Search found 67 matches
- Thu May 31, 2007 1:00 am
- Forum: Bug Reports (097)
- Topic: Strange thing with eCompile
- Replies: 2
- Views: 3744
Re: Strange thing with eCompile
I find it odd that 542 scripts would be up to date if all the ecl files were deleted prior to compiling. Am I not understanding the information being given me by eCompile? I thought that an up-to-date script was one whose ecl file matched what eCompile would have created if it had compiled the ...
- Tue May 22, 2007 10:08 am
- Forum: Bug Reports (097)
- Topic: Pol-097-2007-04-15-RC3: Movement costs different
- Replies: 1
- Views: 3473
- Sun May 20, 2007 5:06 pm
- Forum: Bug Reports (097)
- Topic: Pol-097-2007-04-15-RC3: Movement costs different
- Replies: 1
- Views: 3473
Pol-097-2007-04-15-RC3: Movement costs different
Hi,
we recently switched from pol-core-097-2006-10-29-RC to the
newest core. We noticed that there seems to be a change in the
calculation of movement costs, I presume it is a bug since it
was not announced and it seems a bit strange.
Stamina costs for 'Running', 'Walking' and 'Running_Mounted ...
we recently switched from pol-core-097-2006-10-29-RC to the
newest core. We noticed that there seems to be a change in the
calculation of movement costs, I presume it is a bug since it
was not announced and it seems a bit strange.
Stamina costs for 'Running', 'Walking' and 'Running_Mounted ...
- Mon Apr 16, 2007 10:56 am
- Forum: General Help (097)
- Topic: 2007-04-15 POL 097 Win32, Linux and FreeBSD RC3 - Coregina
- Replies: 8
- Views: 7753
Yes, the core usually checks the right things. However, if you have an item that goes for example, over several Coverage layers (like a Robe for example), but it's a container, you need to check in it's equipscript, that ALL of those layers are available to the player before allowing to equip the ...
- Mon Apr 16, 2007 4:15 am
- Forum: General Help (097)
- Topic: 2007-04-15 POL 097 Win32, Linux and FreeBSD RC3 - Coregina
- Replies: 8
- Views: 7753
- Mon Apr 02, 2007 1:19 pm
- Forum: Bug Reports (097)
- Topic: Mobiles don't always die when hp drop to 0 (POL97-2007-01-04
- Replies: 1
- Views: 3087
Mobiles don't always die when hp drop to 0 (POL97-2007-01-04
Hi,
we have found a problem in the vital system than can cause
the hitpoints of a mobile to drop to 0, without causing the
mobiles death.
If the current regen rate for the mobiles hitpoints is set to a
slightly negative value, like -800 (e.g. the character is suffering
from a weak poison), then ...
we have found a problem in the vital system than can cause
the hitpoints of a mobile to drop to 0, without causing the
mobiles death.
If the current regen rate for the mobiles hitpoints is set to a
slightly negative value, like -800 (e.g. the character is suffering
from a weak poison), then ...
- Tue Jan 16, 2007 1:37 pm
- Forum: Feature Request Archive
- Topic: Add character as a parameter in book method script functions
- Replies: 0
- Views: 2773
Add character as a parameter in book method script functions
Hi,
I'd like to suggest adding the character who is using the book as
a parameter in the book method script functions. Would be very
useful e.g. to make the result of IsWritable(...) dependant on the
char using the book. Also, in SetAuthor(..), SetTitle(..) and
SetLine(..) it would be useful to ...
I'd like to suggest adding the character who is using the book as
a parameter in the book method script functions. Would be very
useful e.g. to make the result of IsWritable(...) dependant on the
char using the book. Also, in SetAuthor(..), SetTitle(..) and
SetLine(..) it would be useful to ...
- Fri Dec 29, 2006 7:27 am
- Forum: Bug Reports (097)
- Topic: SplitWords can hang the server (POL097-2006-10-29)
- Replies: 3
- Views: 4470
- Thu Dec 28, 2006 8:41 am
- Forum: Bug Reports (097)
- Topic: SplitWords can hang the server (POL097-2006-10-29)
- Replies: 3
- Views: 4470
SplitWords can hang the server (POL097-2006-10-29)
Hi,
if you use SplitWords with a custom delimiter on a string that begins
with that delimiter, it will permanently hang the server ("No clock
movement"). You can use the following text command to reproduce it:
program testbug()
var teststring := "* ";
var testarray := SplitWords(teststring ...
if you use SplitWords with a custom delimiter on a string that begins
with that delimiter, it will permanently hang the server ("No clock
movement"). You can use the following text command to reproduce it:
program testbug()
var teststring := "* ";
var testarray := SplitWords(teststring ...
- Sat Dec 02, 2006 5:32 pm
- Forum: Bug Reports (097)
- Topic: (POL097-2006-09-16) polcore().sysload on DualCore system
- Replies: 9
- Views: 9440
- Sat Dec 02, 2006 2:20 pm
- Forum: Bug Reports (097)
- Topic: (POL097-2006-09-16) polcore().sysload on DualCore system
- Replies: 9
- Views: 9440
(POL097-2006-09-16) polcore().sysload on DualCore system
We recently moved our game shard from a single core (Athlon) to a
DualCore (Pentium D) system. Before, polcore().sysload would correctly
show the CPU load of the system. Now it shows values like 30% or 50%,
although both cores have only like 5% load. Our system is running on
Windows 2000.
