Search found 2525 matches
- Sat Feb 16, 2019 11:38 pm
- Forum: General Help
- Topic: What do the Min and Max settings for X and Y do for gumps in an itemdesc file?
- Replies: 0
- Views: 16
What do the Min and Max settings for X and Y do for gumps in an itemdesc file?
I want to get an item to drop within a specific boundary of a particular open container's gump. I thought this was accomplished by manipulating the MinX, MaxX, MinY, and MaxY settings for the container's gump entry in an itemdesc.cfg file. For example: MinX 8 MaxX 40 MinY 0 MaxY 100 I have adjusted ...
- Thu Feb 07, 2019 6:24 am
- Forum: Distro Bug Reports
- Topic: [BUG] Character crash walking
- Replies: 10
- Views: 271
Re: [BUG] Character crash walking
I do believe you need to at least generate Felucca (map0).
- Thu Feb 07, 2019 6:20 am
- Forum: General Help
- Topic: Ultima Online latest version [UOCLASSIC]
- Replies: 1
- Views: 84
Re: Ultima Online latest version [UOCLASSIC]
You can set the encryption to the client version in a listener in uoclient.cfg file. There should not be a need to decrypt the client.
- Sat Feb 02, 2019 2:39 am
- Forum: Current development (100)
- Topic: A new Core build is up for 2019-02-02.
- Replies: 0
- Views: 96
A new Core build is up for 2019-02-02.
That's right! A fresh batch of hot and tasty Cores are available from the POL Bake Shop . Turley added a great new ingredient to estimate memory usage of objects. I added a little seasoning to uoconvert.exe that will surface, in tiles.cfg, the AnimID for equipables. From core-changes.txt: 02-02-2019...
- Thu Jan 31, 2019 1:04 am
- Forum: General Help
- Topic: Newbie POL user client questions
- Replies: 2
- Views: 99
Re: Newbie POL user client questions
I must have accidentally locked this. Damn smart phone interface.
It is now unlocked. My apologies.
It is now unlocked. My apologies.
- Wed Jan 30, 2019 9:34 pm
- Forum: General Help
- Topic: Newbie POL user client questions
- Replies: 2
- Views: 99
Re: Newbie POL user client questions
Answers: Question 1: As far as I know the latest Classic Client from the Ultima Online website will work with POL. Question 2: I don't know but if you are trying to reproduce "the good old days" then the KR client won't look like classic UO.. Question 3: Yes and no. The most of the spawns are left f...
- Tue Jan 29, 2019 6:32 pm
- Forum: Scripting Help
- Topic: txt file in old core
- Replies: 1
- Views: 66
Re: txt file in old core
What version of the Core are you using?
- Fri Jan 25, 2019 9:13 am
- Forum: Distro Bug Reports
- Topic: [BUG] Character crash walking
- Replies: 10
- Views: 271
Re: [BUG] Character crash walking
I tested the Modern Distro and I was able to walk without any problems. I don't know about your original Modern Distro installation because you did not post it. I can tell you that the server you did post is incomplete. The problem you are describing can be caused by not generating the realms. Did y...
- Thu Jan 24, 2019 10:09 pm
- Forum: Distro Bug Reports
- Topic: [BUG] Character crash walking
- Replies: 10
- Views: 271
Re: [BUG] Character crash walking
Ok. I just looked deeper into your testserver.rar file. The files in that archive do not match those in the Modern Distro repo. I do not know which collection of files you downloaded but it is not the Classic Distro or the Modern Distro. You only have the systems package in the /pkg folder. Both of ...
- Thu Jan 24, 2019 9:41 pm
- Forum: Distro Bug Reports
- Topic: [BUG] Character crash walking
- Replies: 10
- Views: 271
Re: [BUG] Character crash walking
I am looking at it now. I have found a couple of problems but I want to finish checking it out before I post the issues.
- Thu Jan 24, 2019 7:18 pm
- Forum: Distro Bug Reports
- Topic: [BUG] Character crash walking
- Replies: 10
- Views: 271
Re: [BUG] Character crash walking
I will test it but the Modern Distro worked for me. Make sure you configured POL correctly.
Please post in English in the future.
Please post in English in the future.
- Tue Jan 22, 2019 8:02 pm
- Forum: Scripting Help
- Topic: Buff Icon Window
- Replies: 35
- Views: 4308
Re: Buff Icon Window
If you go to the main page http://uo.torfo.org/
there are more links to other packet guides as well as other UO related sites.
there are more links to other packet guides as well as other UO related sites.
- Tue Jan 22, 2019 12:35 am
- Forum: General Discussion
- Topic: A great resource for programming related tutorials.
- Replies: 1
- Views: 87
A great resource for programming related tutorials.
I found this site when I needed a little refresher on some Pascal programming.DuckDuckGo took me to the Pascal area and I found what I needed and that was that but tonight I went to the main page and, boy was I surprised! Rather than me listing some of the many areas covered by the site just go to T...
