Search found 110 matches

by SMJ
Wed Feb 14, 2007 4:25 pm
Forum: General Help (097)
Topic: Change graphic on multi
Replies: 3
Views: 4977

The reason being, is that most graphic ID's have a size of 1x1; where a house can have a size of 20x20; which is why there's no way to change graphics. Rocks are not houses. ;)

But if you want to change the graphics, you'll need to destroy the OLD multi (while leaving all the items, including the ...
by SMJ
Wed Feb 14, 2007 4:22 pm
Forum: General Help (095)
Topic: Error and Down
Replies: 1
Views: 3609

You have to post the .dmp file to let the dev's know why, so they can tell YOU why.
by SMJ
Tue Feb 13, 2007 3:03 am
Forum: General Help (097)
Topic: Change graphic on multi
Replies: 3
Views: 4977

Multi graphics are r/o, because it's a multi. It has a size, not just an image.
by SMJ
Sat Feb 10, 2007 4:15 pm
Forum: General Help (096)
Topic: 096.4 & memory problem
Replies: 19
Views: 25583

First thing to do: Upgrade from 096.4 to 096.5 and see if there's still a problem.
by SMJ
Thu Feb 08, 2007 7:06 pm
Forum: General Help (095)
Topic: noob question about admin rights
Replies: 4
Views: 5777

Change "admin" to "4".
by SMJ
Thu Feb 08, 2007 12:15 pm
Forum: Scripting Help
Topic: Quest NPC
Replies: 3
Views: 3865

I haven't dealt much with quests, but I would say to download the sanctuary scripts and the WOD scripts, and look in the guild packages and do some backtracking from the "Quest" NPC's to find scripts to look at.
by SMJ
Tue Feb 06, 2007 8:55 pm
Forum: General Help (095)
Topic: POL.EXE
Replies: 1
Views: 3671

There is no functionality for that. If you want it, you will either have to write your own method with scripts (using file.em) or upgrade to 097.
by SMJ
Sun Feb 04, 2007 4:46 pm
Forum: Feature Request Archive
Topic: Cfgfile.em suggestions
Replies: 4
Views: 6182

That isn't completely impossible; it's just not a reliable fix across all scriptbases. What I would suggest is finding a configuration value that's unique to one object class, and use that to differentiate the type. For example:


function ItemType( byref cfg_elem )
if ( cfg_elem.SpellType ...
by SMJ
Fri Feb 02, 2007 12:15 pm
Forum: General Help (096)
Topic: Skill gump/window
Replies: 3
Views: 4615

Are you asking how to use custom skills, or are you asking how to make a custom skill gump? If your asking how to make a custom skill gump, are you asking how to add custom skills to it?
by SMJ
Thu Feb 01, 2007 1:31 pm
Forum: Feature Request Archive
Topic: start_script(commmand, who, par)
Replies: 3
Views: 4860

The generic method is a better solution, because... well... it's generic.

Rather than alter the way the code works, adding an entire list of useless script launchers, why not just either:

Externalize the code you want to launch, and use functions instead of launching another script?

textcmd.src ...
by SMJ
Tue Jan 30, 2007 9:20 pm
Forum: General Discussion
Topic: Idea
Replies: 5
Views: 6708

My mistake, then. I just recognized the site design from way-back-when, and assumed it was a mirror. Apologies.
by SMJ
Tue Jan 30, 2007 2:04 pm
Forum: General Discussion
Topic: Idea
Replies: 5
Views: 6708

Hello :) Welcome to the community. Russian site is here:

http://polserver.ru/

I can't tell you how recent it is... I don't speak Russian. It seems to be fairly recent, though. :)
by SMJ
Tue Jan 30, 2007 2:00 pm
Forum: Feature Request Archive
Topic: Cfgfile.em suggestions
Replies: 4
Views: 6182

Re: Cfgfile.em suggestions

...

GetConfigPropertyNames(cfgelemref) which returns an array of the names of all the elements for that element reference.

...

GetConfigElemType(cfgElemRef) which returns a string, which is the type of the config element.

...

I thought it rather interesting that the first of those functions ...
by SMJ
Sat Jan 27, 2007 6:55 am
Forum: POL Tools
Topic: How can I migrate Sphere's multis to POL?
Replies: 3
Views: 5183

Sphere makes no sense to me; but I'm pretty sure that there's no automated way to move things from Sphere to POL; that you'd have to do it manually.
by SMJ
Fri Jan 26, 2007 5:26 am
Forum: Scripting Help
Topic: unnames args cannot follow named args
Replies: 6
Views: 5604

I'm not sure why some code is like that, either. I don't think that the difference has any change on the result of the code anyways, so the best I can figure is that it's for the coder's convenience (knowing what parameters they are passing should they want to come back and see the code later ...
by SMJ
Fri Jan 26, 2007 5:23 am
Forum: General Help (095)
Topic: Poison Problem
Replies: 3
Views: 4589

We can't do anything without the source code; can you paste your poison source here?
by SMJ
Wed Jan 24, 2007 5:25 pm
Forum: Scripting Help
Topic: Problem with pol.txt...
Replies: 5
Views: 5726

Why are you using 093 when the oldest core available is 095, the current release core is 096, and 097 is around the corner from completion? You know that it's free to upgrade, right? I know retro is in, but I highly suggest you just upgrade and be cool later.
by SMJ
Tue Jan 23, 2007 12:19 pm
Forum: General Discussion
Topic: Characters are naked when sitting if wearing custom clothes
Replies: 12
Views: 15004

52K is for male gumps, 62K is for female; they are offset by 10K in the client files. I could be mistaken on specific details, but it's been years since I've tried adding equip-gumps to files.
by SMJ
Tue Jan 23, 2007 12:15 pm
Forum: General Help (096)
Topic: Need help with armor-configuration
Replies: 5
Views: 7527

No problem, glad I could help :)
by SMJ
Mon Jan 22, 2007 4:44 pm
Forum: General Help (096)
Topic: Need help with armor-configuration
Replies: 5
Views: 7527

"::armrzone.cfg" defines coverage under "Chance" as

Arms: 14%
Body: 44%
Hands: 7%
Head: 14%
Neck: 7%
Legs/Feet: 14%
by SMJ
Sun Jan 21, 2007 5:29 pm
Forum: General Help (096)
Topic: Need help with armor-configuration
Replies: 5
Views: 7527

It's based on coverage. I believe that the displayed AR is the average AR of the entire body. If you only make a breastplate with 40 AR, then the displayed AR will be 40/(Number of armor layers).
by SMJ
Fri Jan 19, 2007 2:31 pm
Forum: Scripting Help
Topic: start_script for text commands?
Replies: 10
Views: 9811

Doh! That's what I forgot! :P Backwards slashes mean escape sequences *slaps his forehead*
by SMJ
Fri Jan 19, 2007 2:30 pm
Forum: Bug Reports (097)
Topic: cannot load if i rmeove a map
Replies: 3
Views: 4415

You cannot do that only by moving a player. POL loads the datafile, then checks for the map. All I can say to do is use a logon-script to move a player to a certain location in _DEFAULT_REALM if they are in the deleted realm; then wipe all the items and NPC's in that realm manually or via a script ...
by SMJ
Fri Jan 19, 2007 11:42 am
Forum: Scripting Help
Topic: start_script for text commands?
Replies: 10
Views: 9811

Try using

Code: Select all

start_script(":brothel:commands\coun\addhooker", array{ who, "" });