Search found 67 matches

by Xandros
Thu May 31, 2007 1:00 am
Forum: Bug Reports (097)
Topic: Strange thing with eCompile
Replies: 2
Views: 3744

Re: Strange thing with eCompile


I find it odd that 542 scripts would be up to date if all the ecl files were deleted prior to compiling. Am I not understanding the information being given me by eCompile? I thought that an up-to-date script was one whose ecl file matched what eCompile would have created if it had compiled the ...
by Xandros
Tue May 22, 2007 10:08 am
Forum: Bug Reports (097)
Topic: Pol-097-2007-04-15-RC3: Movement costs different
Replies: 1
Views: 3473

I did some further testing and found out that the Walking_Mounted
section doesn't seem to be evaluated at all. No matter if I lower the
movement costs to

Walking_Mounted
{
1 0.10
100 0.20
Over 20.00
}

or anything else, stamina loss is always the same now.

Xandros
by Xandros
Sun May 20, 2007 5:06 pm
Forum: Bug Reports (097)
Topic: Pol-097-2007-04-15-RC3: Movement costs different
Replies: 1
Views: 3473

Pol-097-2007-04-15-RC3: Movement costs different

Hi,

we recently switched from pol-core-097-2006-10-29-RC to the
newest core. We noticed that there seems to be a change in the
calculation of movement costs, I presume it is a bug since it
was not announced and it seems a bit strange.
Stamina costs for 'Running', 'Walking' and 'Running_Mounted ...
by Xandros
Mon Apr 16, 2007 10:56 am
Forum: General Help (097)
Topic: 2007-04-15 POL 097 Win32, Linux and FreeBSD RC3 - Coregina
Replies: 8
Views: 7753

Yes, the core usually checks the right things. However, if you have an item that goes for example, over several Coverage layers (like a Robe for example), but it's a container, you need to check in it's equipscript, that ALL of those layers are available to the player before allowing to equip the ...
by Xandros
Mon Apr 16, 2007 4:15 am
Forum: General Help (097)
Topic: 2007-04-15 POL 097 Win32, Linux and FreeBSD RC3 - Coregina
Replies: 8
Views: 7753

Thanks, some good changes there. Some questions though:

- I have no clue what this paperdoll flag thing is about, and I may
need to understand that, since we are using new clients, but leave
UOExpansion settings to T2A for some reasons.
Can somebody explain what these paperdoll flags are about, or ...
by Xandros
Mon Apr 02, 2007 1:19 pm
Forum: Bug Reports (097)
Topic: Mobiles don't always die when hp drop to 0 (POL97-2007-01-04
Replies: 1
Views: 3087

Mobiles don't always die when hp drop to 0 (POL97-2007-01-04

Hi,

we have found a problem in the vital system than can cause
the hitpoints of a mobile to drop to 0, without causing the
mobiles death.

If the current regen rate for the mobiles hitpoints is set to a
slightly negative value, like -800 (e.g. the character is suffering
from a weak poison), then ...
by Xandros
Tue Jan 16, 2007 1:37 pm
Forum: Feature Request Archive
Topic: Add character as a parameter in book method script functions
Replies: 0
Views: 2773

Add character as a parameter in book method script functions

Hi,

I'd like to suggest adding the character who is using the book as
a parameter in the book method script functions. Would be very
useful e.g. to make the result of IsWritable(...) dependant on the
char using the book. Also, in SetAuthor(..), SetTitle(..) and
SetLine(..) it would be useful to ...
by Xandros
Fri Dec 29, 2006 7:27 am
Forum: Bug Reports (097)
Topic: SplitWords can hang the server (POL097-2006-10-29)
Replies: 3
Views: 4470

Shinigami wrote: this part should hang server too if u use teststring := "abc ** def" (double * without any char between). can u check it for me? ;o)
You are correct, this also hangs the server.

Xandros
by Xandros
Thu Dec 28, 2006 8:41 am
Forum: Bug Reports (097)
Topic: SplitWords can hang the server (POL097-2006-10-29)
Replies: 3
Views: 4470

SplitWords can hang the server (POL097-2006-10-29)

Hi,

if you use SplitWords with a custom delimiter on a string that begins
with that delimiter, it will permanently hang the server ("No clock
movement"). You can use the following text command to reproduce it:

program testbug()
var teststring := "* ";
var testarray := SplitWords(teststring ...
by Xandros
Sat Dec 02, 2006 5:32 pm
Forum: Bug Reports (097)
Topic: (POL097-2006-09-16) polcore().sysload on DualCore system
Replies: 9
Views: 9440

I'm not pushing you to do something about it, I just thought,
since I observed it, I might tell you about it.

Xandros
by Xandros
Sat Dec 02, 2006 2:20 pm
Forum: Bug Reports (097)
Topic: (POL097-2006-09-16) polcore().sysload on DualCore system
Replies: 9
Views: 9440

(POL097-2006-09-16) polcore().sysload on DualCore system

We recently moved our game shard from a single core (Athlon) to a
DualCore (Pentium D) system. Before, polcore().sysload would correctly
show the CPU load of the system. Now it shows values like 30% or 50%,
although both cores have only like 5% load. Our system is running on
Windows 2000.

