Search found 265 matches

by Nando
Fri May 10, 2024 4:55 am
Forum: General Discussion
Topic: Can 1.26.4 old client connect the POL?
Replies: 4
Views: 1154

Re: Can 1.26.4 old client connect the POL?

You might wanna try "EnableFlowControlPackets 1" in uoclient.cfg
by Nando
Sat Oct 29, 2022 7:15 am
Forum: General Discussion
Topic: Increase map size question
Replies: 2
Views: 3423

Re: Increase map size question

I don't know of any limitations in POL. You might want to keep the size divisible by 8x8.

And if I recall correctly, some clients even accept larger map widths as long as you keep the height 4096 ;)
by Nando
Sat Jan 01, 2022 2:15 am
Forum: General Help
Topic: Serwer on Linux
Replies: 5
Views: 4630

Re: Serwer on Linux

You can try to install pkg-config and run the build again:

Code: Select all

apt-get install pkg-config

Cmake is complaining that it can't find that tool
by Nando
Fri Dec 31, 2021 5:20 am
Forum: General Help
Topic: Serwer on Linux
Replies: 5
Views: 4630

Re: Serwer on Linux

Hi b0ris, sorry to hear the experience has been so bad. Which version of POL are you compiling? On GitHub, our action builds for (I think) Ubuntu 20.04 here: https://github.com/polserver/polserver/blob/master/.github/workflows/build.yml Your compilers need to have a recent version. For gcc, that's a...
by Nando
Thu Sep 23, 2021 11:48 am
Forum: Current development (100)
Topic: Change request for POL Core regarding player passwords
Replies: 2
Views: 3118

Re: Change request for POL Core regarding player passwords

That's a fair point. It might also be a good opportunity to change the default hash algorithm to something that is more expensive to brute-force. And a hash string that is more future-proof.

As a workaround for now, could you use a map of lower-case names to the original names in accounts.txt?
by Nando
Tue Sep 14, 2021 3:41 am
Forum: Guides
Topic: Setting up a Windows POL server. A tutorial.
Replies: 45
Views: 34501

Re: Setting up a Windows POL server. A tutorial.

Cool! That's great! :D

If you are using the Modern Distro, you can try the command .decoratefacets

That might take a while but will create spawns, doors, etc for you
by Nando
Sun Sep 12, 2021 1:33 pm
Forum: Guides
Topic: Setting up a Windows POL server. A tutorial.
Replies: 45
Views: 34501

Re: Setting up a Windows POL server. A tutorial.

That looks fine to me. For Razor, do you have "Patch client encryption" checked on the start screen? You are using the 2D client, right? You could also try an older client, just in case something got changed. Also, feel free to join our Discord chat (the link is on the top of the "Con...
by Nando
Sun Sep 12, 2021 9:25 am
Forum: Guides
Topic: Setting up a Windows POL server. A tutorial.
Replies: 45
Views: 34501

Re: Setting up a Windows POL server. A tutorial.

Weird. Can you post your Listener from uoclient.cfg here? And are you using Razor to remove client encryption?
by Nando
Sun Sep 12, 2021 12:50 am
Forum: Guides
Topic: Setting up a Windows POL server. A tutorial.
Replies: 45
Views: 34501

Re: Setting up a Windows POL server. A tutorial.

[...] it never leaves the "Verifying account" screen and in the pol this apears: GuildManager Loaded Undefined message type 0x8B Client#1: Unexpected message type 0x8B, 62 bytes (IP: 127.0.0.1, Account: None) 0000 8b 89 f6 cc 4f 0d ad 77 f2 86 3c e1 8f 38 63 ce ....O..w ..<..8c. 0010 98 b...
by Nando
Fri May 14, 2021 11:57 pm
Forum: Guides
Topic: Setting up a Windows POL server. A tutorial.
Replies: 45
Views: 34501

Re: Setting up a Windows POL server. A tutorial.

... INSTALLING: Exported Vital - RegenRate and MaxValue functions ... Itemdesc has no 'graphic' specified, and no 'objtype' is valid either. Error reading configuration file pkg/items/runicAtlas/config/itemdesc.cfg: Configuration error Element: Container 0x9C16, found on line 1 Server Shutdown: loa...
by Nando
Mon Mar 08, 2021 10:27 pm
Forum: Miscellaneous Development Discussion
Topic: I need some input on dyeable furniture, specifically bookshelves.
Replies: 5
Views: 9129

Re: I need some input on dyeable furniture, specifically bookshelves.

