I don't know what was the crash cause, i've tried reproduce but without success.
[09/30 22:21:09] Unhandled Exception! Writing Minidump file.
Post this file with explanation and last lines from log files on http://forums.polserver.com/tracker.php for the development team.
Saved dump file to ...
Search found 90 matches
- Tue Oct 01, 2013 8:32 am
- Forum: Bug Reports & Feature Requests
- Topic: Crash Dump POL099-2013-09-03 x64
- Replies: 2
- Views: 4034
- Tue Oct 01, 2013 8:20 am
- Forum: Bug Reports & Feature Requests
- Topic: Member "locked" isn't working on POL099-2013-09-03 x64
- Replies: 7
- Views: 7120
Member "locked" isn't working on POL099-2013-09-03 x64
Hi
Using container.locked := 1 or 0 doesn't change the container locked state.
A " broadcast (container.locked); " prints " <uninitialized object> ".
Itemdesc:
container 0xe43
{
cprop rr i2
desc a big box
gump 0x049
maxitems 100
maxweight 1000
maxx 143
maxy 140
minx 44
miny 65
movable 1 ...
Using container.locked := 1 or 0 doesn't change the container locked state.
A " broadcast (container.locked); " prints " <uninitialized object> ".
Itemdesc:
container 0xe43
{
cprop rr i2
desc a big box
gump 0x049
maxitems 100
maxweight 1000
maxx 143
maxy 140
minx 44
miny 65
movable 1 ...
- Mon Sep 23, 2013 8:07 am
- Forum: Current stable release (099)
- Topic: Operator /= multiplying instead of dividing.
- Replies: 1
- Views: 3379
Operator /= multiplying instead of dividing.
I'm using last core "pol-core-x64-2013-09-03" and:
var math := 100;
math /= 10;
print ("math "+math);
prints 1000 instead of 10, so i think "/=" is multiplying instead of dividing.
And only occurs with "/=" operator, example bellow is fine:
var math := 100;
math := math / 10;
print ("math ...
var math := 100;
math /= 10;
print ("math "+math);
prints 1000 instead of 10, so i think "/=" is multiplying instead of dividing.
And only occurs with "/=" operator, example bellow is fine:
var math := 100;
math := math / 10;
print ("math ...
- Thu Feb 28, 2013 7:24 pm
- Forum: Bug Reports & Feature Requests
- Topic: Multithread save
- Replies: 8
- Views: 11967
Re: Multithread save
I think exist ways to defrag Sql and server admins could make weekly maintenance for this.
Is too hard, too much work, make sql save? because it's so amazing, mmorpg servers like world of warcraft uses this method.
Is too hard, too much work, make sql save? because it's so amazing, mmorpg servers like world of warcraft uses this method.
- Wed Feb 27, 2013 1:23 pm
- Forum: Bug Reports & Feature Requests
- Topic: Multithread save
- Replies: 8
- Views: 11967
Re: Multithread save
Kevin, Turley, thanks for reply.
About HD speed, i'm using a SSD with a up to 250mb/s write speed, our world size are 904mb and world save takes about 22 seconds to complete.
Guys, i think this is just a dream, but now with Sql support is possible pol save dynamically ("on the fly") to Sql when a ...
About HD speed, i'm using a SSD with a up to 250mb/s write speed, our world size are 904mb and world save takes about 22 seconds to complete.
Guys, i think this is just a dream, but now with Sql support is possible pol save dynamically ("on the fly") to Sql when a ...
- Sun Feb 24, 2013 1:16 pm
- Forum: Bug Reports & Feature Requests
- Topic: Multithread save
- Replies: 8
- Views: 11967
Multithread save
I saw inside the pol source that saves are handled in steps, is possible instead of this launch 4 threads and save separately on each: storage // npcs, pcs // itens // multis, parties, globals, guilds, etc?
Another random question, i just loaded my world into a 64bit core and memory usage jumps ...
Another random question, i just loaded my world into a 64bit core and memory usage jumps ...
- Sun Feb 24, 2013 12:49 pm
- Forum: UO Tools
- Topic: Kiru - Ultima Online Client File Updater
- Replies: 7
- Views: 27543
Re: Kiru - Ultima Online Client File Updater
Is kiru open source? if yes what language it uses?
If i change one tile on map0.mul, will Kiro send entire file or just a small changeset for the player?
If i change one tile on map0.mul, will Kiro send entire file or just a small changeset for the player?
