Search found 265 matches
- Fri May 10, 2024 4:55 am
- Forum: General Discussion
- Topic: Can 1.26.4 old client connect the POL?
- Replies: 4
- Views: 1154
Re: Can 1.26.4 old client connect the POL?
You might wanna try "EnableFlowControlPackets 1" in uoclient.cfg
- Sat Oct 29, 2022 7:15 am
- Forum: General Discussion
- Topic: Increase map size question
- Replies: 2
- Views: 3423
Re: Increase map size question
I don't know of any limitations in POL. You might want to keep the size divisible by 8x8.
And if I recall correctly, some clients even accept larger map widths as long as you keep the height 4096
And if I recall correctly, some clients even accept larger map widths as long as you keep the height 4096
- Sat Jan 01, 2022 2:15 am
- Forum: General Help
- Topic: Serwer on Linux
- Replies: 5
- Views: 4630
Re: Serwer on Linux
You can try to install pkg-config and run the build again:
Cmake is complaining that it can't find that tool
Code: Select all
apt-get install pkg-config
Cmake is complaining that it can't find that tool
- Fri Dec 31, 2021 5:20 am
- Forum: General Help
- Topic: Serwer on Linux
- Replies: 5
- Views: 4630
Re: Serwer on Linux
Hi b0ris, sorry to hear the experience has been so bad. Which version of POL are you compiling? On GitHub, our action builds for (I think) Ubuntu 20.04 here: https://github.com/polserver/polserver/blob/master/.github/workflows/build.yml Your compilers need to have a recent version. For gcc, that's a...
- Thu Sep 23, 2021 11:48 am
- Forum: Current development (100)
- Topic: Change request for POL Core regarding player passwords
- Replies: 2
- Views: 3118
Re: Change request for POL Core regarding player passwords
That's a fair point. It might also be a good opportunity to change the default hash algorithm to something that is more expensive to brute-force. And a hash string that is more future-proof.
As a workaround for now, could you use a map of lower-case names to the original names in accounts.txt?
As a workaround for now, could you use a map of lower-case names to the original names in accounts.txt?
- Tue Sep 14, 2021 3:41 am
- Forum: Guides
- Topic: Setting up a Windows POL server. A tutorial.
- Replies: 45
- Views: 34501
Re: Setting up a Windows POL server. A tutorial.
Cool! That's great!
If you are using the Modern Distro, you can try the command .decoratefacets
That might take a while but will create spawns, doors, etc for you
If you are using the Modern Distro, you can try the command .decoratefacets
That might take a while but will create spawns, doors, etc for you
- Sun Sep 12, 2021 1:33 pm
- Forum: Guides
- Topic: Setting up a Windows POL server. A tutorial.
- Replies: 45
- Views: 34501
Re: Setting up a Windows POL server. A tutorial.
That looks fine to me. For Razor, do you have "Patch client encryption" checked on the start screen? You are using the 2D client, right? You could also try an older client, just in case something got changed. Also, feel free to join our Discord chat (the link is on the top of the "Con...
- Sun Sep 12, 2021 9:25 am
- Forum: Guides
- Topic: Setting up a Windows POL server. A tutorial.
- Replies: 45
- Views: 34501
Re: Setting up a Windows POL server. A tutorial.
Weird. Can you post your Listener from uoclient.cfg here? And are you using Razor to remove client encryption?
- Sun Sep 12, 2021 12:50 am
- Forum: Guides
- Topic: Setting up a Windows POL server. A tutorial.
- Replies: 45
- Views: 34501
Re: Setting up a Windows POL server. A tutorial.
[...] it never leaves the "Verifying account" screen and in the pol this apears: GuildManager Loaded Undefined message type 0x8B Client#1: Unexpected message type 0x8B, 62 bytes (IP: 127.0.0.1, Account: None) 0000 8b 89 f6 cc 4f 0d ad 77 f2 86 3c e1 8f 38 63 ce ....O..w ..<..8c. 0010 98 b...
- Fri May 14, 2021 11:57 pm
- Forum: Guides
- Topic: Setting up a Windows POL server. A tutorial.
- Replies: 45
- Views: 34501
Re: Setting up a Windows POL server. A tutorial.
... INSTALLING: Exported Vital - RegenRate and MaxValue functions ... Itemdesc has no 'graphic' specified, and no 'objtype' is valid either. Error reading configuration file pkg/items/runicAtlas/config/itemdesc.cfg: Configuration error Element: Container 0x9C16, found on line 1 Server Shutdown: loa...
- Mon Mar 08, 2021 10:27 pm
- Forum: Miscellaneous Development Discussion
- Topic: I need some input on dyeable furniture, specifically bookshelves.
- Replies: 5
- Views: 9129
Re: I need some input on dyeable furniture, specifically bookshelves.
