Hi ya. One (maybe simple?;]) question.
How can I get the trading characters references from secure trading packet?
Packet Build
BYTE[1] cmd
BYTE[2] blockSize
BYTE[1] action
BYTE[4] id1
BYTE[4] id2
BYTE[4] id3
BYTE[1] nameFollowing (0 or 1)
If (nameFollowing = 1)
BYTE[?] charName
Should I take id1 ...
Search found 5 matches
- Mon Feb 23, 2009 3:29 am
- Forum: Scripting Help
- Topic: Secure trading packet
- Replies: 1
- Views: 2994
- Wed Dec 24, 2008 3:27 am
- Forum: Scripting Help
- Topic: Some graphics problem.v
- Replies: 2
- Views: 2651
Re: Some graphics problem.v
Thanks a lot! I'll check it out as soon as I can and post the result
Merry Christmas for everyone
Edit: Great! It works simply perfect for me! Really BIG thanks, again.
Merry Christmas for everyone
Edit: Great! It works simply perfect for me! Really BIG thanks, again.
- Mon Dec 22, 2008 7:33 pm
- Forum: Scripting Help
- Topic: Some graphics problem.v
- Replies: 2
- Views: 2651
Some graphics problem.v
Hi ya. I've got really weird problem and couldn't find a solution, so I'm wondering maybe someone here will know. I'm creating a new player class - Werewolf. I've patched anim.mul (put some werewolf graphics instead of bull one's (ID 232)) and everything is fine, as long as I do not sit on a horse ...
- Sat Dec 20, 2008 4:10 pm
- Forum: General Help (097)
- Topic: uoconvert + tiledata.mul
- Replies: 1
- Views: 3375
uoconvert + tiledata.mul
Hi! I'm totally newbie, but I still count for your help. How to convert using uoconvert the tiledata.mul file? Thanks in advance for helping me.
- Tue Nov 11, 2008 11:13 am
- Forum: General Help (097)
- Topic: Problem with using skills
- Replies: 0
- Views: 2455
Problem with using skills
Hi! I've got a "small" problem. After upgrading from 096 to 097, players cannot use skills from internal UO macros (binds) or trough EasyUO. The only way to use skill is to click the sapphire next to the skill name in skills menu. Any help will be appreciated.