Search found 2376 matches

by Yukiko
Sun Jul 15, 2018 9:44 am
Forum: Bug Reports & Feature Requests
Topic: Missing operator documentation.
Replies: 3
Views: 43

Re: Missing operator documentation.

Well to hijack my own thread I will ask for specifics on your feature request atreiu. Is it the "if", "then" construct you want or the"i++" construct or both. There is already" i+=<some number>", i-=<some number>", etc. I remember the if, then construct from my BASIC programming days back in high sc...
by Yukiko
Thu Jul 12, 2018 11:27 pm
Forum: General Discussion
Topic: web update request..
Replies: 5
Views: 68

Re: web update request..

Oh I agree that Visual Studio is a great editor for C# and that there is no "intelligent" editor for eScript. However that is not a black mark against POL's versatility. At the time when POL came into being I don't think C# was a popular or even usable language. So Eric Swanson created the eScript l...
by Yukiko
Mon Jul 09, 2018 10:57 pm
Forum: Bug Reports & Feature Requests
Topic: Missing operator documentation.
Replies: 3
Views: 43

Missing operator documentation.

I am still amazed at things that are not present anywhere in the main documentation pages but should be such as bitwise, or logical, operators. Only a very few would know about these built-in Core operators, perhaps an intrepid spelunker who enjoys exploring the Core-Changes Cavern or perhaps someon...
by Yukiko
Mon Jul 09, 2018 11:04 am
Forum: Scripting Help
Topic: Date countdown
Replies: 7
Views: 83

Re: Date countdown

I am glad you solved it. I had a solution I was going to post but it involved using the game clock but I think your solution is probably better. :)
by Yukiko
Mon Jul 09, 2018 9:26 am
Forum: General Discussion
Topic: web update request..
Replies: 5
Views: 68

Re: web update request..

That line is the opinion of the author of the introductory page for POL. You are free to disagree with it. In some ways you may be correct. I will say one thing in ServUO and RunUO's favour, they have implemented more of OSI features than POL but that was never POL's mission. As far as I understand ...
by Yukiko
Sun Jul 08, 2018 1:47 am
Forum: Bug Reports & Feature Requests
Topic: Bug Report - Resistances.
Replies: 1
Views: 36

Bug Report - Resistances.

A negative resistance causes POL to shut down. Yes. According to OSI things can have a negative resistance. Case in point dragon scales. See this page for details on dragon scales. This itemdesc.cfg entry: Item 0x26200 { //MainStuff Name redscale Desc red scale%s% Graphic 0x26B4 Color 0x66D Weight 2...
by Yukiko
Thu Jun 28, 2018 9:50 pm
Forum: Bug Reports & Feature Requests
Topic: A proposal for a new ecompile.cfg setting.
Replies: 0
Views: 37

A proposal for a new ecompile.cfg setting.

Over the years of working with eScript I have had to fix bugs in my scripts/programs more times than I can count. Well, I am tired of my scripts not working as I intend them to work. So I propose adding a new eCompile directive in the form of a setting in ecompile.cfg. The acronym for this setting i...
by Yukiko
Sun Jun 24, 2018 12:24 pm
Forum: Development Discussion
Topic: An update on my progress with the Distro upgrade.
Replies: 6
Views: 197

Re: An update on my progress with the Distro upgrade.

I will be adding the upgraded Distro back in as a branch of the current Distro. It will still need some work. I will continue working on it but at a reduced intensity than I have been. The new version will be a breaking change! This means that it will require an item wipe, all data except pol.cfg an...
by Yukiko
Tue Jun 19, 2018 8:20 am
Forum: Scripting Help
Topic: how to set up a boat.
Replies: 3
Views: 103

Re: how to set up a boat.

Only use OldObjType if you have changed the ObjType number of an object and need to update the objects in your server data files. For example if you change ObjType 0x10001 to ObjType 0x20001 you would add OldObjType 0x10001 to the definition of the changed object, restart the server and it will upda...
by Yukiko
Mon Jun 18, 2018 8:16 am
Forum: Bug Reports & Feature Requests
Topic: POL Docs --> POL Object Reference page
Replies: 6
Views: 158

Re: POL Docs --> POL Object Reference page

1920x1080 but I usually do not have my browser window maximized. That should not make a difference.
by Yukiko
Sat Jun 16, 2018 4:04 pm
Forum: Current development (100)
Topic: A new beta build is up.
Replies: 6
Views: 175

Re: A new beta build is up.

Link is fixed on the Downloads page.
by Yukiko
Sat Jun 16, 2018 9:35 am
Forum: POL Tools
Topic: POL shell script
Replies: 1
Views: 71

Re: POL shell script

Thanks Boberski. I am sure the Linux users can make good use of it.
by Yukiko
Sat Jun 16, 2018 9:31 am
Forum: Current development (100)
Topic: A new beta build is up.
Replies: 6
Views: 175

Re: A new beta build is up.