- Fri Feb 22, 2013 6:02 am
- Forum: Bug Reports & Feature Requests
- Topic: Drop Hook doesn't work.
- Replies: 2
- Views: 3464
Re: Drop Hook doesn't work.
I thought it was bug too, and its working with "Version 2", thanks Russel 
- Tue Feb 12, 2013 6:57 am
- Forum: Bug Reports & Feature Requests
- Topic: SplitStackInto
- Replies: 11
- Views: 12138
Re: SplitStackInto
tested on last rev 621, bugs confirmed.
- Fri Feb 01, 2013 5:14 pm
- Forum: Current stable release (099)
- Topic: AoS build issue (that bank inside cove)
- Replies: 2
- Views: 4304
AoS build issue (that bank inside cove)
Hi Folks, on the picture below taken from UOFiddler we can see a construction inside cove, i think this build was added in Age of Shadows expansion.
We currently are using UO:ML with 0x28 on 'UOFeatureEnable' and 'ML' on account expansion, but, no player actually can see this construction inside the ...
We currently are using UO:ML with 0x28 on 'UOFeatureEnable' and 'ML' on account expansion, but, no player actually can see this construction inside the ...
- Mon Nov 19, 2012 9:35 am
- Forum: Current stable release (099)
- Topic: Pol crashing for "Unexpected messages" flood
- Replies: 11
- Views: 12043
Re: Pol crashing for "Unexpected messages" flood
So, with UseSingleThreadLogin=1 pol seems to handle floods pretty well with no crashes, still have some issues with keeping a lot of invalid connections alive and cpu usage too high while dealing with this. We are still working on it to provide a better and clean feedback.
About our upgrade to last ...
About our upgrade to last ...
- Wed Nov 14, 2012 4:33 am
- Forum: Current stable release (099)
- Topic: Pol crashing for "Unexpected messages" flood
- Replies: 11
- Views: 12043
Re: Pol crashing for "Unexpected messages" flood
Thanks Turley, i'm going upgrade my server from rev334 to last revision.
OP will deliver the results soon.
OP will deliver the results soon.
- Sat Nov 10, 2012 7:15 am
- Forum: Current stable release (099)
- Topic: Pol crashing for "Unexpected messages" flood
- Replies: 11
- Views: 12043
Re: Pol crashing for "Unexpected messages" flood
Thanks Russel.
I agree with you, i think pol is a little bit fragile against invalid packets, the guys which are doing this are cooperating with us, they told that pol crash after 3 seconds of flood with one single pc.
This can be done in any language which can open sockets and the frustration part ...
I agree with you, i think pol is a little bit fragile against invalid packets, the guys which are doing this are cooperating with us, they told that pol crash after 3 seconds of flood with one single pc.
This can be done in any language which can open sockets and the frustration part ...
- Fri Nov 09, 2012 6:42 am
- Forum: Current stable release (099)
- Topic: Pol crashing for "Unexpected messages" flood
- Replies: 11
- Views: 12043
Pol crashing for "Unexpected messages" flood
Hi folks, we got a problem here were pol are receiving a lot of invalid packets (isn't a ddos attack) and this are creating a way to crash.
I'm using an old version (commit 334).
Normally we got 3 crash per month, today got 4 in 5 hours.
pol.log recorded thousands of lines like this (a zip with full ...
I'm using an old version (commit 334).
Normally we got 3 crash per month, today got 4 in 5 hours.
pol.log recorded thousands of lines like this (a zip with full ...
- Sat Oct 06, 2012 7:24 am
- Forum: Bug Reports & Feature Requests
- Topic: Core bug with events. Result = Crash
- Replies: 20
- Views: 18283
Re: Core bug with events. Result = Crash
Crash while saving can be shadow realm issue http://forums.polserver.com/viewtopic.php?f=20&t=3483. I had this problem months ago.[10/06 14:22:02] [pkg/systems/worldSaver/worldSaver.ecl]: 06.10/14:22 Saving World State
[10/06 14:22:08] Exception during world save! (basic_ios::clear)
- Wed May 02, 2012 2:29 pm
- Forum: POL Core Patch Submissions
- Topic: New schedule.cfg for automatic launch scripts periodically
- Replies: 0
- Views: 21066
New schedule.cfg for automatic launch scripts periodically
This is a small implementation for schedule witch automatic start scripts. I appreciate if any poldev check if is correct the way i used for launch scripts and the 60 sec wait between cycles. The file lives inside pol/config, follow the documentation:
Name [optional] -> a name for this task (any ...
