Search found 118 matches
- Mon Dec 04, 2006 5:18 am
- Forum: General Discussion
- Topic: References and Values; Objects, Values and ByVal/ByRef
- Replies: 4
- Views: 5375
- Mon Dec 04, 2006 1:55 am
- Forum: General Discussion
- Topic: References and Values; Objects, Values and ByVal/ByRef
- Replies: 4
- Views: 5375
I'm adding a case where it's very good to use byref. Spometimes you need a function which returns more than a value. There are two ways to do this:
1) returning an array, a struct (I prefere to use a struct when returned variables have different types, but it's not mandatory) or (in some particular ...
1) returning an array, a struct (I prefere to use a struct when returned variables have different types, but it's not mandatory) or (in some particular ...
- Wed Nov 29, 2006 4:26 am
- Forum: Scripting Help
- Topic: Summon in front of me instead of summon in my tile
- Replies: 5
- Views: 5158
- Wed Nov 29, 2006 1:31 am
- Forum: Scripting Help
- Topic: Summon in front of me instead of summon in my tile
- Replies: 5
- Views: 5158
- Tue Nov 28, 2006 4:09 pm
- Forum: Scripting Help
- Topic: Summon in front of me instead of summon in my tile
- Replies: 5
- Views: 5158
Summon in front of me instead of summon in my tile
I'd like to have a summon spell which summons the npc in first tile in front of the character. Of course this requires some checks, which summoning in the caster tile doesn't require. I'd like to have suggestions about which checks are necessary to be sure the tile is ok for summoning. I think I ...
- Tue Nov 28, 2006 4:02 pm
- Forum: Scripting Help
- Topic: Performance of ReadConfigFile()
- Replies: 4
- Views: 4675
- Sat Nov 25, 2006 7:20 am
- Forum: Scripting Help
- Topic: Performance of ReadConfigFile()
- Replies: 4
- Views: 4675
Performance of ReadConfigFile()
I'd like to have some hint from experienced scripters about the performance of ReadConfgFile(). In particular, I'm talking about the performance when the config file is already in the core's cache, I don't care about first load performance.
I'm asking because I had the habit to avoid the use of ...
I'm asking because I had the habit to avoid the use of ...
- Sun Nov 19, 2006 4:12 am
- Forum: Feature Request Archive
- Topic: New member: who.minions
- Replies: 6
- Views: 5567
- Tue Nov 14, 2006 2:09 pm
- Forum: Feature Request Archive
- Topic: use also 0 as index in arrays?
- Replies: 9
- Views: 10058
This time I have to agree with Austin
Do you ever consider the consequences of such changes?
Most pol scripters would have to update thousands of scripts (yes, thousands, not even hundreds) to take into consideration arrays starting with 0 index and this... to have which benefit? This is a proposal ...
Do you ever consider the consequences of such changes?
Most pol scripters would have to update thousands of scripts (yes, thousands, not even hundreds) to take into consideration arrays starting with 0 index and this... to have which benefit? This is a proposal ...
- Sun Nov 12, 2006 5:23 am
- Forum: Feature Request Archive
- Topic: define regions by script
- Replies: 5
- Views: 5757
- Sat Nov 11, 2006 5:19 am
- Forum: Feature Request Archive
- Topic: define regions by script
- Replies: 5
- Views: 5757
- Fri Nov 10, 2006 6:18 am
- Forum: Feature Request Archive
- Topic: define regions by script
- Replies: 5
- Views: 5757
define regions by script
What about the ability to define by script regions (with size multiple of blocks, like the config defined areas) with their enter scripts and exit scripts?
Do you like the idea? Devs, would it be too heavy in performance? Of course it would be an optional thing, no need to use them in one doesn't ...
Do you like the idea? Devs, would it be too heavy in performance? Of course it would be an optional thing, no need to use them in one doesn't ...
- Thu Nov 09, 2006 5:20 pm
- Forum: Feature Request Archive
- Topic: Fastwalk system
- Replies: 53
- Views: 146422
- Fri Nov 03, 2006 6:39 am
- Forum: Contributed Scripts & Packages
- Topic: Queues Package: Stop Using set_critical() blocks!
- Replies: 1
- Views: 3322
A very nice tutorial, personally I use this system to avoid long critical blocks, which would be otherwise required by some of the gameplay systems I need for my server. I'm talking about something like 400 lines of code which alter, with a complex logic, a data altered by other scripts too. Doing ...
- Fri Nov 03, 2006 4:43 am
- Forum: Feature Request Archive
- Topic: Packets when changing mobile props[POL-29-10-2006 and older]
- Replies: 8
- Views: 7679
- Tue Oct 24, 2006 4:59 am
- Forum: Feature Request Archive
- Topic: character.forcelogin()
- Replies: 6
- Views: 5166
- Thu Oct 19, 2006 10:02 am
- Forum: Scripting Help
- Topic: Change corpse graphic
- Replies: 29
- Views: 21563
- Wed Oct 18, 2006 3:16 am
- Forum: Feature Request Archive
- Topic: character.forcelogin()
- Replies: 6
- Views: 5166
- Wed Oct 18, 2006 2:41 am
- Forum: Scripting Help
- Topic: Change corpse graphic
- Replies: 29
- Views: 21563
- Wed Oct 18, 2006 1:50 am
- Forum: Scripting Help
- Topic: Change corpse graphic
- Replies: 29
- Views: 21563
- Tue Oct 17, 2006 12:59 am
- Forum: Scripting Help
- Topic: Change corpse graphic
- Replies: 29
- Views: 21563
- Sat Oct 14, 2006 2:50 pm
- Forum: Scripting Help
- Topic: Change corpse graphic
- Replies: 29
- Views: 21563
- Sat Oct 14, 2006 2:46 pm
- Forum: Feature Request Archive
- Topic: Adding a OnlineStatus flag to EnumerateOnlineCharacters
- Replies: 10
- Views: 7078
- Sat Oct 14, 2006 1:10 pm
- Forum: Feature Request Archive
- Topic: KillMobile() with NO_CORPSE argument
- Replies: 4
- Views: 4544
- Sat Oct 14, 2006 1:06 pm
- Forum: Scripting Help
- Topic: Change corpse graphic
- Replies: 29
- Views: 21563