Search found 2525 matches

by Yukiko
Sat Feb 16, 2019 11:38 pm
Forum: General Help
Topic: What do the Min and Max settings for X and Y do for gumps in an itemdesc file?
Replies: 0
Views: 16

What do the Min and Max settings for X and Y do for gumps in an itemdesc file?

I want to get an item to drop within a specific boundary of a particular open container's gump. I thought this was accomplished by manipulating the MinX, MaxX, MinY, and MaxY settings for the container's gump entry in an itemdesc.cfg file. For example: MinX 8 MaxX 40 MinY 0 MaxY 100 I have adjusted ...
by Yukiko
Thu Feb 07, 2019 6:24 am
Forum: Distro Bug Reports
Topic: [BUG] Character crash walking
Replies: 10
Views: 271

Re: [BUG] Character crash walking

I do believe you need to at least generate Felucca (map0).
by Yukiko
Thu Feb 07, 2019 6:20 am
Forum: General Help
Topic: Ultima Online latest version [UOCLASSIC]
Replies: 1
Views: 84

Re: Ultima Online latest version [UOCLASSIC]

You can set the encryption to the client version in a listener in uoclient.cfg file. There should not be a need to decrypt the client.
by Yukiko
Sat Feb 02, 2019 2:39 am
Forum: Current development (100)
Topic: A new Core build is up for 2019-02-02.
Replies: 0
Views: 96

A new Core build is up for 2019-02-02.

That's right! A fresh batch of hot and tasty Cores are available from the POL Bake Shop . Turley added a great new ingredient to estimate memory usage of objects. I added a little seasoning to uoconvert.exe that will surface, in tiles.cfg, the AnimID for equipables. From core-changes.txt: 02-02-2019...
by Yukiko
Thu Jan 31, 2019 1:04 am
Forum: General Help
Topic: Newbie POL user client questions
Replies: 2
Views: 99

Re: Newbie POL user client questions

I must have accidentally locked this. Damn smart phone interface.

It is now unlocked. My apologies.
by Yukiko
Wed Jan 30, 2019 9:34 pm
Forum: General Help
Topic: Newbie POL user client questions
Replies: 2
Views: 99

Re: Newbie POL user client questions

Answers: Question 1: As far as I know the latest Classic Client from the Ultima Online website will work with POL. Question 2: I don't know but if you are trying to reproduce "the good old days" then the KR client won't look like classic UO.. Question 3: Yes and no. The most of the spawns are left f...
by Yukiko
Tue Jan 29, 2019 6:32 pm
Forum: Scripting Help
Topic: txt file in old core
Replies: 1
Views: 66

Re: txt file in old core

What version of the Core are you using?
by Yukiko
Fri Jan 25, 2019 9:13 am
Forum: Distro Bug Reports
Topic: [BUG] Character crash walking
Replies: 10
Views: 271

Re: [BUG] Character crash walking

I tested the Modern Distro and I was able to walk without any problems. I don't know about your original Modern Distro installation because you did not post it. I can tell you that the server you did post is incomplete. The problem you are describing can be caused by not generating the realms. Did y...
by Yukiko
Thu Jan 24, 2019 10:09 pm
Forum: Distro Bug Reports
Topic: [BUG] Character crash walking
Replies: 10
Views: 271

Re: [BUG] Character crash walking

Ok. I just looked deeper into your testserver.rar file. The files in that archive do not match those in the Modern Distro repo. I do not know which collection of files you downloaded but it is not the Classic Distro or the Modern Distro. You only have the systems package in the /pkg folder. Both of ...
by Yukiko
Thu Jan 24, 2019 9:41 pm
Forum: Distro Bug Reports
Topic: [BUG] Character crash walking
Replies: 10
Views: 271

Re: [BUG] Character crash walking

I am looking at it now. I have found a couple of problems but I want to finish checking it out before I post the issues.
by Yukiko
Thu Jan 24, 2019 7:18 pm
Forum: Distro Bug Reports
Topic: [BUG] Character crash walking
Replies: 10
Views: 271

Re: [BUG] Character crash walking

I will test it but the Modern Distro worked for me. Make sure you configured POL correctly.

Please post in English in the future.
by Yukiko
Tue Jan 22, 2019 8:02 pm
Forum: Scripting Help
Topic: Buff Icon Window
Replies: 35
Views: 4308

Re: Buff Icon Window

If you go to the main page http://uo.torfo.org/
there are more links to other packet guides as well as other UO related sites.
by Yukiko
Tue Jan 22, 2019 12:35 am
Forum: General Discussion
Topic: A great resource for programming related tutorials.
Replies: 1
Views: 87

A great resource for programming related tutorials.

