Search found 297 matches
- Sun Feb 24, 2013 12:20 pm
- Forum: UO Tools
- Topic: Kiru - Ultima Online Client File Updater
- Replies: 7
- Views: 7312
Re: Kiru - Ultima Online Client File Updater
Just letting everyone know I have rewritten kiru from scratch, check it out! It offers easier to use and more feature rich
- Sun Jan 20, 2013 7:52 am
- Forum: UO Tools
- Topic: Kiru - Ultima Online Client File Updater
- Replies: 7
- Views: 7312
Re: Kiru - Ultima Online Client File Updater
No problem, I want to see uo keep living, I love this game
- Tue Jan 15, 2013 5:49 pm
- Forum: UO Tools
- Topic: Kiru - Ultima Online Client File Updater
- Replies: 7
- Views: 7312
Kiru - Ultima Online Client File Updater
I am ready to show the world Kiru, It is at version 2.0 at the time of this post. What is kiru? In short: UO Client File Updater In length: This is a client side program that checks with a server for more up-to-date files, if there are new files it will automatically download them and replace them ...
- Thu Jan 03, 2013 7:21 am
- Forum: General Discussion
- Topic: Working on a new project, I need some Java help
- Replies: 15
- Views: 8625
Re: Working on a new project, I need some Java help
RusseL wrote:no, i mean you can just create 1 lang file in english, so everyone can edit it, without digging in sourcesPoi wrote:Russel: I have no interest in doing separate language files
Yes, however I am trying to keep this as a single file application
- Thu Jan 03, 2013 6:25 am
- Forum: General Discussion
- Topic: Working on a new project, I need some Java help
- Replies: 15
- Views: 8625
Re: Working on a new project, I need some Java help
Russel: I have no interest in doing separate language files, however I am willing to add languages built in, if you would be so willing to tell me what language you are interested in and translate the following for me: 1 Attempting to launch 2 Failed to launch 3 launched 4 Checking for updates 5 Fai...
- Wed Jan 02, 2013 1:35 pm
- Forum: General Discussion
- Topic: Working on a new project, I need some Java help
- Replies: 15
- Views: 8625
Re: Working on a new project, I need some Java help
I'm not 100% sure if it will run on linux because I use registry entries, and It wouldn't be able to run razor/auo from linux. It checks versions with any webserver, right now I'm using PHP because I'm familiar with it, but it could be done with basic text files or html files, so in theory the pol s...
- Tue Jan 01, 2013 1:47 pm
- Forum: General Discussion
- Topic: Working on a new project, I need some Java help
- Replies: 15
- Views: 8625
Re: Working on a new project, I need some Java help
UPDATE: Finished the config system, allows users to override their settings by selecting a config file(distributed by shards), and return to default. The config file allows the option of disabling razor or assistuo all together so users can't use the open to auto start it. If any of you want to help...
- Tue Jan 01, 2013 9:32 am
- Forum: General Discussion
- Topic: Working on a new project, I need some Java help
- Replies: 15
- Views: 8625
Re: Working on a new project, I need some Java help
Well I started work on the config file, you will be able to set the file extensions from the config file, but if the users still want to edit them, they can. Meaning for most users they will just use the config file, more advanced users can change them. If someone messes something up just tell them ...
- Tue Jan 01, 2013 7:20 am
- Forum: General Discussion
- Topic: Working on a new project, I need some Java help
- Replies: 15
- Views: 8625
Re: Working on a new project, I need some Java help
I like the config file idea, that would be a really great addition. A few new features I added: -You can start Razor or AssistUO after updating is finished -I made it so users can choose what file types(extensions) they want to allow to download When I get home later ill start work on the config fil...
- Mon Dec 31, 2012 8:19 pm
- Forum: General Discussion
- Topic: Working on a new project, I need some Java help
- Replies: 15
- Views: 8625
Re: Working on a new project, I need some Java help
Update: I resolved the single thread issue, it now seems to run very smoothly, I'm not searching for input on what features people would like to see if they were to use this? Capabilities: Updating any files and file types directly to the UO directory Possible future features: Let uses choose what f...
- Mon Dec 31, 2012 6:58 am
- Forum: General Discussion
- Topic: Working on a new project, I need some Java help
- Replies: 15
- Views: 8625
Working on a new project, I need some Java help
I'm hoping to find someone willing to help with a project of mine I'm working on a program to automatically update files for uo, for example: Server says its version is 2, client says its version is 1 client downloads files from server and replaces the ones in their uo directory with them This is go...
- Sat Dec 22, 2012 6:31 am
- Forum: General Discussion
- Topic: Trouble updating uo
- Replies: 2
- Views: 5277
Trouble updating uo
I recently installed uo again, and can't get it to update, I haven't changed the login.cfg file so I'm wondering if ea did this on purpose or if something else is wrong on my end?
