Search found 129 matches
- Thu Jun 10, 2010 7:43 am
- Forum: General Help (098)
- Topic: Unable to read script
- Replies: 4
- Views: 5450
Re: Unable to read script
When does the error occur? If you are using start_script you must remove the ".ecl" var script := Start_Script(":debris:debris/method"); You must enable the package too In pkg.cfg Enabled (0/1) Name (string package name) [Requires (string package name) [(int version)] ...] [Repla...
- Fri May 28, 2010 11:39 pm
- Forum: Scripting Help
- Topic: About "sleep cycles"
- Replies: 11
- Views: 6031
Re: About "sleep cycles"
It's quite difficult to say if you have too much sleep cycles or not.
I think 6% it's ok for a tipical script.
If the script it's a critical one you should have no sleep cycles.
I think 6% it's ok for a tipical script.
If the script it's a critical one you should have no sleep cycles.
- Wed May 26, 2010 7:01 am
- Forum: Scripting Help
- Topic: Packet Information
- Replies: 8
- Views: 6121
Re: Packet Information
please explain little bit i have MobileRef and who. so i want to send Target on MobileRef to who. who mast targeting on MobileRef. You can't force someone to target anything. You can only cancel the target cursor while the user has it. Example 1: Server: "Hey, target something" User choos...
- Sun May 16, 2010 7:04 am
- Forum: General Help (098)
- Topic: POL source code, how to iterate through storage
- Replies: 3
- Views: 4822
Re: POL source code, how to iterate through storage
StorageAreaImp and StorageAreaIterator are friend but they are defined in storage.cpp and not declared anywhere so I copy-pasted them in my file (uoimport.cpp) adding them as friend too. friend class SAI; friend class SAIMP; StorageArea don't have a "createiterator()" method, I had to do t...
- Sat May 15, 2010 4:21 pm
- Forum: General Help (098)
- Topic: POL source code, how to iterate through storage
- Replies: 3
- Views: 4822
POL source code, how to iterate through storage
I spent all the day trying to iterate into the "root" items in a storage area. I don't know what to do. :( :( After getting the StorageArea reference I don't know how to use the StorageAreaIterator I'm stuck with StorageArea *area = storage.find_area("World Bank"); Please help!! ...
- Fri Apr 23, 2010 3:44 am
- Forum: General Discussion
- Topic: Full Frontal Only?
- Replies: 2
- Views: 2748
Re: Full Frontal Only?
In anim.mul there are frames for each side of the monster/animal, in UoFiddler (or InsideUO) you can choose which one view by moving the slider in the anim tab. Wild_Guar frames extraction: http://gnafu.altervista.org/_altervista_ht/anim4_203_0_0_0.png http://gnafu.altervista.org/_altervista_ht/anim...
- Tue Apr 20, 2010 5:54 am
- Forum: Scripting Help
- Topic: Rideables animal
- Replies: 5
- Views: 4470
Re: Rideables animal
The rideable horse animations like 0x388 are not blank, at least not completely. See the Horses creature animation only goes upto like frame count 65 (or so, don't have my files available and on hand) But rideable mount animations for avatars are at something like frame 115 to start. So animation 0...
- Tue Apr 13, 2010 1:38 pm
- Forum: General Help (098)
- Topic: Doors
- Replies: 11
- Views: 9130
Re: Doors
If you don't use door.open() and door.close() the door.isopen never changes, so you need to check the door status in another way.
Edit: In your images the door doesn't change graphic, does it? If not, the "door.graphic -= 1;" code is not working, check it.
Edit: In your images the door doesn't change graphic, does it? If not, the "door.graphic -= 1;" code is not working, check it.
- Tue Apr 13, 2010 3:09 am
- Forum: Contributed Scripts & Packages
- Topic: Web monitor?
- Replies: 4
- Views: 4807
Re: Web monitor?
Precisely because it's as simple as that, I wouldn't like to spend time coding it! :D We have all different shards, hosting services, websites etc. etc. It's impossible to write something right for everyone: some need an html page, some an xml, someone else need to control over IRC, and I've seen s...
- Mon Apr 12, 2010 3:58 pm
- Forum: General Help (098)
- Topic: Doors
- Replies: 11
- Views: 9130
Re: Doors
With pol 098 you can add MOVEITEM_IGNOREMOVABLE flag in MoveObjectToLocation() to avoid door.movable:=1 and door.movable:=0 steps.
- Mon Apr 12, 2010 3:51 pm
- Forum: Contributed Scripts & Packages
- Topic: Web monitor?
- Replies: 4
- Views: 4807
Re: Web monitor?
Yes, because it's just a two-line-of-code script
Look at the distro (\scripts\www) and at http://docs.polserver.com/pol099/fullfu ... ile=httpem
Look at the distro (\scripts\www) and at http://docs.polserver.com/pol099/fullfu ... ile=httpem
- Mon Apr 05, 2010 11:31 am
- Forum: Scripting Help
- Topic: Systime is wrong?
- Replies: 6
- Views: 4482
Re: Systime is wrong?
Are you running pol (32bit) on a 64bit host?
Maybe (maybe) the system is representing the time with too much bytes and pol can't understand it properly.
Just guessing.
Maybe (maybe) the system is representing the time with too much bytes and pol can't understand it properly.
Just guessing.
- Mon Apr 05, 2010 11:27 am
- Forum: Scripting Help
- Topic: Compiling Death.src
- Replies: 1
- Views: 2254
Re: Compiling Death.src
Can you please post the ecompile.cfg content and, if you don't just use "ecompile", the full string you use to start compiling?
