Search found 38 matches

by Daviex
Sat Feb 17, 2018 3:05 am
Forum: General Discussion
Topic: Specs for a dedicated server
Replies: 6
Views: 316

Re: Specs for a dedicated server

First of all, I want to say I'm sorry if I didn't made my idea clear xD Anyway, I want to buy a server over something external like OVH or sites like this. Hallo Daviex, Could you give us a little bit more information about your server? How many players do you have, what distro are u using, what cor...
by Daviex
Thu Feb 15, 2018 11:14 am
Forum: General Discussion
Topic: Specs for a dedicated server
Replies: 6
Views: 316

Re: Specs for a dedicated server

One thing to consider along with the server specifications is your Internet connection speed and reliability.. Ultima is still pretty good about limiting bandwidth usage but still, obviously, the faster and more reliable the connection the better. As for system specifications, due to lack of money,...
by Daviex
Thu Feb 15, 2018 5:13 am
Forum: General Discussion
Topic: Specs for a dedicated server
Replies: 6
Views: 316

Specs for a dedicated server

Hello.

I want to get a dedicated server to host my shard, but I've no idea what could be better at current time about specs.

Have you any advice about specs machine needs? And also, what you advice between Linux and Windows to host the server?

Thanks!
by Daviex
Wed Feb 14, 2018 11:04 am
Forum: Bug Reports & Feature Requests
Topic: Got problems over naming function "PlaySound"
Replies: 3
Views: 145

Re: Got problems over naming function "PlaySound"

Funny you should have that problem. I recently had that same issue with the same name. Hehe we must have the same script :) I think my problem was a variable of the same name. Yes it is an issue with the way eCompile parses identifiers. You cannot have more than one function or variable with the sa...
by Daviex
Wed Feb 14, 2018 2:46 am
Forum: Bug Reports & Feature Requests
Topic: Got problems over naming function "PlaySound"
Replies: 3
Views: 145

Got problems over naming function "PlaySound"

Hello I'm trying to upgrade my server to last version of POL099 (awesome work guys, really!) and I got a problem over a script. While trying to compile, it gave me this error: Error reading function declaration in module uo After alot of analysis over my code I found my bug: I had a function called ...
by Daviex
Sat Mar 26, 2016 9:22 am
Forum: Development Discussion
Topic: Problems while updating POL Core
Replies: 5
Views: 462

Re: Problems while updating POL Core

Do you check the '/config/servers.cfg' settings? GameServer { Name YOUR_NAMESERVER IP YOUR_IP Port YOUR_PORT_NUMBER } Compare pol.cfg versions and check for changes. Yea, it is exactly the same as before, I only changed the POL.cfg by removing the Port and Encryption from this and by placing it int...
by Daviex
Sat Mar 26, 2016 7:01 am
Forum: Development Discussion
Topic: Problems while updating POL Core
Replies: 5
Views: 462

Re: Problems while updating POL Core

Skinny wrote:Hi.

Try to disable your firewall temporarily or to add the listen ports and see if connect.
Hey, thanks for the answer.

Well, I don't think is that the problem. If I start my old POL server, it works without problems, I can log in and everything.
by Daviex
Tue Mar 22, 2016 6:40 am
Forum: Development Discussion
Topic: Problems while updating POL Core
Replies: 5
Views: 462

Problems while updating POL Core

Hello. So, today I'm here to ask for some help. I'm trying to update my server from a POL099 Core of 2009 to the recent one. I've already compiled it, recompiled the scripts under new modules, and all was fine. Adjusted what was wrong with Config Files, removed from POL.Cfg the ListenPort and Client...
by Daviex
Wed Sep 30, 2015 10:56 am
Forum: POL Tools
Topic: eScript Compiler by Molester
Replies: 16
Views: 2166

Re: eScript Compiler by Molester

You are right, the ignore file deleted it, I will edit it as soon as I can and add it, thanks for the info ^^

Anyway, I'm going to add your features to the Repo if is not a problem :)
by Daviex
Wed Sep 30, 2015 3:51 am
Forum: POL Tools
Topic: eScript Compiler by Molester
Replies: 16
Views: 2166

Re: eScript Compiler by Molester

I know what you did. Anyway, if you want commit anyway, I'll give it a look And I Will add to mine your features, so everyone Can enjoy The source.

Ps. The dll is in The Bin folder into github
by Daviex
Tue Sep 29, 2015 2:27 pm
Forum: POL Tools
Topic: eScript Compiler by Molester
Replies: 16
Views: 2166

Re: eScript Compiler by Molester

Man, you could ask me for the source code, I would have given you those without any problem :P Anyway, if you want them, or want to add your features, I added source codes into Github, so just add your feature and commit it :) https://github.com/Daviex/eScript_Compiler I will accept them with pleasu...
by Daviex
Sun Sep 27, 2015 8:22 am
Forum: POL Tools
Topic: eScript Compiler by Molester
Replies: 16
Views: 2166

Re: eScript Compiler by Molester

UP to the topic for a question:

There's some features that you would like to see into this?

