Search found 349 matches

by RusseL
Thu Oct 25, 2018 10:11 am
Forum: Current development (100)
Topic: Making this work on Linux Debian 9
Replies: 2
Views: 2386

Re: Making this work on Linux Debian 9

where is the problem?
get a compiler, sourcecode and compile it :)
by RusseL
Fri Oct 12, 2018 7:22 am
Forum: Bug Reports & Feature Requests
Topic: [pol100] how to hide equipped items on dead corpes
Replies: 21
Views: 1547

Re: [pol100] how to hide equipped items on dead corpes

Showing all items on corpse is not a good solution, as well as not showing at all.
My NPCs, for example, can loot player characters, and when they die it looks horrible.
Only equipped items must be shown as it was earlier, don't know why pol-devs broke it :)
by RusseL
Mon Oct 08, 2018 10:12 am
Forum: Bug Reports & Feature Requests
Topic: [pol100] how to hide equipped items on dead corpes
Replies: 21
Views: 1547

Re: [pol100] how to hide equipped items on dead corpes

@guialtran
corpse is a special item, and as far as i remember you can not set a usescript for it. So your solution wouldnt work.

Actually, pol-core just must be fixed, i dont think it will be so hard for core developers, when they know since which commit it is broken.
by RusseL
Mon Oct 08, 2018 12:41 am
Forum: Bug Reports & Feature Requests
Topic: [pol100] how to hide equipped items on dead corpes
Replies: 21
Views: 1547

Re: [pol100] how to hide equipped items on dead corpes

Yup, agree. I described this issue already May 2017, but looks like noone want to fix it :D https://github.com/polserver/polserver/issues/29 And no, you cant fix it with a script. It is a core issue. Looks like this Bug was introduced with this commit https://github.com/polserver/polserver/commit/39...
by RusseL
Thu Oct 04, 2018 9:58 am
Forum: Scripting Help
Topic: How to make character slow moving?
Replies: 7
Views: 567

Re: How to make character slow moving?

You can send client a packet, so client thinks he is with/-out mount SendPacket(who, "BF0006002603"); // turns on boost SendPacket(who, "BF0006002600"); // turns off boost but there are 2 problems 1. it is clientside, so modified client (or div. injections) can ignore or disable this packet. 2. if y...
by RusseL
Fri Aug 24, 2018 12:24 am
Forum: General Help
Topic: First attempt at a POL shard.
Replies: 3
Views: 1926

Re: First attempt at a POL shard.

You must compile your scripts first
by RusseL
Mon Jul 23, 2018 2:23 am
Forum: Current development (100)
Topic: A new build of the Core is up.
Replies: 2
Views: 274

Re: A new build of the Core is up.

Yukiko wrote:
Fri Jul 20, 2018 5:08 pm
This was added by DevGib so I am sure it is to enable POL to speak Australian. It probably has something to do with the reverse coriolis effect down under. :D Just kidding!!!
Base64 is used to represent binary data as text, so it is easier to work with :)
by RusseL
Mon Jun 18, 2018 2:00 am
Forum: Bug Reports & Feature Requests
Topic: POL Docs --> POL Object Reference page
Replies: 6
Views: 374

Re: POL Docs --> POL Object Reference page

Have the same as Yukiko
by RusseL
Thu May 17, 2018 1:55 am
Forum: General Discussion
Topic: Speedhack
Replies: 5
Views: 415

Re: Speedhack

At some point in POL's development, probably POL 098.2, Turley implemented speed hack prevention. In servspecopt.cfg there are 5 settings for this. If you are using POL 098.2 or later and your servspectopt.cfg file located in the main config directory does not have these settings you can copy and p...
by RusseL
Mon Apr 16, 2018 7:23 am
Forum: Packet World
Topic: can;t hook 0x08 packet on fresh clients
Replies: 2
Views: 272

Re: can;t hook 0x08 packet on fresh clients

try this

Code: Select all

Packet 0x08
{
	Length 15
	ReceiveFunction dropping:dropping
	Version 2
}
by RusseL
Sun Apr 15, 2018 11:50 pm
Forum: Scripting Help
Topic: Regarding Packet Hooks
Replies: 3
Views: 268

