Search found 33 matches

by Daviex
Sat Mar 26, 2016 9:22 am
Forum: Development Discussion
Topic: Problems while updating POL Core
Replies: 5
Views: 381

Re: Problems while updating POL Core

Do you check the '/config/servers.cfg' settings? GameServer { Name YOUR_NAMESERVER IP YOUR_IP Port YOUR_PORT_NUMBER } Compare pol.cfg versions and check for changes. Yea, it is exactly the same as before, I only changed the POL.cfg by removing the Port and Encryption from this and by placing it int...
by Daviex
Sat Mar 26, 2016 7:01 am
Forum: Development Discussion
Topic: Problems while updating POL Core
Replies: 5
Views: 381

Re: Problems while updating POL Core

Skinny wrote:Hi.

Try to disable your firewall temporarily or to add the listen ports and see if connect.
Hey, thanks for the answer.

Well, I don't think is that the problem. If I start my old POL server, it works without problems, I can log in and everything.
by Daviex
Tue Mar 22, 2016 6:40 am
Forum: Development Discussion
Topic: Problems while updating POL Core
Replies: 5
Views: 381

Problems while updating POL Core

Hello. So, today I'm here to ask for some help. I'm trying to update my server from a POL099 Core of 2009 to the recent one. I've already compiled it, recompiled the scripts under new modules, and all was fine. Adjusted what was wrong with Config Files, removed from POL.Cfg the ListenPort and Client...
by Daviex
Wed Sep 30, 2015 10:56 am
Forum: POL Tools
Topic: eScript Compiler by Molester
Replies: 16
Views: 1877

Re: eScript Compiler by Molester

You are right, the ignore file deleted it, I will edit it as soon as I can and add it, thanks for the info ^^

Anyway, I'm going to add your features to the Repo if is not a problem :)
by Daviex
Wed Sep 30, 2015 3:51 am
Forum: POL Tools
Topic: eScript Compiler by Molester
Replies: 16
Views: 1877

Re: eScript Compiler by Molester

I know what you did. Anyway, if you want commit anyway, I'll give it a look And I Will add to mine your features, so everyone Can enjoy The source.

Ps. The dll is in The Bin folder into github
by Daviex
Tue Sep 29, 2015 2:27 pm
Forum: POL Tools
Topic: eScript Compiler by Molester
Replies: 16
Views: 1877

Re: eScript Compiler by Molester

Man, you could ask me for the source code, I would have given you those without any problem :P Anyway, if you want them, or want to add your features, I added source codes into Github, so just add your feature and commit it :) https://github.com/Daviex/eScript_Compiler I will accept them with pleasu...
by Daviex
Sun Sep 27, 2015 8:22 am
Forum: POL Tools
Topic: eScript Compiler by Molester
Replies: 16
Views: 1877

Re: eScript Compiler by Molester

UP to the topic for a question:

There's some features that you would like to see into this?

Let me know!
by Daviex
Sun May 11, 2014 10:48 am
Forum: POL Tools
Topic: eScript Compiler by Molester
Replies: 16
Views: 1877

Re: eScript Compiler by Molester

Thanks :)
by Daviex
Sat May 10, 2014 2:57 pm
Forum: POL Tools
Topic: eScript Compiler by Molester
Replies: 16
Views: 1877

Re: eScript Compiler by Molester

New release in first post.

Changes:

Code: Select all

- Added view of folder you compiling on
- With double click on a folder or script in the view of left, you can compile it!
- A new interface for FolderFileDialog!

TODO:
- Add last script compiled
- Some other things (?)
Let me know your feedback!
by Daviex
Tue Jan 21, 2014 12:35 pm
Forum: POL Tools
Topic: eScript Compiler by Molester
Replies: 16
Views: 1877

Re: eScript Compiler by Molester

- please do multi select in this dropdown list i mean have to choose as much scripts as user want. in that case i will forget to compile from console - i think that if scripts was compiled via button "compile all scripts" then they shouldn't be in left list of scripts because of there too much I'll...
by Daviex
Sun Jan 19, 2014 5:07 am
Forum: POL Tools
Topic: eScript Compiler by Molester
Replies: 16
Views: 1877

Re: eScript Compiler by Molester

You can mod the CFG so you can choose to compile only scripts that are update. Example: If you set 1 to this option, when you will going to choose Compile All Script, it will compile only script that have been modified from last compile.

But, i will see what i can do about this mod ^^
by Daviex
Fri Jan 10, 2014 9:28 am
Forum: POL Tools
Topic: eScript Compiler by Molester
Replies: 16
Views: 1877

eScript Compiler by Molester

Hello guys! I'm here to release to all of you a tool i made to simply my work when i've to compile my scripts. Well, the tool is really simple to use, at start, you have to select the ecompile you usually use ( in the folder of POL ). It will automatically take the CFG and all infos. After, you coul...
by Daviex
Mon Sep 30, 2013 10:13 am
Forum: Development Discussion (099)
Topic: Ability Book in POL
Replies: 7
Views: 1129

Re: Ability Book in POL

Thanks for your answer.