- Sat Feb 20, 2010 7:17 am
- Forum: General Discussion
- Topic: rider / mount animation
- Replies: 6
- Views: 7263
Re: rider / mount animation
UP!
This thread is USEFULL, I spent 2 days trying to figure out where does the client get the animation for the horses...
It would be great if uofiddler will list them too.
This thread is USEFULL, I spent 2 days trying to figure out where does the client get the animation for the horses...
It would be great if uofiddler will list them too.
- Sat Feb 13, 2010 5:32 am
- Forum: UOFiddler
- Topic: AnimationEdit - Export all to VD
- Replies: 0
- Views: 2555
AnimationEdit - Export all to VD
Here's the code to export all the valid animations from the selected anim file. private void OnClickExportAllToVD(object sender, EventArgs e) { if (FileType != 0) { using (FolderBrowserDialog dialog = new FolderBrowserDialog()) { dialog.Description = "Select directory"; dialog.ShowNewFolde...
- Wed Feb 10, 2010 9:13 am
- Forum: UOFiddler
- Topic: MultiMap AccessViolationException
- Replies: 0
- Views: 2355
MultiMap AccessViolationException
I tried to load a single multimap.rle file. All tabs closed except for "Multimap" and "Skillgrp" (skillgrp cannot be remove by unchecking it in the "view" menu) In "Path settings" I set a dir with only multimap file and it correctly erase all the field except ...
- Mon Jan 11, 2010 4:00 am
- Forum: Scripting Help
- Topic: Configuration files - loading and unloading
- Replies: 2
- Views: 2335
Re: Configuration files - loading and unloading
Very good question.
Maybe the POL does the check you wrote when a cfg file is requested; in case it doesn't, it's a very good idea.
Maybe the POL does the check you wrote when a cfg file is requested; in case it doesn't, it's a very good idea.
- Sat Nov 14, 2009 9:23 am
- Forum: Scripting Help
- Topic: Flying NPC's
- Replies: 11
- Views: 7011
Re: Flying NPC's
CanWalk does not move the char, simply checks IF the char can move in that direction and, if the char can it gives you the new z. If you move the char with MoveObjectToLocation() in the direction the char is facing, you will see the walking animation. I discovered that the chars have .movemode prop ...
- Tue Nov 10, 2009 10:33 am
- Forum: General Help (098)
- Topic: Currently unknown crashes occuring (Stack trace inside)
- Replies: 3
- Views: 3619
Re: Currently unknown crashes occuring (Stack trace inside)
22%, nice percents. Our shard is always above 75% (Quad core, 4 Gb RAM, linux, but huge maps :P ) If the script that came out twice after the crashes is a frequent script (combat scripts, usually), it isn't strange, maybe the problem isn't there. I think CrazyMan was suggesting to check the memory w...
- Thu Oct 29, 2009 10:16 am
- Forum: Scripting Help
- Topic: Flying NPC's
- Replies: 11
- Views: 7011
Re: Flying NPC's
Just thinking, I'm not sure if it can be done, or if it is simple to do.
Simply move the pc and use the packethook to send a dragon graphic to the client.
The client should add the moving effect with the new graphic on its own, maybe a graphic-packet refresh is needed periodically.
Simply move the pc and use the packethook to send a dragon graphic to the client.
The client should add the moving effect with the new graphic on its own, maybe a graphic-packet refresh is needed periodically.
- Tue Oct 27, 2009 6:57 am
- Forum: Scripting Help
- Topic: Completely unloading a PIDed script?
- Replies: 3
- Views: 3379
Re: Completely unloading a PIDed script?
Yukiko is right, the only thing you can do to reduce server load is to unload the rarely-used-scripts from memory. If you plan to use a script 5000 times, it's better for you to keep it loaded to memory. (Performance tip: if your shard uses more than one map, and there are some of them often empty, ...
- Wed Sep 30, 2009 4:22 am
- Forum: Old distros
- Topic: buttontileart in gumps.inc
- Replies: 1
- Views: 3853
buttontileart in gumps.inc
I managed to add a funtion to my gump scripts (based on an old gump pkg) but It seems it is not used in the distro. // Display a "tile button" (returns a key value and can close gump) // // Syntax: x, y, release, press, quit, page, key, tilepic, hue, tile-x, tile-y // (page=0 - it returns ...
- Thu Sep 24, 2009 4:03 am
- Forum: Current stable release (099)
- Topic: Question about corechanges in 099
- Replies: 2
- Views: 3135
Question about corechanges in 099
I noticed an update in the corechanges (099) :
Why this change?
Will be there an option like "SpellsUnhide 0/1" in config files?
Thank you.
Code: Select all
Spell casting no longer unhides. Be sure to update your scripts to unhide.
Will be there an option like "SpellsUnhide 0/1" in config files?
Thank you.
- Mon Sep 21, 2009 12:19 am
- Forum: Scripting Help
- Topic: Is it possible to centralize accounts?
- Replies: 5
- Views: 5938
Re: Is it possible to centralize accounts?
Maybe in the distro there is a www package to list accounts, pcs, storages... (don't remember exactly)
Actually my shard's site talk with the pol by the http scripts to get online status, account infos and other management functions.
Actually my shard's site talk with the pol by the http scripts to get online status, account infos and other management functions.
- Thu Aug 20, 2009 1:22 am
- Forum: General Discussion
- Topic: Racalac's Escript guide for pol098 fix
- Replies: 1
- Views: 1839
Racalac's Escript guide for pol098 fix
Someone must change var a := dictionary; // empty dictionary var b := struct{"height", "width"}; // dictionary with indexes that have no values. var c := struct{"height"->5, "width"->100}; // dictionary with indexes and values. to var a := dictionary; // empty...