You are welcome to #pol irc-channel in darkmyst.org server and make a chat with me (Damien/Robin) and I could provide help regarding questions about eScript and make some simple example-scripts for you
Greetings from Damien
Search found 79 matches
- Wed Sep 26, 2012 6:04 am
- Forum: General Discussion
- Topic: Greetings! I have a few questions...
- Replies: 7
- Views: 6675
- Tue Jul 19, 2011 6:16 am
- Forum: UO Tools
- Topic: UOCH ( Ultima Online Client Hacker )
- Replies: 23
- Views: 29987
Re: UOCH ( Ultima Online Client Hacker )
Please re-upload the files. They are corrupt
- Mon Jul 04, 2011 5:38 am
- Forum: General Help (098)
- Topic: Can't seem to figure this out. It's a bug?
- Replies: 0
- Views: 3848
Can't seem to figure this out. It's a bug?
Hello Folks. Im using a modified 097 Distro base with 099 Core. When I try to move a dead npc corpse the corpse will change graphic. Why could this be happening? With "move" I mean when I try to drag a corpse. Luckily the corpse won't move :> To make the corpse change back to its original ...
- Sun Mar 13, 2011 10:39 am
- Forum: Contributed Scripts & Packages
- Topic: Neverlands NLR95 (pol95) world maps
- Replies: 5
- Views: 8664
Re: Neverlands NLR95 (pol95) world maps
Battousai Does this include the files of the 099 world we built on? Otherwise I could upload them aswell.
Ex World-Forger Damien, Neverlands Reborn Shard
Ex World-Forger Damien, Neverlands Reborn Shard
- Sun Oct 31, 2010 2:51 am
- Forum: UOFiddler
- Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
- Replies: 341
- Views: 179336
Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Hello folks! I would really like a tutorial of how to edit new animations. The docs of UOFiddlers sub-site at Polserver.com just won't tell me enough. I use UO:ML and I wanted to implent the Hydra animation (Graphic 265) and the Banshee Animation (Graphic 310 & 747). I found that the Hydra anima...
- Sat Oct 16, 2010 2:30 am
- Forum: UOFiddler
- Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
- Replies: 341
- Views: 179336
- Thu Oct 14, 2010 4:21 am
- Forum: UOFiddler
- Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
- Replies: 341
- Views: 179336
Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)
There is an old program "SkillCreator" which is the only program I know of that is able to do what you want. Turley should really add the option to remove and add skills Tomi: Hehe thanks. Will try to find it out on the web. Turley: : Every time I click the SkillGrp tab I get this message...
- Fri Oct 08, 2010 12:02 am
- Forum: Scripting Help
- Topic: 097 Distro SpawnSystem
- Replies: 1
- Views: 2222
Re: 097 Distro SpawnSystem
I'll answer those questions myself for anyone who might need the information.
1. Yes. That is how the spawn-system works.
2. No. You can't have several Coordinates entries in one Region element
1. Yes. That is how the spawn-system works.
2. No. You can't have several Coordinates entries in one Region element
- Tue Oct 05, 2010 5:16 am
- Forum: Scripting Help
- Topic: 097 Distro SpawnSystem
- Replies: 1
- Views: 2222
097 Distro SpawnSystem
Greetings. I got two question regarding the 097 Distro Spawn-system :D I am currently working on setting up new spawns all around the world, but how does the coordinate-system work? setup-britannia.cfg says: ####################################################### # # Region <Region Name> # { # Coord...
- Sun Oct 03, 2010 11:33 pm
- Forum: UOFiddler
- Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
- Replies: 341
- Views: 179336
Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Thanks! Do you have any plans on making more function in the Skill tab? Like removing skills for example :D Also does someone got a good tool for modifying skills.mul/skills.idx? There are one on http://ultima.lonet.cz/download.php named "Skill tools", but it wont allow custom made skills....
- Sat Oct 02, 2010 7:31 am
- Forum: UOFiddler
- Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
- Replies: 341
- Views: 179336
Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)
I didn't try to do that with the tiff-files, but I saved my terrain tiles in .bmp instead and then it worked fine. :D But I got a new problem. I added a few new terrain-tiles and they dont seem to merge like the other tiles does (for example grass). Instead they are just placed in 1 z-level and you ...
