Search found 31 matches

by flamewing
Fri Aug 04, 2017 7:46 pm
Forum: Scripting Help
Topic: SendSysMessageUC and unicode
Replies: 4
Views: 4107

Re: SendSysMessageUC and unicode

hi,there. sorry for my bad english. if you can understand my english. maybe this can help you. https://forums.polserver.com/viewtopic.php?t=5966 here is my question post. maybe you can find some way to fix your script. and here is my scripts in my questnpc of the “Chinesization Zuluhotel” programe ....
by flamewing
Thu Jun 08, 2017 5:07 pm
Forum: Scripting Help
Topic: Chinesization problem really need help.
Replies: 12
Views: 6773

Re: Chinesization problem really need help.

Chinesization in progress.
Thanks bro. :D
by flamewing
Thu Jun 08, 2017 5:06 pm
Forum: Scripting Help
Topic: A question about How touse Cliloc in GUMP
Replies: 9
Views: 5236

Re: A question about How touse Cliloc in GUMP

Thanks everyone that replied this post.
My "Chinesization" project is in progress.
It's all with your help!
:bacondance:
Thanks again!
by flamewing
Wed Jun 07, 2017 4:12 am
Forum: Scripting Help
Topic: A question about How touse Cliloc in GUMP
Replies: 9
Views: 5236

Re: A question about How touse Cliloc in GUMP

For localized text, I am not sure to be honest, I know it is possible, I would suggest grabbing a copy of gump studio and putting together a test gump and exporting as both a bare gump style and distro gump pkg style. The distro gump pkg which is the following style layout I find to be much easier ...
by flamewing
Tue Jun 06, 2017 5:45 pm
Forum: Scripting Help
Topic: A question about How touse Cliloc in GUMP
Replies: 9
Views: 5236

Re: A question about How touse Cliloc in GUMP

Forgot to mention, it's pretty clear looking at it but if you missed it, this is what you use to utilize cliloc texts: GFAddHTMLLocalized(gump, <X>, <Y>, <Width>, <Height>, <Cliloc Number>); You can also color the text which will add additional parameters to the this and will look like this: GFAddH...
by flamewing
Mon Jun 05, 2017 10:31 pm
Forum: Scripting Help
Topic: A question about How touse Cliloc in GUMP
Replies: 9
Views: 5236

A question about How touse Cliloc in GUMP

I found Gump texts have many scripts like GFTextEntry(gump, 360, 133, 250, 25, 35, "Text Entry #1"); or GFTextLine(gump, 25, 25, 1153, "Standard text"); or GFTextMid(gump, 15, 100, 610, 1153, "whatever"); or some like Var mygump := { "Page 0", "ReSizePic ...
by flamewing
Wed May 31, 2017 4:09 am
Forum: Development Discussion
Topic: Need can use unicode or unifont directly.
Replies: 3
Views: 4683

Re: Need can use unicode or unifont directly.

You can simply create include file with all texts and later use those variables inside scripts. Easy. I know that,my friend. But as I said,not everyone is a programmer, :( you thought that might be simple,but for me?No~so hard :shame: ...I only just can understand less code,not all. Or,maybe you ca...
by flamewing
Wed May 31, 2017 2:40 am
Forum: Development Discussion
Topic: Need can use unicode or unifont directly.
Replies: 3
Views: 4683

Need can use unicode or unifont directly.

This problem has been bothering me for a long time. I could not make a script or translate some amazing script into my language. It is strongly required to add unifont direct use support, not to hard,simple to use. Like Sphere,Runuo,can change text(including sysmessages,item names,custom gump texts ...
by flamewing
Mon May 29, 2017 6:01 pm
Forum: Scripting Help
Topic: Chinesization problem really need help.
Replies: 12
Views: 6773

Re: Chinesization problem really need help.

I followed what you said multiple times, but still, doesn't work. I remember to read somewhere in the forum that the last clients doens't handle the SendSysMessageUNI, but I don't know if it is true. I'm using TOL expansion in my shard. Pol have the cAscZ function that convert a string to an array ...
by flamewing
Mon May 29, 2017 10:15 am
Forum: Scripting Help
Topic: Chinesization problem really need help.
Replies: 12
Views: 6773

Re: Chinesization problem really need help.

I have the same problem in my shard. PrintTextAboveUC and PrivateTextAboveUC works great, but I never figured out how to make the SendSysMessageUC to work. It only show the message in the journal, but not in the client screen. Already tried to convert the string using CAscZ, and later added the 0x0...
by flamewing
Sun May 28, 2017 4:41 am
Forum: Scripting Help
Topic: Chinesization problem really need help.
Replies: 12
Views: 6773

Re: Chinesization problem really need help.

You'll have to excuse my ignorance as i don't know a lot about the Chinese language. My recommendation would be to create an include file with a function that will take a string of text and convert it to your array for you. First have a list of constants defining what the Big Endian hex is for a pa...
by flamewing
Sun May 28, 2017 12:41 am
Forum: Scripting Help
Topic: Chinesization problem really need help.
Replies: 12
Views: 6773

Re: Chinesization problem really need help.