Re: Regarding Packet Hooks

Question, if I write a packet hook for instance deny pick up, does this override or interfere with the server's normal handling of this? if i remember correctly It depends on return value of your packet hook. return 1 - core will not handle this packet return 0 - core will handle packet after your ...
by RusseL
Fri Apr 13, 2018 9:47 am
Forum: Scripting Help
Topic: view range
Replies: 5
Views: 383

Re: view range

Do you want to extend the viewable area in the game window? I do not believe that is possible from POL.. The client controls the viewable area. However there is a third party client that makes this possible. It looks like the UO client but has enhancements. It is called Orion UO . It is still in de...
by RusseL
Wed Nov 29, 2017 4:29 am
Forum: UO Tools
Topic: Animation convertor from Enhanced client
Replies: 4
Views: 1248

Re: Animation convertor from Enhanced client

Yukiko wrote:
Tue Nov 28, 2017 9:30 am
The address in your signature is not working.
topic is 2 years old :D
by RusseL
Mon Nov 06, 2017 1:26 am
Forum: UO Tools
Topic: Essence UCS
Replies: 52
Views: 6296

Re: Essence UCS

New FoV system. Along the way, all previously known bugs of the LoS system were fixed, and it itself was improved and optimized. A major change was that now LoS and FoV behavior are controlled by the server, which allows use of these systems directly in the game process. The video demonstrates the ...
by RusseL
Mon Oct 16, 2017 3:19 am
Forum: General Discussion
Topic: Securing the POL webserver
Replies: 4
Views: 597

Re: Securing the POL webserver

I use nginx and proxy_pass to access polweb, so i can use all nginx security features before accessing pol.
by RusseL
Mon Sep 18, 2017 1:43 pm
Forum: Development Discussion
Topic: Distro versioning.
Replies: 6
Views: 411

Re: Distro versioning.

Version+CommitId
by RusseL
Sun Sep 10, 2017 11:36 pm
Forum: Development Discussion
Topic: A Git Hub question.
Replies: 5
Views: 439

Re: A Git Hub question.

I believe I mentioned that I could NOT find gitignore. so, create it inside of root repo-dir and commit it ;) take a look at pol-core repo for example, there is one. I am sorry but every time I ask ANY question about GitHub and a GUI for it I get the same answer, "use command line." and frankly tha...
by RusseL
Sun Sep 10, 2017 1:12 pm
Forum: Development Discussion
Topic: A Git Hub question.
Replies: 5
Views: 439

Re: A Git Hub question.

1. use command line to have more control about what you commit and how you commit. imo all those git-ui are just a shit. 2. '.gitignore' is a file which contains info about files to ignore 3. read git manual? Git is a very powerful version control system with tons of features, commands, hooks etc, s...
by RusseL
Sat Sep 09, 2017 9:54 am
Forum: Scripting Help
Topic: Packets
Replies: 3
Views: 499

Re: Packets

guialtran wrote:
Sat Sep 09, 2017 9:04 am
Do you have access to the client's source code?
noone has it. but we have a packet guide
by RusseL
Mon Jul 31, 2017 2:41 pm
Forum: Development Discussion
Topic: The eScript style guide.
Replies: 15
Views: 1116

Re: The eScript style guide.

Agree with spaces instead of tabs:)
Spaces are everywhere spaces, and tabs can differ.
by RusseL
Thu Jul 27, 2017 3:13 am
Forum: Scripting Help
Topic: extend default class ?
Replies: 14
Views: 906

Re: extend default class ?

I dont think its possible now.
by RusseL
Sun Jul 23, 2017 3:44 am
Forum: General Discussion
Topic: Your POLserver RAM?
Replies: 3
Views: 517

Re: Your POLserver RAM?

Almost 2gb by me.
As far as i know it completely depends on your "data" size
by RusseL
Fri Jul 21, 2017 3:27 am
Forum: Current stable release (099)
Topic: Outstanding 099 Core Issues?
Replies: 19
Views: 1169

Re: Outstanding 099 Core Issues?

I would say, no bugs/crashes as far for me, but its summer now, server is almost empty and i couldnt test it properly (i switched to last git version for ~2 months)
by RusseL
Wed Jul 19, 2017 3:12 am
Forum: Scripting Help
Topic: Auxsvc
Replies: 5
Views: 496

Re: Auxsvc