck the light source flag in the TileData tab. Here is an ex...
by Yukiko
Mon Mar 05, 2018 1:43 am
Forum: General Discussion
Topic: The Termur facet.
Replies: 0
Views: 69

The Termur facet.

The Termur facet has changed rather dramatically since I last explored it. If anyone has the new teleporter locations for it could you please share them?