Thanks ...
DualCore (Pentium D) system. Before, polcore().sysload would correctly
show the CPU load of the system. Now it shows values like 30% or 50%,
although both cores have only like 5% load. Our system is running on
Windows 2000.
Thanks ...
- Sun Nov 19, 2006 4:04 pm
- Forum: Bug Reports (097)
- Topic: [POL097-2006-10-25 Coregina] DestroyItem in CanInsertScript
- Replies: 10
- Views: 10713
- Mon Nov 06, 2006 3:08 am
- Forum: Feature Request Archive
- Topic: Fastwalk system
- Replies: 53
- Views: 146567
- Sat Nov 04, 2006 5:13 pm
- Forum: Feature Request Archive
- Topic: Packets when changing mobile props[POL-29-10-2006 and older]
- Replies: 8
- Views: 7688
- Fri Nov 03, 2006 1:32 pm
- Forum: Feature Request Archive
- Topic: Packets when changing mobile props[POL-29-10-2006 and older]
- Replies: 8
- Views: 7688
- Thu Nov 02, 2006 2:47 pm
- Forum: Feature Request Archive
- Topic: Packets when changing mobile props[POL-29-10-2006 and older]
- Replies: 8
- Views: 7688
- Thu Nov 02, 2006 1:40 pm
- Forum: Feature Request Archive
- Topic: Packets when changing mobile props[POL-29-10-2006 and older]
- Replies: 8
- Views: 7688
Packets when changing mobile props[POL-29-10-2006 and older]
The following problem actually exists since a very long time, but I never
realized until now that it may not be a client bug:
We noticed that when you change the color or the model# of a mobile,
then the statbar and paperdoll for this mobile close for all other players
who have currently opened ...
realized until now that it may not be a client bug:
We noticed that when you change the color or the model# of a mobile,
then the statbar and paperdoll for this mobile close for all other players
who have currently opened ...
- Sat Oct 28, 2006 11:04 am
- Forum: General Help (097)
- Topic: 2006-10-25 POL 097 available in downloads, can we use it?
- Replies: 3
- Views: 4839
- Sat Oct 28, 2006 8:46 am
- Forum: General Help (097)
- Topic: 2006-10-25 POL 097 available in downloads, can we use it?
- Replies: 3
- Views: 4839
2006-10-25 POL 097 available in downloads, can we use it?
I noticed there is a new POL version (at least for windows) from 3
days ago in the download section, that has not been announced
here since.
Can we use that core, or is there any problem with it?
Xandros
days ago in the download section, that has not been announced
here since.
Can we use that core, or is there any problem with it?
Xandros
- Sat Oct 21, 2006 12:17 am
- Forum: Bug Reports (097)
- Topic: [POL 097-2006-10-19-gentoo] DestroyItem & ReserveItem
- Replies: 6
- Views: 6599
- Sat Oct 21, 2006 12:09 am
- Forum: Bug Reports (097)
- Topic: POL 097 2006-09-16 npc.alignment
- Replies: 2
- Views: 3501
POL 097 2006-09-16 npc.alignment
Hi,
I don't know if this is a bug or if it's meant to be like this, but
npc.alignment seems to be read only. Core-changes.txt should
better mention that, if it's intended. Otherwise, it would be very
useful for us if you could make it writable.
Thanks,
Xandros
I don't know if this is a bug or if it's meant to be like this, but
npc.alignment seems to be read only. Core-changes.txt should
better mention that, if it's intended. Otherwise, it would be very
useful for us if you could make it writable.
Thanks,
Xandros
- Wed Oct 04, 2006 9:38 am
- Forum: Feature Request Archive
- Topic: Custom formula for carrying capacity
- Replies: 10
- Views: 11140
- Wed Oct 04, 2006 9:31 am
- Forum: Feature Request Archive
- Topic: ip in servers.cfg
- Replies: 6
- Views: 7082
- Sat Sep 30, 2006 7:00 am
- Forum: Feature Request Archive
- Topic: Custom formula for carrying capacity
- Replies: 10
- Views: 11140
Custom formula for carrying capacity
Currently the carrying capacity of characters, that is used to calculate
movement costs, is hardcoded to: STRENGTH*3.5 + 40
It would be nice if those who don't want to stick with that formula
could create their own one. Just as we already can change the fomula
for calculating the maximum vitals ...
movement costs, is hardcoded to: STRENGTH*3.5 + 40
It would be nice if those who don't want to stick with that formula
could create their own one. Just as we already can change the fomula
for calculating the maximum vitals ...
- Fri Sep 22, 2006 1:09 am
- Forum: General Help (097)
- Topic: 2006-09-16 POL 097 Win32 and Linux beta - Coregina
- Replies: 7
- Views: 8180