Search found 6 matches

by guniu
Sat Apr 04, 2009 2:53 pm
Forum: Bug Reports Archive (098)
Topic: Client crash on player creation
Replies: 4
Views: 1737

Re: Client crash on player creation

I have the same problem, just tested on RC2 and narrowed it down. It doesn't happen on but does on, so looked closer, and found that it's because core sends 0x25 packet (Add item to container) like it was < client (without grid index), that's why it hangs up. (and (found later...
by guniu
Mon Mar 23, 2009 11:30 am
Forum: Scripting Help
Topic: Mounts..
Replies: 32
Views: 4847

Re: Mounts..

have one more - 0x3ec5 (polar bear)
by guniu
Sun Mar 01, 2009 7:26 am
Forum: Bug Reports Archive (098)
Topic: [Fixed] Mount Item and its .layer
Replies: 1
Views: 1223

[Fixed] Mount Item and its .layer

I moved to 098 from 097.3 and faced a problem with mounts. After some time of research this is what I get: When creating mount object (0xF021) its .layer is set to 25 (when it shouldn't because is laying on the ground). Then I equip it, .layer is still 25 (as it should), and I have a graphic of hors...
by guniu
Sun Feb 22, 2009 5:20 pm
Forum: Scripting Help
Topic: UO:KR How to setup?
Replies: 20
Views: 10547

Re: UO:KR How to setup?

I have a question, maybe not related, but...
Is there a program that removes encryption like uorice does, but for client and above ?
I heard that there are programs that removes encryption in memory, but I need one that does it manually on a file.
by guniu
Sat Feb 21, 2009 6:51 pm
Forum: Bug Reports (097)
Topic: POL097.3 fast crash
Replies: 0
Views: 1449

POL097.3 fast crash

I just moved from POL097-2008-09-01 to POL097.3-2009-02-16, recompiled all and started up pol. After 22 minutes it crashed. I was the only one online, and doing nothing in-game (client.exe wasn't even on-top) when the crash occurred. pol.log: [02/22 02:01:34] Unhandled Exception! Writing Minidump fi...
by guniu
Sat Nov 29, 2008 2:43 pm
Forum: Solved Bugs (097)
Topic: [not a bug] NPC RunAwayFrom bug?
Replies: 1
Views: 1341

[not a bug] NPC RunAwayFrom bug?

Hi, I'm not sure if it's a bug, but i noticed that RunAwayFrom(Self()) or RunAwayFromLocation(Self().x, Self().y) aren't working properly. When using this function, npc does a move toward (x, y+1) field. Ok. Now, lets block this field, so npc can't go there. This time npc goes to (x-1, y+1) field. B...