Search found 429 matches

by Tomi
Thu Oct 12, 2017 12:56 am
Forum: Development Discussion
Topic: Goals for the Distro.
Replies: 12
Views: 370

Re: Goals for the Distro.

I would say try to stay up to date with latest features, and then add things such as new spellclasses etc as separate packages that can be easliy disabled if someone dont want to use them. But for the packet parts during logon and such there are not that many things which blocks the old clients so t...
by Tomi
Thu Oct 12, 2017 12:30 am
Forum: Development Discussion (099)
Topic: Question for a 'special' feature - can we do this with POL?
Replies: 2
Views: 129

Re: Question for a 'special' feature - can we do this with POL?

Without having separate logonserver from gameserver this is not possible with the current UO client ( not sure about enchanced though ) and requires some changes on client side aswell. Your best bet for this feature would be something like this but this opens up alot unwanted stuff aswell: http://ma...
by Tomi
Wed May 31, 2017 6:57 am
Forum: Development Discussion (099)
Topic: Missing docu - door entry Opengraphic
Replies: 1
Views: 238

Re: Missing docu - door entry Opengraphic

Sorry for late response but Ive not been reading these forums for some time now. The OpenGraphic only need to be added to "closed door" objectype entry in itemdescs ( I doubt you are planning to add open doors in your world, they are all closed to begin with ) Just made sure by looking at the change...
by Tomi
Tue Oct 11, 2016 4:30 am
Forum: Test shard
Topic: Client UPDATE 11/10/2016
Replies: 12
Views: 720

Re: Client UPDATE 11/10/2016

Okay so it seems and did the size change ?
In core right now hardcoded this

case 5: // termur
default_width = 1280;
default_height = 4096;
break;

IF not could you please post what errors you are getting trying to convert it ?
by Tomi
Tue Oct 11, 2016 3:15 am
Forum: Test shard
Topic: Client UPDATE 11/10/2016
Replies: 12
Views: 720

Re: Client UPDATE 11/10/2016

Did that clientversion add for you a map6 file in the client directory for Valley of Eodon ? MapID 5 Termur was already added with Stygian Abyss
by Tomi
Tue Oct 11, 2016 3:09 am
Forum: Development Discussion (099)
Topic: Connecting to latest POLCore from 7.0.52
Replies: 10
Views: 377

Re: Connecting to latest POLCore from 7.0.52

Looks like your 0x80 login packet was encrypted in that your first post. The packet length seems to be correct so no new seed packet. What enryption settings did you use in uoclient.cfg ? About TOL maps, iirc the number of maps supported is hardcoded in core so just a simple realms.cfg change wont h...
by Tomi
Fri Feb 19, 2016 5:26 am
Forum: General Discussion
Topic: Connecting with a *special* & *really old* client.
Replies: 10
Views: 638

Re: Connecting with a *special* & *really old* client.

What encryption settings are you using in pol.cfg or uoclient.cfg
You probably dont get that client working with 097 due to missing encryption support but in 099 you get with setting 1.26.1
The error you get is because packet 0x80 is encrypted and there for pol reads it as 0xF8 what it should not be
by Tomi
Thu Feb 18, 2016 8:25 am
Forum: General Discussion
Topic: Connecting with a *special* & *really old* client.
Replies: 10
Views: 638

Re: Connecting with a *special* & *really old* client.

What version of Pol are you using ? Because 099 supports that 1.26.1 encryption
by Tomi
Thu Feb 18, 2016 5:58 am
Forum: Scripting Help
Topic: Season handling
Replies: 7
Views: 641

Re: Season handling

I understand it is hardcoded, but do you have more details? If I open the files with UO Fiddler, I can't find the winter tiles. Where are they? There is a table directly in client which tells what to change based on the season information it get when receiving the packet from server. I looked into ...
by Tomi
Thu Feb 18, 2016 4:35 am
Forum: General Discussion
Topic: Has anyone done any study of the *.def files in the client installation?
Replies: 4
Views: 467

Re: Has anyone done any study of the *.def files in the client installation?

There should be documentations hanging around the internet for the most common used defs like bodyconv, equip, body and so on.
Do you have some specific .def file in mind or rather what are you trying to do would help more by answering your question
by Tomi
Thu Feb 18, 2016 4:33 am
Forum: General Discussion
Topic: Connecting with a *special* & *really old* client.
Replies: 10
Views: 638

Re: Connecting with a *special* & *really old* client.