Well, we will try another road.

Thanks
by Daviex
Mon Sep 30, 2013 6:00 am
Forum: Development Discussion (099)
Topic: Ability Book in POL
Replies: 7
Views: 1129

Re: Ability Book in POL

UP, no one?
by Daviex
Thu Sep 26, 2013 8:50 am
Forum: Development Discussion (099)
Topic: Ability Book in POL
Replies: 7
Views: 1129

Re: Ability Book in POL

Ok.

So, if i need only the golden book ( where i can use the flying skill ), how can i make to open only this book from a normal spellbook for example without use the gump version? I've to packet log the client while open it?
by Daviex
Wed Sep 25, 2013 8:17 am
Forum: Development Discussion (099)
Topic: Ability Book in POL
Replies: 7
Views: 1129

Re: Ability Book in POL

Thank you so much!

Worked perfectly :)

But now there's another problem...

How i disable the tooltip thing?

Is there something to do?
by Daviex
Wed Sep 25, 2013 4:00 am
Forum: Development Discussion (099)
Topic: Ability Book in POL
Replies: 7
Views: 1129

Ability Book in POL

Hello guys! I've a problem! Pratically, when i log on in game, i can't see the the ability book of AOS and the golden book for the ability of the race, like the gargoyle to fly. I saw all the gumps files and are identical slot of normal installation, can someone help me? There's a screenshot from th...
by Daviex
Tue Dec 11, 2012 6:26 am
Forum: Scripting Help
Topic: Drop Items
Replies: 10
Views: 1228

Re: Drop Items

Thanks for help to anyone. Working so hard, with some prints, etc... I found the problem: Old scripter, changed the function, and added as primary function a MountNPC and Clean backpack, so when i mounted everytime, it first delete all items on ostard, and after it tried to drop items, already delet...
by Daviex
Mon Dec 10, 2012 11:10 am
Forum: Scripting Help
Topic: Drop Items
Replies: 10
Views: 1228

Re: Drop Items

mount_who=<appobj:MobileRef>
mount_bp=<appobj:ItemRef>

This is the result of the print...

Any help?
by Daviex
Mon Dec 10, 2012 3:38 am
Forum: Scripting Help
Topic: Drop Items
Replies: 10
Views: 1228

Re: Drop Items

When it loot, it create a backpack.
by Daviex
Sat Dec 08, 2012 4:50 am
Forum: Scripting Help
Topic: Drop Items
Replies: 10
Views: 1228

Re: Drop Items

mount_who is the NPC to mount.
by Daviex
Sat Dec 08, 2012 2:58 am
Forum: Scripting Help
Topic: Drop Items
Replies: 10
Views: 1228

Drop Items

Hey all! I got new problem with an if that not work... I need to check if my mount looted something, so i inserted this code: if (mount_who.backpack) foreach oggetto in (EnumerateItemsInContainer(mount_who.backpack)) MoveObjectToLocation(oggetto, mount_who.x, mount_who.y, mount_who.z, mount_who.real...
by Daviex
Wed Nov 28, 2012 11:04 am
Forum: Scripting Help
Topic: SendPacket Negative Number
Replies: 6
Views: 1254

Re: SendPacket Negative Number

Ok there's code of ConvertIntToHex function ConvertIntToHex(astring, alength) astring := Hex(astring); astring := CStr(astring); if (astring["0x"]) astring := astring[3, len(astring)]; endif if (len(astring) > alength * 2) return; endif while (len(astring) < alength * 2) astring := "0"+ astring; end...
by Daviex
Thu Nov 22, 2012 9:28 am
Forum: Scripting Help
Topic: SendPacket Negative Number
Replies: 6
Views: 1254

Re: SendPacket Negative Number

hey. Thanks for reply. This is the part of code ( i wrote the Packet in Escript: ) var packet := //"78" + ConvertIntToHex(mobile.serial, 4) + ConvertIntToHex(mobile.graphic, 2) + ConvertIntToHex(mobile.x, 2) + ConvertIntToHex(mobile.y, 2) + ConvertIntToHex(mobile.z, 1) + ConvertIntToHex(mobile.facin...
by Daviex
Sun Nov 18, 2012 3:12 pm
Forum: Scripting Help
Topic: SendPacket Negative Number
Replies: 6
Views: 1254

SendPacket Negative Number

Hi to all. I work on a fix for our Resurrection code. Simply, when i go to res, it crash. I see that this bug appear only when i am on a negative Z, like Jhelom Arena. If i disable this script, it work, but we need it for a fix. So now i ask you: There's any type of problem with SendPacket and Negat...