Search found 39 matches

by melanius
Fri Jan 09, 2009 9:30 am
Forum: UO Tools
Topic: MUL Python Module
Replies: 11
Views: 4586

Re: MUL Python Module

I'll have to look around for it, it's in one of my local repos. I'll let you know, but not sure in what state it was left back then.
by melanius
Mon Dec 29, 2008 11:27 am
Forum: Feature Request Archive
Topic: damn 14 letter command
Replies: 15
Views: 3293

Re: damn 14 letter command

That's a job for code completion/omni completion/intellisense, or whatever everybody likes calling it.
by melanius
Tue Aug 26, 2008 3:11 pm
Forum: POL Tools
Topic: POL Launcher
Replies: 20
Views: 7807

Re: POL Launcher

I tried running it through mono (1.2.6), and it works... Linux users rejoice!

Austin has hardcoded some stuff in there, but make sure to try it out, and report any issues so he can work on them (for the right amount of beer that is).
by melanius
Thu May 15, 2008 4:10 am
Forum: Old distros
Topic: Official Distro Shard?
Replies: 50
Views: 13445

Like back in the day, when POL chose a flagship shard to be it's "representative", Mytharria, and then TSSE if I remember correct?
by melanius
Tue Feb 27, 2007 8:41 pm
Forum: General Help (097)
Topic: 2007-01-02 POL 097 Win32, Linux and FreeBSD RC2 - Coregina
Replies: 11
Views: 3861

Since the client is Open Source what is to prevent someone else picking up where they left off, assuming they are not currently developing it? Nothing actually :) I just brought up the donation issue, 'cause having DarkStorm working on it again would be faster than someone else picking up the devel...
by melanius
Sun Feb 25, 2007 7:22 pm
Forum: General Help (097)
Topic: 2007-01-02 POL 097 Win32, Linux and FreeBSD RC2 - Coregina
Replies: 11
Views: 3861

Isn't there some way to convince one of our excellent programmers out there to write a 2D client? That would make customization easier. I'd pay for a good 2D client. One of the stipulations would be that it use the mul files we are all familiar with. That way we could use all the normal tools that ...
by melanius
Wed Nov 01, 2006 4:30 am
Forum: General Discussion
Topic: POL Banner/Icon/Powered By submissions
Replies: 21
Views: 3550

by melanius
Tue Jul 25, 2006 1:50 pm
Forum: Contributed Scripts & Packages
Topic: Sigena Architect
Replies: 8
Views: 4115

From the screenshots, it looks pretty exciting mate. Good job.
by melanius
Fri Jun 30, 2006 4:41 am
Forum: General Help (096)
Topic: Stats change
Replies: 2
Views: 853

I've seen this happening on OSI, but only when an attribute is +/- by a bonus and not the physical value (ie: spell/item).
by melanius
Thu Jun 22, 2006 5:56 pm
Forum: POL Tools
Topic: Pol scripting tool
Replies: 13
Views: 5076

ELSoft wrote:https://sourceforge.net/projects/polscripter/ .... and is open source!!!
Haven't tried it yet, but great to see someone working on a POL eScript editor.

Keep it up ELSoft.
by melanius
Wed Jun 14, 2006 1:35 pm
Forum: General Help (097)
Topic: 097 Coregina Roadmap
Replies: 29
Views: 7812

Well yeah, 3 years of development are a bit too much for a project of this scope. But now that things are back on track, I think we can follow the path of big projects in maintaining 2 branches (don't mind the naming used below) Stable: 096, Development: 097. API/ABI breaking and introduction of new...
by melanius
Wed Jun 14, 2006 1:13 am
Forum: General Help (097)
Topic: 097 Coregina Roadmap
Replies: 29
Views: 7812

Yukiko, I think you missed my point entirely here. I understand your concern but I tried to explain you the reasons to think out of the POL box. If the main issue is moving a scriptbase from := to = I can assure you it can be done with a simple regex python/perl script way too easy, there's nothing ...
by melanius
Tue Jun 13, 2006 2:34 am
Forum: General Help (097)
Topic: 097 Coregina Roadmap
Replies: 29
Views: 7812

