Search found 79 matches

by Damien
Wed Sep 26, 2012 6:04 am
Forum: General Discussion
Topic: Greetings! I have a few questions...
Replies: 7
Views: 6675

Re: Greetings! I have a few questions...

You are welcome to #pol irc-channel in darkmyst.org server and make a chat with me (Damien/Robin) and I could provide help regarding questions about eScript and make some simple example-scripts for you :D

Greetings from Damien
by Damien
Tue Jul 19, 2011 6:16 am
Forum: UO Tools
Topic: UOCH ( Ultima Online Client Hacker )
Replies: 23
Views: 29987

Re: UOCH ( Ultima Online Client Hacker )

Please re-upload the files. They are corrupt :D
by Damien
Mon Jul 04, 2011 5:38 am
Forum: General Help (098)
Topic: Can't seem to figure this out. It's a bug?
Replies: 0
Views: 3848

Can't seem to figure this out. It's a bug?

Hello Folks. Im using a modified 097 Distro base with 099 Core. When I try to move a dead npc corpse the corpse will change graphic. Why could this be happening? With "move" I mean when I try to drag a corpse. Luckily the corpse won't move :> To make the corpse change back to its original ...
by Damien
Sun Mar 13, 2011 10:39 am
Forum: Contributed Scripts & Packages
Topic: Neverlands NLR95 (pol95) world maps
Replies: 5
Views: 8664

Re: Neverlands NLR95 (pol95) world maps

Battousai :D Does this include the files of the 099 world we built on? Otherwise I could upload them aswell.

Ex World-Forger Damien, Neverlands Reborn Shard
by Damien
Sun Oct 31, 2010 2:51 am
Forum: UOFiddler
Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Replies: 341
Views: 179336

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Hello folks! I would really like a tutorial of how to edit new animations. The docs of UOFiddlers sub-site at Polserver.com just won't tell me enough. I use UO:ML and I wanted to implent the Hydra animation (Graphic 265) and the Banshee Animation (Graphic 310 & 747). I found that the Hydra anima...
by Damien
Thu Oct 14, 2010 4:21 am
Forum: UOFiddler
Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Replies: 341
Views: 179336

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

There is an old program "SkillCreator" which is the only program I know of that is able to do what you want. Turley should really add the option to remove and add skills Tomi: Hehe thanks. Will try to find it out on the web. Turley: : Every time I click the SkillGrp tab I get this message...
by Damien
Fri Oct 08, 2010 12:02 am
Forum: Scripting Help
Topic: 097 Distro SpawnSystem
Replies: 1
Views: 2222

Re: 097 Distro SpawnSystem

I'll answer those questions myself for anyone who might need the information. :D

1. Yes. That is how the spawn-system works.
2. No. You can't have several Coordinates entries in one Region element :(
by Damien
Tue Oct 05, 2010 5:16 am
Forum: Scripting Help
Topic: 097 Distro SpawnSystem
Replies: 1
Views: 2222

097 Distro SpawnSystem

Greetings. I got two question regarding the 097 Distro Spawn-system :D I am currently working on setting up new spawns all around the world, but how does the coordinate-system work? setup-britannia.cfg says: ####################################################### # # Region <Region Name> # { # Coord...
by Damien
Sun Oct 03, 2010 11:33 pm
Forum: UOFiddler
Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Replies: 341
Views: 179336

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Thanks! Do you have any plans on making more function in the Skill tab? Like removing skills for example :D Also does someone got a good tool for modifying skills.mul/skills.idx? There are one on http://ultima.lonet.cz/download.php named "Skill tools", but it wont allow custom made skills....
by Damien
Sat Oct 02, 2010 7:31 am
Forum: UOFiddler
Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Replies: 341
Views: 179336

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

I didn't try to do that with the tiff-files, but I saved my terrain tiles in .bmp instead and then it worked fine. :D But I got a new problem. I added a few new terrain-tiles and they dont seem to merge like the other tiles does (for example grass). Instead they are just placed in 1 z-level and you ...
by Damien
Wed Sep 29, 2010 6:29 am
Forum: UOFiddler
Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Replies: 341
Views: 179336