- Sat Dec 22, 2012 4:45 am
- Forum: General Help (096)
- Topic: Endless loop with minimal delay?
- Replies: 6
- Views: 7833
Re: Endless loop with minimal delay?
Hmm, that seems to work very well, thank you.
- Fri Dec 21, 2012 3:59 pm
- Forum: General Help (096)
- Topic: Endless loop with minimal delay?
- Replies: 6
- Views: 7833
Endless loop with minimal delay?
I need to make an endless while loop that only breaks when the character moves, I'm hoping to have it break with little to no delay(so as soon as the character moves it breaks), but the only way I've been able to do this is a 1+ second delay(doing a os:wait_for_event(1);) but this causes a delayed a...
- Sun Jun 19, 2011 11:42 am
- Forum: Contributed Scripts & Packages
- Topic: "Offline/Online" Server Status PHP Code.
- Replies: 15
- Views: 16544
Re: "Offline/Online" Server Status PHP Code.
I know this is an old topic, but I'm running pol 96 and this is not working, always says offline(The port is correct, as is the ip and players can connect just fine) any ideas?
- Sun Jun 19, 2011 9:18 am
- Forum: General Help (096)
- Topic: "cannot find module that"
- Replies: 3
- Views: 5239
Re: "cannot find module that"
Hahaha that's actually really funny
- Sun Jun 19, 2011 6:11 am
- Forum: General Help (096)
- Topic: "cannot find module that"
- Replies: 3
- Views: 5239
"cannot find module that"
Alright for some reason the compiler thinks I am trying to call "that.em"... Compiling: ../scripts/items/enhancehammer.src Unable to find module that (Filename: C:\pol096\scripts\items\that.em) Compilation failed. Execution aborted due to: Error compiling file Here is the code, I can't fig...
- Sat Jun 11, 2011 7:16 am
- Forum: General Help (096)
- Topic: Adding ores
- Replies: 13
- Views: 10155
Re: Adding ores
Aha! Perfect, thank you Thank you thank you
- Tue Jun 07, 2011 3:32 pm
- Forum: General Help (096)
- Topic: Adding ores
- Replies: 13
- Views: 10155
Re: Adding ores
Thanks for the reply, one of these days when I'm not exhausted ill give it a looksie
- Sun Jun 05, 2011 3:56 pm
- Forum: General Help (096)
- Topic: Any way to force a player to attack?
- Replies: 10
- Views: 8535
Re: Any way to force a player to attack?
Awesome thank you, still not working the way I want but Ill figure it out from here, thank you so much
- Sun Jun 05, 2011 1:45 pm
- Forum: General Help (096)
- Topic: Any way to force a player to attack?
- Replies: 10
- Views: 8535
Re: Any way to force a player to attack?
Alright thank you a TON, but I have one LAST question(for this topic )
When using Start_script how would I go about defining the script location? Will it find it by just using the script name?
When using Start_script how would I go about defining the script location? Will it find it by just using the script name?
- Sun Jun 05, 2011 5:33 am
- Forum: General Help (096)
- Topic: Any way to force a player to attack?
- Replies: 10
- Views: 8535
Re: Any way to force a player to attack?
That should actually work perfectly!
Now just one more question, how can I get the weapon damage?(I'm not sure what the name of the prop is, ive tried damage, dmg, not sure what else)
Now just one more question, how can I get the weapon damage?(I'm not sure what the name of the prop is, ive tried damage, dmg, not sure what else)
- Sat Jun 04, 2011 7:14 pm
- Forum: General Help (096)
- Topic: Any way to force a player to attack?
- Replies: 10
- Views: 8535
Re: Any way to force a player to attack?
Okay, so then I want to ask one more question, My mainhitscript is set up like this: MainHitScript(attacker, defender, weapon, armor, basedamage, rawdamage) How could I use start_script(mainhitscript, params) to run this, as far as I understand start_script only allows for one param, I could use arr...
- Sat Jun 04, 2011 10:54 am
- Forum: General Help (096)
- Topic: Any way to force a player to attack?
- Replies: 10
- Views: 8535
Re: Any way to force a player to attack?
who.attack_once(target) doesn't seem to be working, the war mode works perfectly though..
I could be mistaken, but isn't .attack_once a 97 thing, not 96?
I could be mistaken, but isn't .attack_once a 97 thing, not 96?
- Sat Jun 04, 2011 6:19 am
- Forum: General Help (096)
- Topic: Any way to force a player to attack?
- Replies: 10
- Views: 8535
Any way to force a player to attack?
I searched the forums and only found a few dead end topics, is there any way to force a player to attack a mobile via script(text command, not use script)?