It looks fine to me. Like someone rebound new spines to match the furniture
- Thu Feb 18, 2021 8:49 am
- Forum: Hello world
- Topic: Hello, New world in the making
- Replies: 34
- Views: 28119
Re: Hello, New world in the making
Congrats for the baby!
Re: VD Files
I'm not following the client data very closely. Do you mean verdata.mul? Here is a reference to UO file formats: https://uo.stratics.com/heptazane/fileformats.shtml It's a bit old but not much has changed since then. One thing that changed: after HSA, new fields were added to the structs. Especially...
- Fri Jun 26, 2020 4:07 am
- Forum: Hello world
- Topic: Hello, New world in the making
- Replies: 34
- Views: 28119
Re: Hello, New world in the making
Welcome! The map does look quite neat. It would be great to see it in action.
Are you already hanging with us on Discord?
Are you already hanging with us on Discord?
- Tue May 12, 2020 2:32 am
- Forum: Scripting Help
- Topic: Help with map files
- Replies: 9
- Views: 8009
Re: Help with map files
That's because the core needs to support the newer clients. Your best bet would be to find other client versions or try to upgrade the scripts to a newer core.
- Sun May 10, 2020 7:03 am
- Forum: Scripting Help
- Topic: Help with map files
- Replies: 9
- Views: 8009
Re: Help with map files
You need to run "uoconvert" to create the map and statics files used by POL. This batch file can help you: https://github.com/polserver/ClassicDistro/blob/master/batchfiles/realmgen.bat But in summary, you need to convert all configs and at least the "britannia" realm: uoconvert ...
- Fri May 01, 2020 3:44 am
- Forum: Current development (100)
- Topic: [INFO\CONFIRM] POL100 X64 - multithread
- Replies: 4
- Views: 5337
Re: [INFO\CONFIRM] POL100 X64 - multithread
Yes, optimize for single-threaded performance and a few cores. At the moment POL can't effectively use that many cores because the architecture requires a global lock in many common operations. So it doesn't hurt to have more cores, but POL won't use all of them.
- Tue Apr 21, 2020 9:24 pm
- Forum: General Discussion
- Topic: Please ensure your email address is correct.
- Replies: 7
- Views: 7560
Re: Please ensure your email address is correct.
In the future: if someone has issues validating their email, just write us a message. We can manually validate them.
- Fri Apr 17, 2020 11:33 pm
- Forum: General Discussion
- Topic: Wow this makes me so happy
- Replies: 6
- Views: 6412
Re: Wow this makes me so happy
Welcome back! (And we may need some proof - like the source for an old core )
We've been using Discord for chatting. If you'd like to join us there: https://discord.gg/2hQTeyc
We've been using Discord for chatting. If you'd like to join us there: https://discord.gg/2hQTeyc
- Wed Dec 04, 2019 1:05 am
- Forum: Bug Reports & Feature Requests
- Topic: POL core error 0xc000007b
- Replies: 3
- Views: 4297
Re: POL core error 0xc000007b
Which visual studio version do you have? Have you changed your version recently? If so, did you run cmake again?
Given that you have a linker error, I'd assume the compiled binary is looking for the wrong libraries.
Given that you have a linker error, I'd assume the compiled binary is looking for the wrong libraries.
- Mon Sep 30, 2019 1:50 pm
- Forum: Scripting Help
- Topic: GetProcess issue
- Replies: 4
- Views: 5185
Re: GetProcess issue
It should be fixed in the latest commit.
- Wed Apr 25, 2018 7:08 am
- Forum: Current development (100)
- Topic: POL 100 Roadmap.
- Replies: 2
- Views: 4184
Re: POL 100 Roadmap.
Thanks Yukiko for summarizing our plans. Another thing on the oven is native Unicode support, which Bodom is working on right now.
- Tue Apr 17, 2018 3:00 pm
- Forum: Current stable release (099)
- Topic: humongous packet 0x4F
- Replies: 3
- Views: 9081
Re: humongous packet 0x4F
Just to clarify: the "length < 3" condition is only for variable-length packets. This makes sense because you need at least 3 bytes in those cases: packet id (1 byte) + size (2 bytes).
- Mon Apr 09, 2018 8:05 am
- Forum: General Discussion
- Topic: A big thank you to Nando for working on reorganizing the forums.
- Replies: 3
- Views: 4969
Re: A big thank you to Nando for working on reorganizing the forums.
It was already time for it
Let me know if there are any other suggestions to simplify the forums.
Let me know if there are any other suggestions to simplify the forums.
- Sun Apr 08, 2018 2:24 pm
- Forum: Current development (100)
- Topic: The First POL 100 Core Beta Binary Build Release.
- Replies: 2
- Views: 3805
Re: The First POL 100 Core Beta Binary Build Release.
Moved to new board...