- Wed Sep 29, 2010 6:29 am
- Forum: UOFiddler
- Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
- Replies: 341
- Views: 179336
Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Another problem I have is when I wanna change the skillgrp file. If you go to the SkillGrp Tab in Fiddler and click, for example, "Remove Necromancy" -> Save -> Replace the existing skillgrp file with the new one -> Restart UOFiddler and the Necromancy-skill is still under the Misc categor...
- Tue Sep 28, 2010 9:18 am
- Forum: UOFiddler
- Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
- Replies: 341
- Views: 179336
Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Sup I got a problem while trying to replace landtiles. UOFiddler says that it supports .tiff files, but when I try to replace an existing landtile with a new one which are in .tif (which is the same as .tiff? the ending of the file-name seems to be .tif but windows says it's an TIFF-picture, I dont ...
- Tue Jan 27, 2009 11:50 am
- Forum: UOFiddler
- Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
- Replies: 341
- Views: 179336
Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)
I've already thanked you for sharing this tool, but to honest you deserve one more thanks!
This tool will make history
This tool will make history
- Sat Nov 08, 2008 4:27 pm
- Forum: UOFiddler
- Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
- Replies: 341
- Views: 179336
Re: UOViewer (InsideUO alternative)
Godly tool. Just used it while building a town. It was very helpful
- Sun Oct 26, 2008 4:40 am
- Forum: UOFiddler
- Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
- Replies: 341
- Views: 179336
Re: UOViewer (InsideUO alternative)
Great work.
- Sat Oct 04, 2008 12:15 am
- Forum: General Discussion
- Topic: In Memorandum: Dundee
- Replies: 5
- Views: 5288
Re: In Memorandum: Dundee
Rest in peace Jeff.
- Fri Aug 08, 2008 12:48 pm
- Forum: General Discussion
- Topic: New Website
- Replies: 12
- Views: 7936
- Sat Apr 19, 2008 9:06 am
- Forum: Scripting Help
- Topic: Search for a Scripter
- Replies: 54
- Views: 22835
- Sat Mar 08, 2008 11:18 am
- Forum: Scripting Help
- Topic: Mentor Wanted
- Replies: 2
- Views: 2576
Hello McLagan :) I understand that eScripting could be difficult and it's much easier if you got a mentor, that explains and correct your mistakes and answers your question. However, i strongly recommend you to try learn everything yourself, which means that you should read thru Documentation and lo...
- Thu Feb 21, 2008 9:02 am
- Forum: General Help (097)
- Topic: Kick off
- Replies: 2
- Views: 3008
- Sat Jan 05, 2008 8:14 am
- Forum: General Discussion
- Topic: Mul files!
- Replies: 2
- Views: 2954
- Thu Dec 27, 2007 1:01 pm
- Forum: General Help (096)
- Topic: -=Connection Problems=-
- Replies: 4
- Views: 3990
- Thu Dec 27, 2007 12:20 pm
- Forum: General Help (096)
- Topic: -=Connection Problems=-
- Replies: 4
- Views: 3990
Pol console shows nothing when i try to connect.
This is how port configuration looks like:
Enable/Disable - Enable
Name: Pol
Private IP: 192.168.0.139
Protocol Type: Both (TCP and UDP)
Private Port: 5003
Public Port: 5003
Schedule: Always
This is how port configuration looks like:
Enable/Disable - Enable
Name: Pol
Private IP: 192.168.0.139
Protocol Type: Both (TCP and UDP)
Private Port: 5003
Public Port: 5003
Schedule: Always
Code: Select all
Thanks!
- Thu Dec 27, 2007 10:33 am
- Forum: General Help (096)
- Topic: -=Connection Problems=-
- Replies: 4
- Views: 3990
-=Connection Problems=-
Greetings folks. I have a really strange connection problem with POL. This is acctually a problem I had before but somehow I couldn't be able to fix it. The reason why I dig up this problem right now is because i've always played with the Local IP (Which works fine) but now I want people to be able ...