Search found 2707 matches

by Yukiko
Thu May 21, 2020 4:12 pm
Forum: Test shard
Topic: The Official POL Distro Test Server.
Replies: 0
Views: 122

The Official POL Distro Test Server.

First a disclaimer: I have not cleared this name through the POL-IT-Bureau but for now I have a test server running with the latest build of the Distro. It is listed on the POL Shard Listings page . Auto-account creation is enabled. Simply log-in and your account will be created. Server address is: ...
by Yukiko
Wed Apr 29, 2020 9:15 pm
Forum: POL Tools
Topic: Announcing the POL Configurator!
Replies: 55
Views: 8668

Re: Announcing the POL Configurator!

Version 4.8.0.0 released. Fixed two issues.
by Yukiko
Tue Apr 21, 2020 2:57 pm
Forum: General Help
Topic: [POL100] Systemistic analysis about performance with lag issues
Replies: 2
Views: 419

Re: [POL100] Systemistic analysis about performance with lag issues

You might take a look at this function in the OS module. It might give you some insight into system performance.
PerformanceMeasure(
by Yukiko
Mon Apr 20, 2020 11:03 pm
Forum: POL Tools
Topic: Announcing the POL Configurator!
Replies: 55
Views: 8668

Re: Announcing the POL Configurator!

Version 4.5.0.0 is out. This fixes a major bug. See the changes in the original post.
by Yukiko
Sat Apr 18, 2020 9:25 am
Forum: General Discussion
Topic: Wow this makes me so happy
Replies: 6
Views: 277

Re: Wow this makes me so happy

Hail to the creator!
It makes me happy that you are here. I hope you stick around for a while.
by Yukiko
Thu Apr 02, 2020 12:19 am
Forum: POL Tools
Topic: Announcing the POL Configurator!
Replies: 55
Views: 8668

Re: Announcing the POL Configurator!

*Bump*
I updated the Configurator. See the notes in the original post.
by Yukiko
Mon Mar 30, 2020 10:08 pm
Forum: POL Tools
Topic: Announcing the POL Configurator!
Replies: 55
Views: 8668

Re: Announcing the POL Configurator!

Version 4.2.0.0 is available. EnableWorldMapPackets setting has been added to the Server Settings tab.
by Yukiko
Sat Mar 28, 2020 2:39 pm
Forum: General Help (095)
Topic: Runaway Scripts! Too much CPU!
Replies: 1
Views: 231

Re: Runaway Scripts! Too much CPU!

Look for loops, for, foreach, while etc. Make sure you have a SleepMS() in the loop. Use a value of 5 in the SleepMS call. That might help with the runaway scripts.
by Yukiko
Thu Mar 26, 2020 8:08 am
Forum: Hello world
Topic: Hey
Replies: 2
Views: 474

Re: Hey

Welcome to the POL family. I hope you find people to help you.
by Yukiko
Tue Mar 24, 2020 11:28 pm
Forum: Current development (100)
Topic: A new build of the Core is up 2020-03-25
Replies: 0
Views: 761

A new build of the Core is up 2020-03-25

This build has been available for a couple of days. It adds support for the ClassicUO client's World Map that enables tracking guild and party members. This will stop the unknown 0xF0 packet that POL reports when players are using ClassicUO. ClassicUO is a third party client being developed by KaRaS...
by Yukiko
Wed Mar 18, 2020 5:07 pm
Forum: Scripting Help
Topic: Getting staiox.mul files converter to older formats
Replies: 1
Views: 384

Re: Getting staiox.mul files converter to older formats

If you download the POL Configurator there is a folder that contains a UOP to MUL extractor.
You can download the Configurator here:
viewtopic.php?f=1&t=6063
by Yukiko
Wed Mar 11, 2020 8:19 am
Forum: Scripting Help
Topic: strange armor value
Replies: 3
Views: 258

Re: strange armor value

The AR is is based on the area of coverage. A breast plate covers a larger area than gloves but if it is the only armor equipped it will not display the full value assigned to it in the itemdesc.cfg file because it is only covering part of the character. If you create a full set of armor with an AR ...
by Yukiko
Sat Feb 29, 2020 7:22 pm
Forum: Contributed Scripts & Packages
Topic: [STAFF COMMAND] .iStaff
Replies: 1
Views: 497

Re: [STAFF COMMAND] .iStaff

Thank you Harley. I will take a look at it.
by Yukiko
Thu Feb 20, 2020 7:54 am
Forum: Scripting Help
Topic: Print and Broadcast do not work in this method.
Replies: 1
Views: 285

Re: Print and Broadcast do not work in this method.