You may have missed the description for how the UC works. uc_text MUST be an array of integers representing unicode characters. So I assume it would have to be something like this: var uctext := array{0XB0A4,0XF6B0,0x0000}; SendSysMessageUC( mobile, uctext+"!Greetings", "CHT",3,...
by flamewing
Sat May 27, 2017 9:18 am
Forum: Scripting Help
Topic: Chinesization problem really need help.
Replies: 12
Views: 6773

Re: Chinesization problem really need help.

http://docs.polserver.com/pol099/fullfunc.php?xmlfile=unicodeem Maybe this might help? Basically all those functions you mentioned but supporting unicode. yes,i've tried this on login.src like use uo; use os; use unicode; include "include/packets"; program Logon( mobile ) SysLog( "IP...
by flamewing
Fri May 26, 2017 7:34 pm
Forum: Scripting Help
Topic: Chinesization problem really need help.
Replies: 12
Views: 6773

Chinesization problem really need help.

Greetings. Sorry for my bad English and really don't where to ask. I have a question about unifont texts in Chinese Characters or You can call it 'Chinesization' I want to make in-game-language full use Chinese. Only because My friend want to play UO in Chinese. I'm now use Latest distro script to m...
by flamewing
Mon Oct 10, 2016 10:18 pm
Forum: Distro Bug Reports
Topic: Could someone heeeeelp me? TAT
Replies: 8
Views: 7126

Re: Could someone heeeeelp me? TAT

Sloved! Hell yeah! I found the problem is AP_ModifyStatMod this bad thing in Bless and others BUFF/DEBUFF scripts I changed like this: use uo; use os; include ":attributes:attributes"; program TimedScript_Bless( params ) var defender := params[1], //attacker := params[2], points := params[...
by flamewing
Mon Oct 10, 2016 7:17 pm
Forum: Distro Bug Reports
Topic: Could someone heeeeelp me? TAT
Replies: 8
Views: 7126

Re: Could someone heeeeelp me? TAT

FIrst of all stop duping posts, you wrote once and thats more than enough. Make sure that you have basic stats in CProps of your character. Write login script that will reset character skills to basic valuses. After that remove CProp. I'm sorry for the duping posts.I just very worried about this. I...
by flamewing
Mon Oct 10, 2016 11:25 am
Forum: Distro Bug Reports
Topic: Could someone heeeeelp me? TAT
Replies: 8
Views: 7126

Could someone heeeeelp me? TAT

Hi there! I have a very serious problem. :( :( :( I used the distro script as a server,and some of my friends are playing in it. One of them found a BUG to make the character’s Stats to increased to a high degree you cannot imagine. They used the "Bless" magic to buff the character,and log...
by flamewing
Mon Oct 10, 2016 2:30 am
Forum: Distro Bug Reports
Topic: This Bug Must Be Fixed!
Replies: 0
Views: 3585

This Bug Must Be Fixed!

I use the distrofull scripts....This Bug is found by my friends. It will make the character str. int. dex. all over caps. Step 1. Use bless spell to buff character Step 2. Logoff and wait for the character disappeared from the game.(make sure the character logoff)it means others cannot see that char...
by flamewing
Sat Oct 08, 2016 1:05 am
Forum: Scripting Help
Topic: really need help pleeeease
Replies: 0
Views: 2383

really need help pleeeease

first of all.sorry for my bad english.. I used pol-distro to setup own server and many friends play in server. but we all chinese,and some friends cannot read english at all. so,i want to translate some important text into Chinese,for example the weapon names,attributes,and some gump text but i foun...
by flamewing
Sat Oct 29, 2011 5:02 pm
Forum: Old distros
Topic: In-Game Language
Replies: 7
Views: 6596

Re: In-Game Language

Tomi wrote:You should start checking what language your client uses

Open your UO folder and uo.cfg file and search for a line Language=English should be for you Chinese
I changed it
but it still like the pic show....

there are 2 chinese langcode in uo client
Cht and Chs
by flamewing
Fri Oct 28, 2011 11:53 pm
Forum: Old distros
Topic: In-Game Language
Replies: 7
Views: 6596

Re: In-Game Language

look at Server -> Client packet 0xAE and Client -> Server packet 0xAD ( Unicode message packets with language such as "enu" "eng" and so on. That's the only points where to set the language. But in the 0xAE packet from server it takes the language setting from clients request wi...
by flamewing
Wed Oct 26, 2011 6:08 pm
Forum: Current stable release (099)
Topic: How to change unicode to CHT?Need help....
Replies: 0
Views: 2752

How to change unicode to CHT?Need help....

I used UltraEdit to change unicode to UTF-8 no Bom
but the text is still error codes
I'm a Chinese user and I and my friends' English is so poor,I need to translated into Chinese..
Thx!
by flamewing
Wed May 06, 2009 5:19 pm
Forum: Contributed Scripts & Packages
Topic: 098 Zulu First Age Scripts Now Ready for Download!
Replies: 15
Views: 14676

Re: 098 Zulu First Age Scripts Now Ready for Download!

JaceAce.
I have found a new problem.
The Pol always crashes by clients using skills.
That's why :( ?
by flamewing
Sat Apr 25, 2009 11:10 am
Forum: Contributed Scripts & Packages
Topic: 098 Zulu First Age Scripts Now Ready for Download!
Replies: 15
Views: 14676

Re: 098 Zulu First Age Scripts Now Ready for Download!

There is a problem..

The spellbook only have Clumy spell in book..
I have put the others..
The book shows like this:

Circle 1
Clumy
Clumy
Clumy
Clumy
Clumy

Please fix it..
However,Thanks all the same...