I changed the link Boberski after you gave me the new one. Has it changed again?
by Yukiko
Wed Jun 13, 2018 11:48 pm
Forum: Bug Reports & Feature Requests
Topic: POL Docs --> POL Object Reference page
Replies: 6
Views: 158

POL Docs --> POL Object Reference page

Two new objects were added to POL several iterations ago, FunctionObject and Boolean. Half kudos for adding them to the POL Object Reference page. Why only half kudos? Take a look at the image below. They are not formatted properly. They should be over on the right in the object list that is not rel...
by Yukiko
Mon Jun 11, 2018 9:10 pm
Forum: Bug Reports & Feature Requests
Topic: SendOpenSpecialContainer bug?
Replies: 7
Views: 128

Re: SendOpenSpecialContainer bug?

CWO you are absolutely correct about SendOpenSpecialContainer moving the container, if it is not equipped on a character, to the location of the character invoking the command. For some reason I did not notice that the crate I was targeting was being moved from its original location to my location. ...
by Yukiko
Sun Jun 10, 2018 2:58 pm
Forum: Bug Reports & Feature Requests
Topic: SendOpenSpecialContainer bug?
Replies: 7
Views: 128

Re: SendOpenSpecialContainer bug?

I hadn't thought about making the item invisible and visible again after the SendOpenSpecialContainer. That might work. The UpdateMobile call works for the backpack as long as you use the UPDATEMOBILE_RECREATE flag. I'll test the invisible/visible option with a container not equipped on a character....
by Yukiko
Sat Jun 09, 2018 3:52 pm
Forum: Bug Reports & Feature Requests
Topic: SendOpenSpecialContainer bug?
Replies: 7
Views: 128

Re: SendOpenSpecialContainer bug?

I performed some tests and here are my results. UpdateItem had no effect on the disappearing container and backpack. They still remained invisible. Then I tried UpdateMobile. With UpdateMobile( mobile, UPDATEMOBILE_UPDATE ) they still remain invisible. However with UpdateMobile( mobile, UPDATEMOBILE...
by Yukiko
Sat Jun 09, 2018 8:48 am
Forum: Bug Reports & Feature Requests
Topic: SendOpenSpecialContainer bug?
Replies: 7
Views: 128

Re: SendOpenSpecialContainer bug?

Yeah it seems like you might be on the right track. Maybe the UpdateItem function call after SendOpenSpecialContainer would be a temporary fix.

Hmm. On second thought that might not work if the item's X, Y, and Z were changed to a different location. I will have to test this.
by Yukiko
Fri Jun 08, 2018 8:25 pm
Forum: Bug Reports & Feature Requests
Topic: SendOpenSpecialContainer bug?
Replies: 7
Views: 128

Re: SendOpenSpecialContainer bug?

Further testing on this, if SendOpenSpecialContainer is used on any container, the container disappears but if you walk out of range of the container and walk back it will be visible.
by Yukiko
Fri Jun 08, 2018 8:15 pm
Forum: Bug Reports & Feature Requests
Topic: SendOpenSpecialContainer bug?
Replies: 7
Views: 128

SendOpenSpecialContainer bug?

Almost every .openpack command or variants thereof I have seen uses SendOpenSpecialContainer to display the contents of a character's backpack. The issue with using this function call to show a player's backpack is that when you do this the backpack on the player's paper doll goes invisible and will...
by Yukiko
Wed May 30, 2018 9:16 pm
Forum: Development Discussion
Topic: An update on my progress with the Distro upgrade.
Replies: 6
Views: 197

Re: An update on my progress with the Distro upgrade.

I just created a map of Felucca on ServUO and it is square not proportional. So I am assuming it is a client issue. :(
by Yukiko
Wed May 30, 2018 8:46 pm
Forum: Development Discussion
Topic: An update on my progress with the Distro upgrade.
Replies: 6
Views: 197

Re: An update on my progress with the Distro upgrade.

The map dimensionsof Felucca and Trammel for cartography are 5099 squares wide by 4095 high. The dungeon area is not included in a cartographer's map. So I clipped off a little of the ocean near to the dungeon area as well as the dungeon area. Using those numbers the ratio of width to height is 1.24...
by Yukiko
Wed May 30, 2018 5:51 pm
Forum: Development Discussion
Topic: An update on my progress with the Distro upgrade.
Replies: 6
Views: 197

Re: An update on my progress with the Distro upgrade.

I tried to adjust the width to the proportion of the map but what I got was the map displayed as a square with the tan scroll gump extending down below the map image. I will post some images so you can see the results.
by Yukiko
Tue May 29, 2018 9:43 pm
Forum: Current development (100)
Topic: A new beta build is up.
Replies: 6
Views: 175

Re: A new beta build is up.

Ok. He keeps changing his link :)
I'll see if I can get it.