Search found 20 matches

by HellRazor
Sun Mar 16, 2014 6:48 am
Forum: UOFiddler
Topic: UO Fiddler Won't Save Art Above 49150 - Bug
Replies: 2
Views: 4826

UO Fiddler Won't Save Art Above 49150 - Bug

UO Fiddler "acts" like it saves art ID's above 49150, but the art doesn't actually save. Is this a bug, and does anyone have the fix?
by HellRazor
Mon Jul 02, 2012 10:02 am
Forum: UO Tools
Topic: Fluorescence (Custom UO Client) Preview Release 1
Replies: 1
Views: 4301

Fluorescence (Custom UO Client) Preview Release 1

Fluorescence is a new open source custom UO client currently under development. Although it is still in the early stages of development, progress has come quickly and I'm sure the author, Spin, would appreciate your feedback. The client already has a few neat features completed, such as a custom wat...
by HellRazor
Sat Jan 23, 2010 7:31 pm
Forum: UOFiddler
Topic: Bug Report - Mass Import Crash
Replies: 3
Views: 3322

Re: Bug Report - Mass Import Crash

Looks like that fixed it, thanks!
by HellRazor
Sat Jan 23, 2010 6:57 pm
Forum: UOFiddler
Topic: A few other issues...
Replies: 1
Views: 2483

Re: A few other issues...

Another suggestion - In the compare tabs, add a feature to export to bmp individually, or to do a mass export to bmp of all art in the list. That way you can do a compare, find the differences, and quickly extract them. Currently you can only save to bmp from list #2 and must do them one at a time. ...
by HellRazor
Sat Jan 23, 2010 6:44 pm
Forum: UOFiddler
Topic: A few other issues...
Replies: 1
Views: 2483

A few other issues...

UOFiddler does not appear to show entries from VERDATA.MUL (either in main tabs or compare plugins). This prevents comparison between a UO install with Verdata.mul vs. one without. When VERDATA.MUL support is coded, it would be handy to have an option in each of the tabs to display ONLY the verdata....
by HellRazor
Sat Jan 23, 2010 5:44 pm
Forum: UOFiddler
Topic: Feature Request - Add Cliloc and Animations to Mass Import
Replies: 2
Views: 3009

Re: Feature Request - Add Cliloc and Animations to Mass Import

Thanks! :) Looks like support for the Clilocs was already started, I see where you can export a Cliloc.csv. :)
by HellRazor
Fri Jan 22, 2010 11:09 pm
Forum: UOFiddler
Topic: Feature Request - Add Cliloc and Animations to Mass Import
Replies: 2
Views: 3009

Feature Request - Add Cliloc and Animations to Mass Import

Any chance of adding support for these to the Mass Import plugin?
by HellRazor
Fri Jan 22, 2010 10:58 pm
Forum: UOFiddler
Topic: Bug Report - Mass Import Crash
Replies: 3
Views: 3322

Bug Report - Mass Import Crash

Just did a mass import with only 2 items, 1 art item and 1 tiledata entry. Without "Direct Save" checked, no problem. With "Direct Save" checked, UOFiddler encounters an unhandled exception. The problem seems to be with the save path. My source for the art and tiledata files were...
by HellRazor
Mon Jan 11, 2010 3:22 pm
Forum: UOFiddler
Topic: Map Copy Functions
Replies: 3
Views: 3158

Re: Map Copy Functions

just remember when you copy from 1 map to another map, both maps need to have the same ID, I have had no problems with map/static copy so far. Also used the mapdiff copy to get the old haven and it worked well too. Thanks Tomi, did not know that. Was copying from Map3 to Map0. Guess this falls unde...
by HellRazor
Sun Jan 10, 2010 9:21 pm
Forum: UOFiddler
Topic: Bug Reports - Multimap
Replies: 0
Views: 2280

Bug Reports - Multimap

1. Exporting multimap as a BMP causes an unhandled exception.

2. Not sure if this is a bug or if UO just uses a different RLE format - but when generating a multimap from image, I can't load the resulting multimap.rle into any of my paint programs.
by HellRazor
Sun Jan 10, 2010 6:23 pm
Forum: UOFiddler
Topic: Map Copy Functions
Replies: 3
Views: 3158

Map Copy Functions

Do they work? I tried to do a copy but hitting the "Replace" option doesn't seem to do anything.
by HellRazor
Sun Jan 10, 2010 6:21 pm
Forum: UOFiddler
Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Replies: 341
Views: 178467

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Of cause :) Check uofiddler.polserver.com for the changelog entries. Only thing that does not work are the uop files. I have a lack of motivation and time to decrypt the animations. I know its probably a pain but it would be good to add support for these as all indications are that these will be us...
by HellRazor
Sun Jan 10, 2010 6:16 pm
Forum: UOFiddler
Topic: renaming Unk1 in TileDat editor
Replies: 2
Views: 4199

Re: renaming Unk1 in TileDat editor

Also, the middle QUALITY block (between WEIGHT and the other QUALITY block) would be better named LAYER as this field tells the client what layer to place equippables on.
by HellRazor
Mon Dec 21, 2009 12:19 pm
Forum: UOFiddler
Topic: UOFiddler 4.2c - Tutorial - Equipable Items
Replies: 13
Views: 19601

Re: UOFiddler 4.2c - Tutorial - Equipable Items

One update - layer 9 is no longer unused, it is now used for Talismans.
by HellRazor
Thu Jan 29, 2009 7:51 pm
Forum: UOFiddler
Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Replies: 341
Views: 178467

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Turley wrote:Version 3.1e
That seems to have done the trick! :)
by HellRazor
Thu Jan 29, 2009 7:47 pm
Forum: UO Tools
Topic: UO_Rice
Replies: 20
Views: 20295

Re: UO_Rice

Awesome Pierce, thank you!

Please post the source also, providing the source helps keep tools like this alive.
by HellRazor
Wed Jan 28, 2009 2:38 pm
Forum: UOFiddler
Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Replies: 341
Views: 178467

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Hey guys! Yeah, I'm an old POL user from way back but switched to RunUO. Hope you don't hold that against me. :) Punt has pretty much dropped out of the UO scene but you might be able to catch him at ryandor.com or runuo.com (he is punt59 there). Not sure how often (or even if) he checks those board...
by HellRazor
Thu Jan 22, 2009 7:25 pm
Forum: UOFiddler
Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Replies: 341
Views: 178467

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

AnimData tab is still causing the program to lock up in 3.1d. (Same system specs as before). And actually its even worse now because now I can't even get task manager to close the program for me.
by HellRazor
Sat Jan 17, 2009 11:05 am
Forum: UOFiddler
Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Replies: 341
Views: 178467

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Feature Requests: I'd love to see some kind of summary as to how many slots were available for each type of art. Static Art, Terrain, Gumps, Animations, and Wearable/Equippables. Also some easy way to pull up and/or export these lists. Another cool feature would be the ability to compare 2 UO instal...
by HellRazor
Sat Jan 17, 2009 10:42 am
Forum: UOFiddler
Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Replies: 341
Views: 178467

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Love this program. I especially like the fact that you are building in some editing capability. :) We have always needed an InsideUO-style program that also allowed editing. I also really appreciate that you have open sourced it, there are a lot of examples of UO editing/viewing out there but not to...