- Mon Jan 21, 2019 10:25 pm
- Forum: Current development (100)
- Topic: New Core build on 2018-01-21.
- Replies: 0
- Views: 52
New Core build on 2018-01-21.
Yep! There's a fresh batch of the latest Core build waiting for you at the POL Bake Shop . A few new ingredients have been added to the recipe and one potentially bad one removed. So get over to the Bake Shop and get your Core before supplies are depleted. :) Form the core-changes.txt: -- POL100 -- ...
- Mon Jan 21, 2019 9:43 pm
- Forum: Hello world
- Topic: eHllo oWrld
- Replies: 4
- Views: 103
Re: eHllo oWrld
If you want to spend time with your wife and children you are in the wrong profession/hobby :) I will get together with my son and give you 3 or 4 little things to "fix" in Fiddler. Most are simple such as being able to right-click and bring up an "edit context menu", in places where it makes sense,...
- Sun Jan 20, 2019 11:32 pm
- Forum: Scripting Help
- Topic: Quests
- Replies: 10
- Views: 169
Re: Quests
The quest types look good. I would rather have the quester deliver crafted or gathered items to an NPC and have that NPC send the "quest completed" event to the quest script. It simplifies things considerably by not having to add the "send event" code to all of the crafting gathering scripts. I am t...
- Sun Jan 20, 2019 10:21 pm
- Forum: Scripting Help
- Topic: Quests
- Replies: 10
- Views: 169
Re: Quests
I think a quest system designed in-game is fine but my thoughts are the config files would hold templates that would be used as a framework for setting up the quests in-game. Quests that have been created would be stored in a data file. Here's an example of a template with an explanation of it. Ques...
- Sun Jan 20, 2019 9:26 pm
- Forum: Scripting Help
- Topic: Quests
- Replies: 10
- Views: 169
Re: Quests
*twists CWO's arm behind his back*
Pull out your old backups and script the damn thing!
But seriously, it would be a wonderful contribution to the Distro.
Pull out your old backups and script the damn thing!
But seriously, it would be a wonderful contribution to the Distro.
- Sun Jan 20, 2019 6:26 pm
- Forum: Contributed Scripts & Packages
- Topic: Discord Bot with Server and Client communication
- Replies: 3
- Views: 117
Re: Discord Bot with Server and Client communication
Thank you Duttones.
Hmm... this looks vaguely familiar... I think I have seen a similar implementation somewhere.
Hmm... this looks vaguely familiar... I think I have seen a similar implementation somewhere.

- Sun Jan 20, 2019 6:20 pm
- Forum: Scripting Help
- Topic: Quests
- Replies: 10
- Views: 169
Re: Quests
Ah, the quest for the ultimate questing system. :) If you find it, please share it. My son and I have talked about how to create a system such as you describe, possibly even one more complex. I think it would need a simple "quest language" system, supported by config files. I have never written any ...
- Sun Jan 20, 2019 5:58 pm
- Forum: Hello world
- Topic: eHllo oWrld
- Replies: 4
- Views: 103
Re: eHllo oWrld
That sounds like potentially good news Vampire337! We would welcome any improvements to UOFiddler you can offer. I might PM you with some simple little things that bother me in the way UOFiddler works, nothing major, just some functionality improvements. It's too bad Turley, who is still a POL Core ...
- Sun Jan 13, 2019 4:39 pm
- Forum: Complete Worlds
- Topic: SE Shard Old Version
- Replies: 8
- Views: 235
Re: SE Shard Old Version
Thank you Duttones.
I will add this to my personal archive of shards.
I will add this to my personal archive of shards.
- Sun Jan 13, 2019 4:38 pm
- Forum: Complete Worlds
- Topic: SE Shard Old Version
- Replies: 8
- Views: 235
Re: SE Shard Old Version
I approved aeHOO's posts but his link to the *.png is bad. aeHOO, normally I would not approve posts from a new member who immediately accused one of our regular members of being a thief. Consider yourself lucky. Besides, I assume your link to a png is supposed to be some proof of your accusation bu...
- Sat Jan 12, 2019 2:21 am
- Forum: Guides
- Topic: Arrays and the Stuff Contained in the Squiggly Lines
- Replies: 7
- Views: 165
Re: Arrays and the Stuff Contained in the Squiggly Lines
Ha ha ha! Uhm... I read through core-changes.txt when I was adding settings to the Configurator. It counts but if that was all the documentation we had it might drive me sane. I would say insane but it is not possible to drive me to the place I am already. :D I will have to post the "documentation" ...
- Fri Jan 11, 2019 12:13 am
- Forum: Guides
- Topic: Arrays and the Stuff Contained in the Squiggly Lines
- Replies: 7
- Views: 165
Re: Arrays and the Stuff Contained in the Squiggly Lines
escript.inc updated. Pull request submitted. If I did everything properly as far as the pull request and syntax for the HTML format of the file is concerned then as soon as the pull request is approved it will be in the docs.