Atleast you will have to remove the encryption from that client, Pol only supports back to 1.25.x encryptions Otherwise no idea really whats going on with that client without testing because its from the time before any expansion. Do you get anything showing up on pol console trying to connect with ...
by Tomi
Tue Oct 06, 2015 11:25 pm
Forum: Scripting Help
Topic: Custom Housing
Replies: 6
Views: 561

Re: Custom Housing

1: hardcoded in client, iirc it was 50gp / piece Ofcourse you can charge as much as you want, but simply modifying the value showing in the gump is not possible without editing the client. 2/3: that gump is also hardcoded, but all the parts are in floors.txt, doors.txt etc in client folder ( Havent ...
by Tomi
Thu Oct 01, 2015 4:42 am
Forum: General Discussion
Topic: Items disappear when dropped int a container
Replies: 3
Views: 313

Re: Items disappear when dropped int a container

Did you try if its just a simple problem that the item is not showing up by reopening the container ? What about UpdateItem() function used on the container and opening it after ? Moving out of range from it and back to inrange and opening again ? If the answer to all those are NO, the problem is on...
by Tomi
Wed Sep 30, 2015 2:08 am
Forum: UOFiddler
Topic: Art is getting messed up
Replies: 5
Views: 507

Re: Art is getting messed up

You just save it as .tif and rename the extension to .tiff
Same files different naming of extensions
by Tomi
Tue Sep 29, 2015 12:56 am
Forum: UOFiddler
Topic: Art is getting messed up
Replies: 5
Views: 507

Re: Art is getting messed up

Remove the "truwhite" color from the pic if you are using .bmp format iirc you need to convert it from 0 0 0 to 3 3 3 for it to not show trasnparency but I think Turley can give you a more specific answer on that. But the problem occurs when Fiddler is using "truewhite and trueblack" colors as trans...
by Tomi
Thu Sep 24, 2015 8:43 am
Forum: General Discussion
Topic: clients issue
Replies: 28
Views: 1532

Re: clients issue

The thing I know for sure I got the latest 2D client work with those settings ( have to admit I havent played around with the enchanted one that much ) The problem is now either something with packet changes for enchanted clients or something about those map files really got changed. Try setting Dis...
by Tomi
Sun Sep 20, 2015 8:24 am
Forum: Scripting Help
Topic: item on finger
Replies: 2
Views: 347

Re: item on finger

character.getgottenitem()

is that method what you are looking for ?
by Tomi
Sun Sep 20, 2015 8:21 am
Forum: General Discussion
Topic: clients issue
Replies: 28
Views: 1532

Re: clients issue

Dont use UOFeatureEnable 0xFFFF because it enabled everything the client has to offer, also the movement system packets 0xf0, f1 and f2 as you already found out and could not move because Pol doesnt support that feature. Either check the flags from packetguide and sort it out what you need or use 0x...
by Tomi
Fri Jun 05, 2015 12:22 am
Forum: Development Discussion (099)
Topic: Which client?
Replies: 4
Views: 608

Re: Which client?

Hi, Just a small correction, the latest clients support felucca/trammel with one map aslong as you use the old .mul files and make sure you enable .diff usage on serverside. For the question about clients what to choose, my options would have been something < 4.0.3 or then some of the latest HSA cli...
by Tomi
Tue May 05, 2015 11:23 am
Forum: Development Discussion (099)
Topic: Bug in Pushthrough hook?
Replies: 12
Views: 793

Re: Bug in Pushthrough hook?

The problem with pushthrough hook is that is mostly unusable outside the trammel facet due to the current stamina >= max stamina check you found ( its in the client thats why Turley didnt find it in the core ) UOCH is capable to remove the stamina check from the client up to clients 7.0.0.0 iirc Wit...
by Tomi
Thu Jan 08, 2015 6:16 am
Forum: General Discussion
Topic: My fail fated project
Replies: 2
Views: 454

Re: My fail fated project

1: There are alot world building tools For the map itself check here http://www.ryandor.com/forum/ For statics and stuff like that look here http://redmine.aksdb.de/projects/centred For all other clientside editing look at Fiddler you can find it here on polserver.com forums and this answers your qu...
by Tomi
Tue Nov 11, 2014 9:22 pm
Forum: General Discussion
Topic: Beginning. From start the POL to modify scripts
Replies: 13
Views: 2941

Re: Beginning. From start the POL to modify scripts

Use the boats.cfg that comes with the core

https://github.com/polserver/polserver/ ... /boats.cfg

If you are using the latest core you also need to add MultiID entry to all multis you have defined in itemdescs
by Tomi
Fri Oct 17, 2014 8:02 am
Forum: General Discussion
Topic: Beginning. From start the POL to modify scripts
Replies: 13
Views: 2941

Re: Beginning. From start the POL to modify scripts

Nice guide for people new to Pol A few points anyway, could be worth to mention about other map/static files that just felucca while copying to the MUL dir incase someone wants to use other maps aswell. About UODataFileRoot just make it point to your MUL dir and everything is fine and you wont have ...
by Tomi
Sun Aug 10, 2014 3:28 am
Forum: Scripting Help
Topic: Visibility
Replies: 2
Views: 546

Re: Visibility

By hooking packet 0xF3 ( 7.x.x clients ) or 0x1A packet ( older clients ) you can determine what you show to the players.