Let me know!
by Daviex
Sun May 11, 2014 10:48 am
Forum: POL Tools
Topic: eScript Compiler by Molester
Replies: 16
Views: 2166

Re: eScript Compiler by Molester

Thanks :)
by Daviex
Sat May 10, 2014 2:57 pm
Forum: POL Tools
Topic: eScript Compiler by Molester
Replies: 16
Views: 2166

Re: eScript Compiler by Molester

New release in first post.

Changes:

Code: Select all

- Added view of folder you compiling on
- With double click on a folder or script in the view of left, you can compile it!
- A new interface for FolderFileDialog!

TODO:
- Add last script compiled
- Some other things (?)
Let me know your feedback!
by Daviex
Tue Jan 21, 2014 12:35 pm
Forum: POL Tools
Topic: eScript Compiler by Molester
Replies: 16
Views: 2166

Re: eScript Compiler by Molester

- please do multi select in this dropdown list i mean have to choose as much scripts as user want. in that case i will forget to compile from console - i think that if scripts was compiled via button "compile all scripts" then they shouldn't be in left list of scripts because of there too much I'll...
by Daviex
Sun Jan 19, 2014 5:07 am
Forum: POL Tools
Topic: eScript Compiler by Molester
Replies: 16
Views: 2166

Re: eScript Compiler by Molester

You can mod the CFG so you can choose to compile only scripts that are update. Example: If you set 1 to this option, when you will going to choose Compile All Script, it will compile only script that have been modified from last compile.

But, i will see what i can do about this mod ^^
by Daviex
Fri Jan 10, 2014 9:28 am
Forum: POL Tools
Topic: eScript Compiler by Molester
Replies: 16
Views: 2166

eScript Compiler by Molester

Hello guys! I'm here to release to all of you a tool i made to simply my work when i've to compile my scripts. Well, the tool is really simple to use, at start, you have to select the ecompile you usually use ( in the folder of POL ). It will automatically take the CFG and all infos. After, you coul...
by Daviex
Mon Sep 30, 2013 10:13 am
Forum: Current stable release (099)
Topic: Ability Book in POL
Replies: 7
Views: 1215

Re: Ability Book in POL

Thanks for your answer.

Well, we will try another road.

Thanks
by Daviex
Mon Sep 30, 2013 6:00 am
Forum: Current stable release (099)
Topic: Ability Book in POL
Replies: 7
Views: 1215

Re: Ability Book in POL

UP, no one?
by Daviex
Thu Sep 26, 2013 8:50 am
Forum: Current stable release (099)
Topic: Ability Book in POL
Replies: 7
Views: 1215

Re: Ability Book in POL

Ok.

So, if i need only the golden book ( where i can use the flying skill ), how can i make to open only this book from a normal spellbook for example without use the gump version? I've to packet log the client while open it?
by Daviex
Wed Sep 25, 2013 8:17 am
Forum: Current stable release (099)
Topic: Ability Book in POL
Replies: 7
Views: 1215

Re: Ability Book in POL

Thank you so much!

Worked perfectly :)

But now there's another problem...

How i disable the tooltip thing?

Is there something to do?
by Daviex
Wed Sep 25, 2013 4:00 am
Forum: Current stable release (099)
Topic: Ability Book in POL
Replies: 7
Views: 1215

Ability Book in POL

Hello guys! I've a problem! Pratically, when i log on in game, i can't see the the ability book of AOS and the golden book for the ability of the race, like the gargoyle to fly. I saw all the gumps files and are identical slot of normal installation, can someone help me? There's a screenshot from th...
by Daviex
Tue Dec 11, 2012 6:26 am
Forum: Scripting Help
Topic: Drop Items
Replies: 10
Views: 1354

Re: Drop Items

Thanks for help to anyone. Working so hard, with some prints, etc... I found the problem: Old scripter, changed the function, and added as primary function a MountNPC and Clean backpack, so when i mounted everytime, it first delete all items on ostard, and after it tried to drop items, already delet...
by Daviex
Mon Dec 10, 2012 11:10 am
Forum: Scripting Help
Topic: Drop Items
Replies: 10
Views: 1354

Re: Drop Items

mount_who=<appobj:MobileRef>
mount_bp=<appobj:ItemRef>

This is the result of the print...

Any help?
by Daviex
Mon Dec 10, 2012 3:38 am
Forum: Scripting Help
Topic: Drop Items
Replies: 10
Views: 1354

Re: Drop Items

When it loot, it create a backpack.