Search found 5 matches

by Deathek
Mon Feb 23, 2009 3:29 am
Forum: Scripting Help
Topic: Secure trading packet
Replies: 1
Views: 2994

Secure trading packet

Hi ya. One (maybe simple?;]) question.
How can I get the trading characters references from secure trading packet?
Packet Build
BYTE[1] cmd
BYTE[2] blockSize
BYTE[1] action
BYTE[4] id1
BYTE[4] id2
BYTE[4] id3
BYTE[1] nameFollowing (0 or 1)
If (nameFollowing = 1)
BYTE[?] charName
Should I take id1 ...
by Deathek
Wed Dec 24, 2008 3:27 am
Forum: Scripting Help
Topic: Some graphics problem.v
Replies: 2
Views: 2651

Re: Some graphics problem.v

Thanks a lot! I'll check it out as soon as I can and post the result ;)
Merry Christmas for everyone :)

Edit: Great! It works simply perfect for me! Really BIG thanks, again.
by Deathek
Mon Dec 22, 2008 7:33 pm
Forum: Scripting Help
Topic: Some graphics problem.v
Replies: 2
Views: 2651

Some graphics problem.v

Hi ya. I've got really weird problem and couldn't find a solution, so I'm wondering maybe someone here will know. I'm creating a new player class - Werewolf. I've patched anim.mul (put some werewolf graphics instead of bull one's (ID 232)) and everything is fine, as long as I do not sit on a horse ...
by Deathek
Sat Dec 20, 2008 4:10 pm
Forum: General Help (097)
Topic: uoconvert + tiledata.mul
Replies: 1
Views: 3375

uoconvert + tiledata.mul

Hi! I'm totally newbie, but I still count for your help. How to convert using uoconvert the tiledata.mul file? Thanks in advance for helping me.
by Deathek
Tue Nov 11, 2008 11:13 am
Forum: General Help (097)
Topic: Problem with using skills
Replies: 0
Views: 2455

Problem with using skills

Hi! I've got a "small" problem. After upgrading from 096 to 097, players cannot use skills from internal UO macros (binds) or trough EasyUO. The only way to use skill is to click the sapphire next to the skill name in skills menu. Any help will be appreciated.