I understand you worrying Yukiko, but moving := to = will make it easier for newcomers and I didn't say change it now, rather have a version to deprecate it and change it in 098, not a minor version such as 096.4 or 097.2. I read your reply on http://forums.polserver.com/viewtopic.php?t=491 and I do...
by melanius
Sat Jun 10, 2006 7:43 am
Forum: General Help (097)
Topic: 097 Coregina Roadmap
Replies: 29
Views: 7812

Since 095 deprecated the equal sign for equality and switched to == for it, maybe we should consider using = to deprecate := for assignment.
by melanius
Thu May 11, 2006 3:05 pm
Forum: Old distros
Topic: Distro Things Needed
Replies: 4
Views: 1662

Re: Distro Things Needed

Austin wrote:At the time only Melanius is admin of the SVN so neither Adam, Shinigami, Muad nor myself can give anyone the ability to directly help. Adam and I are considering a new SVN dealy.
Hehe, thanks for making me sound mean.
by melanius
Tue Apr 25, 2006 3:47 pm
Forum: Old distros
Topic: Compileable POL 96 Distro scripts.
Replies: 6
Views: 2243

I'm testing a new system to allow submitting tickets and includes a wiki (the software is called Trac http://www.edgewall.com/trac/). Some things still left to clean up and then I'll make it public so you can start using it. Once that is up, a HowTo guide will be added to let you know how can help b...
by melanius
Sun Apr 23, 2006 2:16 am
Forum: Old distros
Topic: Compileable POL 96 Distro scripts.
Replies: 6
Views: 2243

Yukiko, the reason that parts of the development distro doesn't compile is that we allow it continue compilation even though some scripts fail to compile at that point. The reason is, that the development focuses on major rewrites and feature additions, so we can't be caught up with stuff that are i...
by melanius
Sun Apr 23, 2006 2:10 am
Forum: General Help (095)
Topic: Download problems on webpage...
Replies: 1
Views: 619

Maybe you caught it while we were moving things around to the new box.

Try downloading them again, either from the main page, or a new subdomain we added: http://releases.polserver.com and let us know.
by melanius
Tue Apr 18, 2006 1:36 am
Forum: UO Tools
Topic: MUL Python Module
Replies: 11
Views: 4586

I don't actually like the way the Krrios' coded the SDK, so before that implementing the basic stuff of the module, I'd like to hear if people have any suggestions on what should be exposed by the MUL module.
by melanius
Sun Apr 16, 2006 10:47 am
Forum: UO Tools
Topic: MUL Python Module
Replies: 11
Views: 4586

It means that it will allow you to read the file contents.

From that point, one could write an actual app that would allow you to modify the files themselves, as the module allows you to access the file structure.
by melanius
Fri Apr 14, 2006 12:09 pm
Forum: UO Tools
Topic: MUL Python Module
Replies: 11
Views: 4586

MUL Python Module

The last few days I've been working on a Python lib to allow access to UO's format (MUL files). The code is in a private repository right now, but I will be uploading it to POL's repository soon, so you can check it out. I'd like to hear some input on what kind of things you'd want the lib to allow ...
by melanius
Sun Apr 09, 2006 4:37 pm
Forum: Feature Request Archive
Topic: Integrated Static Tool
Replies: 39
Views: 9507

Indeed it would be nice to have such a feature. Though I'd prefer it to be a simple tool that does just that, and not integrate that kind of code into POL's core base.

Maybe a small just-do-this tool would be more handy/appropriate.
by melanius
Tue Apr 04, 2006 11:03 am
Forum: General Help (096)
Topic: Question about the PGumpTool in the distro folder
Replies: 5
Views: 1488

PGumpTool requires (1.1) .NET framework to work, and it written in C#. I'll see about uploading a compiled version here, but not in the repository, we only put source files over there. Edit: Forgot to mention, that nobody currently maintains that particular app. If anybody is up to the task message/...
by melanius
Tue Mar 14, 2006 8:53 am
Forum: General Help (096)
Topic: StartingGold=100
Replies: 23
Views: 3708

Scott,

maybe at a flag option to let the core handle is 1/0,

If its set to 0, let the user do whatever he wants, onCreate script.

Maybe users could define the equipment in an array and iterate through it to control the "dressing" sequence.