It looks fine to me. Like someone rebound new spines to match the furniture ;)
by Nando
Thu Feb 18, 2021 8:49 am
Forum: Hello world
Topic: Hello, New world in the making
Replies: 34
Views: 28119

Re: Hello, New world in the making

Congrats for the baby! ;)
by Nando
Mon Aug 03, 2020 11:48 pm
Forum: UOFiddler
Topic: VD Files
Replies: 8
Views: 6623

Re: VD Files

I'm not following the client data very closely. Do you mean verdata.mul? Here is a reference to UO file formats: https://uo.stratics.com/heptazane/fileformats.shtml It's a bit old but not much has changed since then. One thing that changed: after HSA, new fields were added to the structs. Especially...
by Nando
Fri Jun 26, 2020 4:07 am
Forum: Hello world
Topic: Hello, New world in the making
Replies: 34
Views: 28119

Re: Hello, New world in the making

Welcome! The map does look quite neat. It would be great to see it in action.

Are you already hanging with us on Discord?
by Nando
Tue May 12, 2020 2:32 am
Forum: Scripting Help
Topic: Help with map files
Replies: 9
Views: 8009

Re: Help with map files

That's because the core needs to support the newer clients. Your best bet would be to find other client versions or try to upgrade the scripts to a newer core.
by Nando
Sun May 10, 2020 7:03 am
Forum: Scripting Help
Topic: Help with map files
Replies: 9
Views: 8009

Re: Help with map files

You need to run "uoconvert" to create the map and statics files used by POL. This batch file can help you: https://github.com/polserver/ClassicDistro/blob/master/batchfiles/realmgen.bat But in summary, you need to convert all configs and at least the "britannia" realm: uoconvert ...
by Nando
Fri May 01, 2020 3:44 am
Forum: Current development (100)
Topic: [INFO\CONFIRM] POL100 X64 - multithread
Replies: 4
Views: 5337

Re: [INFO\CONFIRM] POL100 X64 - multithread

Yes, optimize for single-threaded performance and a few cores. At the moment POL can't effectively use that many cores because the architecture requires a global lock in many common operations. So it doesn't hurt to have more cores, but POL won't use all of them.
by Nando
Tue Apr 21, 2020 9:24 pm
Forum: General Discussion
Topic: Please ensure your email address is correct.
Replies: 7
Views: 7560

Re: Please ensure your email address is correct.

In the future: if someone has issues validating their email, just write us a message. We can manually validate them. ;)
by Nando
Fri Apr 17, 2020 11:33 pm
Forum: General Discussion
Topic: Wow this makes me so happy
Replies: 6
Views: 6412

Re: Wow this makes me so happy

Welcome back! (And we may need some proof - like the source for an old core :D)

We've been using Discord for chatting. If you'd like to join us there: https://discord.gg/2hQTeyc
by Nando
Wed Dec 04, 2019 1:05 am
Forum: Bug Reports & Feature Requests
Topic: POL core error 0xc000007b
Replies: 3
Views: 4297

Re: POL core error 0xc000007b

Which visual studio version do you have? Have you changed your version recently? If so, did you run cmake again?

Given that you have a linker error, I'd assume the compiled binary is looking for the wrong libraries.
by Nando
Mon Sep 30, 2019 1:50 pm
Forum: Scripting Help
Topic: GetProcess issue
Replies: 4
Views: 5185

Re: GetProcess issue

It should be fixed in the latest commit.
by Nando
Wed Apr 25, 2018 7:08 am
Forum: Current development (100)
Topic: POL 100 Roadmap.
Replies: 2
Views: 4184

Re: POL 100 Roadmap.

Thanks Yukiko for summarizing our plans. Another thing on the oven is native Unicode support, which Bodom is working on right now.
by Nando
Tue Apr 17, 2018 3:00 pm
Forum: Current stable release (099)
Topic: humongous packet 0x4F
Replies: 3
Views: 9081

Re: humongous packet 0x4F

Just to clarify: the "length < 3" condition is only for variable-length packets. This makes sense because you need at least 3 bytes in those cases: packet id (1 byte) + size (2 bytes). ;)
by Nando
Mon Apr 09, 2018 8:05 am
Forum: General Discussion
Topic: A big thank you to Nando for working on reorganizing the forums.
Replies: 3
Views: 4969

Re: A big thank you to Nando for working on reorganizing the forums.

It was already time for it ;)

Let me know if there are any other suggestions to simplify the forums.