Problem solved. It was a cfg file error.
by Yukiko
Mon Feb 17, 2020 11:03 pm
Forum: Scripting Help
Topic: Print and Broadcast do not work in this method.
Replies: 1
Views: 285

Print and Broadcast do not work in this method.

i have been trying to get the following method to print to the console or possibly broadcast in game. It doesn't. I tested Printing from a simple method that just Prints and that worked fine. I need help with this issue. I have already consulted withe Turley and he couldn't figure it out. So here is...
by Yukiko
Wed Jan 29, 2020 11:24 pm
Forum: Guides
Topic: Setting up a login server.
Replies: 0
Views: 907

Setting up a login server.

Recently on Discordance we had a question regarding running a test server along with a main server. The individual runs two servers, his main game play server and a test server. He wanted to know if the test server could be in the server selection screen for players to log-in to it from his main ser...
by Yukiko
Tue Jan 28, 2020 12:24 am
Forum: Current stable release (099)
Topic: Problem with myserver
Replies: 2
Views: 699

Re: Problem with myserver

Nando reminded me to mention a setting in uoconvert.cfg that might be causing a problem.

If you are using a pre High Seas Adventure client, be sure to set the UseNewHSAFormat to 0.

Code: Select all

ClientOptions
{
    UseNewHSAFormat 1
}

by Yukiko
Mon Jan 27, 2020 11:38 pm
Forum: Current stable release (099)
Topic: Problem with myserver
Replies: 2
Views: 699

Re: Problem with myserver

The first thing I would do is run starthere.bat (or starthere.sh if you are running Linux) again and regenerate the tiles.cfg. If that does not work, look at the tiles.cfg and be certain that the file contains valid data. The contents of the file should be human readable and should not contain any s...
by Yukiko
Wed Jan 22, 2020 1:29 am
Forum: Current development (100)
Topic: A new, and Core build, is available for 2020-01-21
Replies: 0
Views: 767

A new, and Core build, is available for 2020-01-21

Among other things this build fixes the slow NPC load times. You can find it on the Forum Downloads page. From core-changes.txt: -- POL100 -- 01-20-2020 Kevin: Fixed: Huge Performance loss in Lower/Upper String functions. 01-18-2020 DevGIB: Changed: Return type of XMLFile method .appendxmlnode() now...
by Yukiko
Sat Jan 18, 2020 9:04 pm
Forum: Development Discussion
Topic: Officially supported Distros.
Replies: 2
Views: 1301

Re: Officially supported Distros.

This reply is mainly here to trigger this topic to show as unread.
The original post has been updated. So please read it.
by Yukiko
Sun Jan 05, 2020 3:00 pm
Forum: Miscellaneous Development Discussion
Topic: We have a new repository on polserver GitHub
Replies: 1
Views: 529

Re: We have a new repository on polserver GitHub

I just completed moving the Yahoo! Script Forum scripts and Yukiko's Shard Collection from the legacy_scripts repo to the new related_resources repo. I may be doing a bit of organizing for those scripts. So be aware the folder structure might change in the near future. Note that legacy Cores and leg...
by Yukiko
Sun Jan 05, 2020 2:08 pm
Forum: General Discussion
Topic: We have a new forum.
Replies: 0
Views: 1591

We have a new forum.

I have added a new forum for discussing shard development. It is named Miscellaneous Development Discussion and can be found in a new section below 3rd Party Software called General Shard Development. From the description: This forum is for general questions and comments about shard development that...
by Yukiko
Sun Jan 05, 2020 2:01 pm
Forum: Miscellaneous Development Discussion
Topic: We have a new repository on polserver GitHub
Replies: 1
Views: 529

We have a new repository on polserver GitHub

This repository was created because Carl Hamilton of the Darkshard website has kindly released all of his maps, dungeon sections and custom GUIs (gumps) to the POL Community to share with the entire UO development community. He used to create maps and sell the MULs and UOPs for around $15 US for eac...
by Yukiko
Sat Jan 04, 2020 4:37 pm
Forum: Current development (100)
Topic: A new, and important build, is available for 2020-01-04
Replies: 2
Views: 320

Re: A new, and important build, is available for 2020-01-04

Yeah. My mistake, again! I thought I had pulled but I guess I had not.
by Yukiko
Sat Jan 04, 2020 4:21 pm
Forum: Current development (100)
Topic: A new, and important build, is available for 2020-01-04
Replies: 2
Views: 320

A new, and important build, is available for 2020-01-04

Among the things fixed or changed in this build are, a memory leak having to do with old style unicode arrays, a potential null pointer dereference issue, and AddAmount function now returns an itemref. Please note that the AddItem() change could break some scripts if the script checks for an integer...