I found this site when I needed a little refresher on some Pascal programming.DuckDuckGo took me to the Pascal area and I found what I needed and that was that but tonight I went to the main page and, boy was I surprised! Rather than me listing some of the many areas covered by the site just go to T...
by Yukiko
Mon Jan 21, 2019 10:25 pm
Forum: Current development (100)
Topic: New Core build on 2018-01-21.
Replies: 0
Views: 52

New Core build on 2018-01-21.

Yep! There's a fresh batch of the latest Core build waiting for you at the POL Bake Shop . A few new ingredients have been added to the recipe and one potentially bad one removed. So get over to the Bake Shop and get your Core before supplies are depleted. :) Form the core-changes.txt: -- POL100 -- ...
by Yukiko
Mon Jan 21, 2019 9:43 pm
Forum: Hello world
Topic: eHllo oWrld
Replies: 4
Views: 103

Re: eHllo oWrld

If you want to spend time with your wife and children you are in the wrong profession/hobby :) I will get together with my son and give you 3 or 4 little things to "fix" in Fiddler. Most are simple such as being able to right-click and bring up an "edit context menu", in places where it makes sense,...
by Yukiko
Sun Jan 20, 2019 11:32 pm
Forum: Scripting Help
Topic: Quests
Replies: 10
Views: 169

Re: Quests

The quest types look good. I would rather have the quester deliver crafted or gathered items to an NPC and have that NPC send the "quest completed" event to the quest script. It simplifies things considerably by not having to add the "send event" code to all of the crafting gathering scripts. I am t...
by Yukiko
Sun Jan 20, 2019 10:21 pm
Forum: Scripting Help
Topic: Quests
Replies: 10
Views: 169

Re: Quests

I think a quest system designed in-game is fine but my thoughts are the config files would hold templates that would be used as a framework for setting up the quests in-game. Quests that have been created would be stored in a data file. Here's an example of a template with an explanation of it. Ques...
by Yukiko
Sun Jan 20, 2019 9:26 pm
Forum: Scripting Help
Topic: Quests
Replies: 10
Views: 169

Re: Quests

*twists CWO's arm behind his back*
Pull out your old backups and script the damn thing!

But seriously, it would be a wonderful contribution to the Distro.
by Yukiko
Sun Jan 20, 2019 6:26 pm
Forum: Contributed Scripts & Packages
Topic: Discord Bot with Server and Client communication
Replies: 3
Views: 117

Re: Discord Bot with Server and Client communication

Thank you Duttones.

Hmm... this looks vaguely familiar... I think I have seen a similar implementation somewhere. ;)
by Yukiko
Sun Jan 20, 2019 6:20 pm
Forum: Scripting Help
Topic: Quests
Replies: 10
Views: 169

Re: Quests

Ah, the quest for the ultimate questing system. :) If you find it, please share it. My son and I have talked about how to create a system such as you describe, possibly even one more complex. I think it would need a simple "quest language" system, supported by config files. I have never written any ...
by Yukiko
Sun Jan 20, 2019 5:58 pm
Forum: Hello world
Topic: eHllo oWrld
Replies: 4
Views: 103

Re: eHllo oWrld

That sounds like potentially good news Vampire337! We would welcome any improvements to UOFiddler you can offer. I might PM you with some simple little things that bother me in the way UOFiddler works, nothing major, just some functionality improvements. It's too bad Turley, who is still a POL Core ...
by Yukiko
Sun Jan 13, 2019 4:39 pm
Forum: Complete Worlds
Topic: SE Shard Old Version
Replies: 8
Views: 235

Re: SE Shard Old Version

Thank you Duttones.

I will add this to my personal archive of shards.
by Yukiko
Sun Jan 13, 2019 4:38 pm
Forum: Complete Worlds
Topic: SE Shard Old Version
Replies: 8
Views: 235

Re: SE Shard Old Version

I approved aeHOO's posts but his link to the *.png is bad. aeHOO, normally I would not approve posts from a new member who immediately accused one of our regular members of being a thief. Consider yourself lucky. Besides, I assume your link to a png is supposed to be some proof of your accusation bu...
by Yukiko
Sat Jan 12, 2019 2:21 am
Forum: Guides
Topic: Arrays and the Stuff Contained in the Squiggly Lines
Replies: 7
Views: 165

Re: Arrays and the Stuff Contained in the Squiggly Lines

Ha ha ha! Uhm... I read through core-changes.txt when I was adding settings to the Configurator. It counts but if that was all the documentation we had it might drive me sane. I would say insane but it is not possible to drive me to the place I am already. :D I will have to post the "documentation" ...
by Yukiko
Fri Jan 11, 2019 12:13 am
Forum: Guides
Topic: Arrays and the Stuff Contained in the Squiggly Lines
Replies: 7
Views: 165

Re: Arrays and the Stuff Contained in the Squiggly Lines

escript.inc updated. Pull request submitted. If I did everything properly as far as the pull request and syntax for the HTML format of the file is concerned then as soon as the pull request is approved it will be in the docs.