Search found 20 matches
- Sun Mar 16, 2014 6:48 am
- Forum: UOFiddler
- Topic: UO Fiddler Won't Save Art Above 49150 - Bug
- Replies: 2
- Views: 4826
UO Fiddler Won't Save Art Above 49150 - Bug
UO Fiddler "acts" like it saves art ID's above 49150, but the art doesn't actually save. Is this a bug, and does anyone have the fix?
- Mon Jul 02, 2012 10:02 am
- Forum: UO Tools
- Topic: Fluorescence (Custom UO Client) Preview Release 1
- Replies: 1
- Views: 4301
Fluorescence (Custom UO Client) Preview Release 1
Fluorescence is a new open source custom UO client currently under development. Although it is still in the early stages of development, progress has come quickly and I'm sure the author, Spin, would appreciate your feedback. The client already has a few neat features completed, such as a custom wat...
- Sat Jan 23, 2010 7:31 pm
- Forum: UOFiddler
- Topic: Bug Report - Mass Import Crash
- Replies: 3
- Views: 3322
Re: Bug Report - Mass Import Crash
Looks like that fixed it, thanks!
- Sat Jan 23, 2010 6:57 pm
- Forum: UOFiddler
- Topic: A few other issues...
- Replies: 1
- Views: 2483
Re: A few other issues...
Another suggestion - In the compare tabs, add a feature to export to bmp individually, or to do a mass export to bmp of all art in the list. That way you can do a compare, find the differences, and quickly extract them. Currently you can only save to bmp from list #2 and must do them one at a time. ...
- Sat Jan 23, 2010 6:44 pm
- Forum: UOFiddler
- Topic: A few other issues...
- Replies: 1
- Views: 2483
A few other issues...
UOFiddler does not appear to show entries from VERDATA.MUL (either in main tabs or compare plugins). This prevents comparison between a UO install with Verdata.mul vs. one without. When VERDATA.MUL support is coded, it would be handy to have an option in each of the tabs to display ONLY the verdata....
- Sat Jan 23, 2010 5:44 pm
- Forum: UOFiddler
- Topic: Feature Request - Add Cliloc and Animations to Mass Import
- Replies: 2
- Views: 3009
Re: Feature Request - Add Cliloc and Animations to Mass Import
Thanks! Looks like support for the Clilocs was already started, I see where you can export a Cliloc.csv.
- Fri Jan 22, 2010 11:09 pm
- Forum: UOFiddler
- Topic: Feature Request - Add Cliloc and Animations to Mass Import
- Replies: 2
- Views: 3009
Feature Request - Add Cliloc and Animations to Mass Import
Any chance of adding support for these to the Mass Import plugin?
- Fri Jan 22, 2010 10:58 pm
- Forum: UOFiddler
- Topic: Bug Report - Mass Import Crash
- Replies: 3
- Views: 3322
Bug Report - Mass Import Crash
Just did a mass import with only 2 items, 1 art item and 1 tiledata entry. Without "Direct Save" checked, no problem. With "Direct Save" checked, UOFiddler encounters an unhandled exception. The problem seems to be with the save path. My source for the art and tiledata files were...
- Mon Jan 11, 2010 3:22 pm
- Forum: UOFiddler
- Topic: Map Copy Functions
- Replies: 3
- Views: 3158
Re: Map Copy Functions
just remember when you copy from 1 map to another map, both maps need to have the same ID, I have had no problems with map/static copy so far. Also used the mapdiff copy to get the old haven and it worked well too. Thanks Tomi, did not know that. Was copying from Map3 to Map0. Guess this falls unde...
- Sun Jan 10, 2010 9:21 pm
- Forum: UOFiddler
- Topic: Bug Reports - Multimap
- Replies: 0
- Views: 2280
Bug Reports - Multimap
1. Exporting multimap as a BMP causes an unhandled exception.
2. Not sure if this is a bug or if UO just uses a different RLE format - but when generating a multimap from image, I can't load the resulting multimap.rle into any of my paint programs.
2. Not sure if this is a bug or if UO just uses a different RLE format - but when generating a multimap from image, I can't load the resulting multimap.rle into any of my paint programs.
- Sun Jan 10, 2010 6:23 pm
- Forum: UOFiddler
- Topic: Map Copy Functions
- Replies: 3
- Views: 3158
Map Copy Functions
Do they work? I tried to do a copy but hitting the "Replace" option doesn't seem to do anything.
- Sun Jan 10, 2010 6:21 pm
- Forum: UOFiddler
- Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
- Replies: 341
- Views: 178467
Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Of cause :) Check uofiddler.polserver.com for the changelog entries. Only thing that does not work are the uop files. I have a lack of motivation and time to decrypt the animations. I know its probably a pain but it would be good to add support for these as all indications are that these will be us...
- Sun Jan 10, 2010 6:16 pm
- Forum: UOFiddler
- Topic: renaming Unk1 in TileDat editor
- Replies: 2
- Views: 4199
Re: renaming Unk1 in TileDat editor
Also, the middle QUALITY block (between WEIGHT and the other QUALITY block) would be better named LAYER as this field tells the client what layer to place equippables on.
- Mon Dec 21, 2009 12:19 pm
- Forum: UOFiddler
- Topic: UOFiddler 4.2c - Tutorial - Equipable Items
- Replies: 13
- Views: 19601
Re: UOFiddler 4.2c - Tutorial - Equipable Items
One update - layer 9 is no longer unused, it is now used for Talismans.
- Thu Jan 29, 2009 7:51 pm
- Forum: UOFiddler
- Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
- Replies: 341
- Views: 178467
Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)
That seems to have done the trick!Turley wrote:Version 3.1e
Re: UO_Rice
Awesome Pierce, thank you!
Please post the source also, providing the source helps keep tools like this alive.
Please post the source also, providing the source helps keep tools like this alive.
- Wed Jan 28, 2009 2:38 pm
- Forum: UOFiddler
- Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
- Replies: 341
- Views: 178467
Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Hey guys! Yeah, I'm an old POL user from way back but switched to RunUO. Hope you don't hold that against me. :) Punt has pretty much dropped out of the UO scene but you might be able to catch him at ryandor.com or runuo.com (he is punt59 there). Not sure how often (or even if) he checks those board...
- Thu Jan 22, 2009 7:25 pm
- Forum: UOFiddler
- Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
- Replies: 341
- Views: 178467
Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)
AnimData tab is still causing the program to lock up in 3.1d. (Same system specs as before). And actually its even worse now because now I can't even get task manager to close the program for me.
- Sat Jan 17, 2009 11:05 am
- Forum: UOFiddler
- Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
- Replies: 341
- Views: 178467
Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Feature Requests: I'd love to see some kind of summary as to how many slots were available for each type of art. Static Art, Terrain, Gumps, Animations, and Wearable/Equippables. Also some easy way to pull up and/or export these lists. Another cool feature would be the ability to compare 2 UO instal...
- Sat Jan 17, 2009 10:42 am
- Forum: UOFiddler
- Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
- Replies: 341
- Views: 178467
Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Love this program. I especially like the fact that you are building in some editing capability. :) We have always needed an InsideUO-style program that also allowed editing. I also really appreciate that you have open sourced it, there are a lot of examples of UO editing/viewing out there but not to...