Name [optional] -> a name for this task (any ...
- Mon Apr 02, 2012 12:00 am
- Forum: Scripting Help
- Topic: Config File Guide
- Replies: 1
- Views: 3141
Re: Config File Guide
Try this:
use unicode;
PrintTextAboveUC (who, CAscZ("Benção da Proteção!"), "ENU");
use unicode;
PrintTextAboveUC (who, CAscZ("Benção da Proteção!"), "ENU");
- Sun Mar 25, 2012 10:22 pm
- Forum: Complete Worlds
- Topic: The World of Dreams Official Scripts for POL 099
- Replies: 21
- Views: 47164
- Sun Mar 18, 2012 9:00 pm
- Forum: Bug Reports & Feature Requests
- Topic: Roof problem at 4th floor on a custom house.
- Replies: 6
- Views: 7668
Re: Roof problem at 4th floor on a custom house.
Thanks brow, i've tested your path and all roof levels worked well.
So have another two bugs if you want fix.
One is if you click on Restore button without Backup-ed first, entire house disappear. Can fix with a message "You need backup first to restore" or make the first backup when house ...
So have another two bugs if you want fix.
One is if you click on Restore button without Backup-ed first, entire house disappear. Can fix with a message "You need backup first to restore" or make the first backup when house ...
- Mon Feb 06, 2012 10:03 am
- Forum: Bug Reports & Feature Requests
- Topic: Crash when a script attached on a npc kills him
- Replies: 1
- Views: 3346
Crash when a script attached on a npc kills him
Hi, finally i found the cause of a weird and old crash on my server. To reproduce:
npc ai:
use os;
use npc;
program myself()
while (self())
start_script ("crash", self());
sleep (10);
wander();
endwhile
endprogram
the attached script:
use uo;
use vitals;
program crash_my_server (npc ...
npc ai:
use os;
use npc;
program myself()
while (self())
start_script ("crash", self());
sleep (10);
wander();
endwhile
endprogram
the attached script:
use uo;
use vitals;
program crash_my_server (npc ...
- Sun Jan 29, 2012 12:28 pm
- Forum: Bug Reports & Feature Requests
- Topic: Roof problem at 4th floor on a custom house.
- Replies: 6
- Views: 7668
- Sun Jan 15, 2012 1:28 pm
- Forum: Bug Reports & Feature Requests
- Topic: request: EraseFile()
- Replies: 2
- Views: 3755
request: EraseFile()
We have writefile() and readfile(), but is missing something to erase those files.
A "EraseFile(file_string)" does delete requested file and his backup (.bak file created on writefile overwrite).
My goal with this request is create dynamic gump caches where instead process a entire gump (e.g. a ...
A "EraseFile(file_string)" does delete requested file and his backup (.bak file created on writefile overwrite).
My goal with this request is create dynamic gump caches where instead process a entire gump (e.g. a ...
- Sun Jan 15, 2012 1:07 pm
- Forum: Scripting Help
- Topic: Item in backpack
- Replies: 4
- Views: 5636
Re: Item in backpack
also you can use something like this:
/code]
Code: Select all
function IsOnBackPack (chr, item)
if(!item.container)
return 0;
elseif(item.container == chr.backpack)
return 1;
else
return IsOnBackPack(chr, item.container);
endif
endfunction- Mon Jan 09, 2012 7:04 pm
- Forum: Bug Reports & Feature Requests
- Topic: Roof problem at 4th floor on a custom house.
- Replies: 6
- Views: 7668
Roof problem at 4th floor on a custom house.
Hi, on the fourth floor of a custom house, you can only use height 1 and 2 for the roof, all the roof built over another height will be destroyed by Pol on commit.
eg: roof inside yellow will vanish on commit: http://i42.tinypic.com/dyq6bm.png
eg: roof inside yellow will vanish on commit: http://i42.tinypic.com/dyq6bm.png
- Thu Dec 08, 2011 5:07 pm
- Forum: Current stable release (099)
- Topic: Pol closing without crash dump or assertion failure
- Replies: 2
- Views: 4104
Re: Pol closing without crash dump or assertion failure
Not frequent, is like crash ton of times in one or two days and stop. three or four weeks later those crashs come back and vanish after one or two days again, is pretty weird.
Repsys crashes, fortunately, was reproduced and we blocked it inside the script but the issue which makes pol crash still ...
Repsys crashes, fortunately, was reproduced and we blocked it inside the script but the issue which makes pol crash still ...