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Another problem I have is when I wanna change the skillgrp file. If you go to the SkillGrp Tab in Fiddler and click, for example, "Remove Necromancy" -> Save -> Replace the existing skillgrp file with the new one -> Restart UOFiddler and the Necromancy-skill is still under the Misc categor...
by Damien
Tue Sep 28, 2010 9:18 am
Forum: UOFiddler
Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Replies: 341
Views: 179336

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Sup I got a problem while trying to replace landtiles. UOFiddler says that it supports .tiff files, but when I try to replace an existing landtile with a new one which are in .tif (which is the same as .tiff? the ending of the file-name seems to be .tif but windows says it's an TIFF-picture, I dont ...
by Damien
Tue Jan 27, 2009 11:50 am
Forum: UOFiddler
Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Replies: 341
Views: 179336

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

I've already thanked you for sharing this tool, but to honest you deserve one more thanks!
This tool will make history :D
by Damien
Sat Nov 08, 2008 4:27 pm
Forum: UOFiddler
Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Replies: 341
Views: 179336

Re: UOViewer (InsideUO alternative)

Godly tool. Just used it while building a town. It was very helpful :D
by Damien
Sun Oct 26, 2008 4:40 am
Forum: UOFiddler
Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Replies: 341
Views: 179336

Re: UOViewer (InsideUO alternative)

Great work.
by Damien
Sat Oct 04, 2008 12:15 am
Forum: General Discussion
Topic: In Memorandum: Dundee
Replies: 5
Views: 5288

Re: In Memorandum: Dundee

Rest in peace Jeff.
by Damien
Fri Aug 08, 2008 12:48 pm
Forum: General Discussion
Topic: New Website
Replies: 12
Views: 7936

The website looks awesome. I also like the new features.
*Thumbs up* :)
by Damien
Sat Apr 19, 2008 9:06 am
Forum: Scripting Help
Topic: Search for a Scripter
Replies: 54
Views: 22835

Im sorry for the loss of your friend...
by Damien
Sat Mar 08, 2008 11:18 am
Forum: Scripting Help
Topic: Mentor Wanted
Replies: 2
Views: 2576

Hello McLagan :) I understand that eScripting could be difficult and it's much easier if you got a mentor, that explains and correct your mistakes and answers your question. However, i strongly recommend you to try learn everything yourself, which means that you should read thru Documentation and lo...
by Damien
Thu Feb 21, 2008 9:02 am
Forum: General Help (097)
Topic: Kick off
Replies: 2
Views: 3008

I suggest you make up a roadmap of how you want your shard to be like.
Examples: an RP shard, a PvP shard, a PvM shard... Whats your taste?
Since you got 5 years of programming experience you could go thru all the scripts and see what you dont like and what you do like.
by Damien
Sat Jan 05, 2008 8:14 am
Forum: General Discussion
Topic: Mul files!
Replies: 2
Views: 2954

UOCentrED
by Damien
Thu Dec 27, 2007 1:01 pm
Forum: General Help (096)
Topic: -=Connection Problems=-
Replies: 4
Views: 3990

A stupid mistake by me :)
It seems like there was another entry with the port 5003 too.
Two ports just won't wo'ork! :D
Thanks for help :)
by Damien
Thu Dec 27, 2007 12:20 pm
Forum: General Help (096)
Topic: -=Connection Problems=-
Replies: 4
Views: 3990

Pol console shows nothing when i try to connect.
This is how port configuration looks like:

Enable/Disable - Enable
Name: Pol
Private IP: 192.168.0.139
Protocol Type: Both (TCP and UDP)
Private Port: 5003
Public Port: 5003
Schedule: Always


Code: Select all

Thanks!
by Damien
Thu Dec 27, 2007 10:33 am
Forum: General Help (096)
Topic: -=Connection Problems=-
Replies: 4
Views: 3990

-=Connection Problems=-

Greetings folks. I have a really strange connection problem with POL. This is acctually a problem I had before but somehow I couldn't be able to fix it. The reason why I dig up this problem right now is because i've always played with the Local IP (Which works fine) but now I want people to be able ...