Thanks ...
by Xandros
Sun Nov 19, 2006 4:04 pm
Forum: Bug Reports (097)
Topic: [POL097-2006-10-25 Coregina] DestroyItem in CanInsertScript
Replies: 10
Views: 10713

You can actually destroy the item in an insert script without any
problem. You just have to do this in the OnInsert script instead of the
CanInsert script. Worked fine here for the last few years.

Xandros
by Xandros
Mon Nov 06, 2006 3:08 am
Forum: Feature Request Archive
Topic: Fastwalk system
Replies: 53
Views: 146567

If this is the whole concept behind fast walk prevention, it doesn't
seem so complex, and then I really agree that it should be integrated
into the core.

Xandros
by Xandros
Sat Nov 04, 2006 5:13 pm
Forum: Feature Request Archive
Topic: Packets when changing mobile props[POL-29-10-2006 and older]
Replies: 8
Views: 7688

Ok, I understand, I'll write a hook.

Xandros
by Xandros
Fri Nov 03, 2006 1:32 pm
Forum: Feature Request Archive
Topic: Packets when changing mobile props[POL-29-10-2006 and older]
Replies: 8
Views: 7688

I'll build a script to test the update packet with our current 4.x client.

If it works with newer clients, maybe an option in uoclient.cfg would be
possible, so the core handling of such situations can be improved for
newer clients, just like the already existing EnableFlowControlPackets
option?

I ...
by Xandros
Thu Nov 02, 2006 2:47 pm
Forum: Feature Request Archive
Topic: Packets when changing mobile props[POL-29-10-2006 and older]
Replies: 8
Views: 7688

Maybe instead of that, try creating your own 0x77 packet in the script and sending it to everyone within 16? tiles.

I really need to change the color/model value of the mobile, because if I
don't, as soon as someone walks out of the screen and comes back, he'll
see the affected mobile in it's old ...
by Xandros
Thu Nov 02, 2006 1:40 pm
Forum: Feature Request Archive
Topic: Packets when changing mobile props[POL-29-10-2006 and older]
Replies: 8
Views: 7688

Packets when changing mobile props[POL-29-10-2006 and older]

The following problem actually exists since a very long time, but I never
realized until now that it may not be a client bug:

We noticed that when you change the color or the model# of a mobile,
then the statbar and paperdoll for this mobile close for all other players
who have currently opened ...
by Xandros
Sat Oct 28, 2006 11:04 am
Forum: General Help (097)
Topic: 2006-10-25 POL 097 available in downloads, can we use it?
Replies: 3
Views: 4839

Oh, thanks. Didn't see that one.
by Xandros
Sat Oct 28, 2006 8:46 am
Forum: General Help (097)
Topic: 2006-10-25 POL 097 available in downloads, can we use it?
Replies: 3
Views: 4839

2006-10-25 POL 097 available in downloads, can we use it?

I noticed there is a new POL version (at least for windows) from 3
days ago in the download section, that has not been announced
here since.
Can we use that core, or is there any problem with it?

Xandros
by Xandros
Sat Oct 21, 2006 12:17 am
Forum: Bug Reports (097)
Topic: [POL 097-2006-10-19-gentoo] DestroyItem & ReserveItem
Replies: 6
Views: 6599

Cheer up!
That really was an annoying problem, and from your first response
he got the impression that it was meant to be like this.

Xandros
by Xandros
Sat Oct 21, 2006 12:09 am
Forum: Bug Reports (097)
Topic: POL 097 2006-09-16 npc.alignment
Replies: 2
Views: 3501

POL 097 2006-09-16 npc.alignment

Hi,

I don't know if this is a bug or if it's meant to be like this, but
npc.alignment seems to be read only. Core-changes.txt should
better mention that, if it's intended. Otherwise, it would be very
useful for us if you could make it writable.

Thanks,
Xandros
by Xandros
Wed Oct 04, 2006 9:38 am
Forum: Feature Request Archive
Topic: Custom formula for carrying capacity
Replies: 10
Views: 11140

I agree... but who's gonna tell the client about the new formula? I suppose it's not a huge problem, but does the client not calculate the max on it's own for display on the status gump, instead of getting that from the server? Or, maybe I'm all wet on that one.

If I'm wrong, then ignore me! 8 ...
by Xandros
Wed Oct 04, 2006 9:31 am
Forum: Feature Request Archive
Topic: ip in servers.cfg
Replies: 6
Views: 7082

Yes, I had the same problem. Turned out that the manual is misleading,
you can use DNS names in that file.

Xandros
by Xandros
Sat Sep 30, 2006 7:00 am
Forum: Feature Request Archive
Topic: Custom formula for carrying capacity
Replies: 10
Views: 11140

Custom formula for carrying capacity

Currently the carrying capacity of characters, that is used to calculate
movement costs, is hardcoded to: STRENGTH*3.5 + 40

It would be nice if those who don't want to stick with that formula
could create their own one. Just as we already can change the fomula
for calculating the maximum vitals ...
by Xandros
Fri Sep 22, 2006 1:09 am
Forum: General Help (097)
Topic: 2006-09-16 POL 097 Win32 and Linux beta - Coregina
Replies: 7
Views: 8180

We tested this core for several hours yesterday with about 30 players,
and didn't find any problems. (We didn't use any of the new POL97
features in our scripts though, we just made the minimum of changes
to make it run with 97.) Looks good, I think we'll switch to that core
and start having a look ...