Search found 244 matches

by Nando
Wed Apr 25, 2018 7:08 am
Forum: Current development (100)
Topic: POL 100 Roadmap.
Replies: 2
Views: 132

Re: POL 100 Roadmap.

Thanks Yukiko for summarizing our plans. Another thing on the oven is native Unicode support, which Bodom is working on right now.
by Nando
Tue Apr 17, 2018 3:00 pm
Forum: Current stable release (099)
Topic: humongous packet 0x4F
Replies: 3
Views: 201

Re: humongous packet 0x4F

Just to clarify: the "length < 3" condition is only for variable-length packets. This makes sense because you need at least 3 bytes in those cases: packet id (1 byte) + size (2 bytes). ;)
by Nando
Mon Apr 09, 2018 8:05 am
Forum: General Discussion
Topic: A big thank you to Nando for working on reorganizing the forums.
Replies: 3
Views: 149

Re: A big thank you to Nando for working on reorganizing the forums.

It was already time for it ;)

Let me know if there are any other suggestions to simplify the forums.
by Nando
Sun Apr 08, 2018 12:06 pm
Forum: Current development (100)
Topic: POL100 - 3rd Party Feature Request.
Replies: 13
Views: 325

Re: POL100 - 3rd Party Feature Request.

[Just a quick note that we now have a forum for POL100, and I moved the topic there.]
by Nando
Thu Apr 05, 2018 10:12 pm
Forum: Current development (100)
Topic: POL100 - 3rd Party Feature Request.
Replies: 13
Views: 325

Re: POL100 - 3rd Party Feature Request.

While the idea is nice, my vote is no: 1) Many clients will eventually show up. They may be incompatible to each other. Do we really want the core to be doing complicated guessing of which assist is there? We already have enough problems trying to support the client APIs 2) There is an easy solution...
by Nando
Tue Apr 03, 2018 11:40 am
Forum: First steps
Topic: [Win x64] POL099.1 on windows Server 2012 R2
Replies: 7
Views: 256

Re: [Win x64] POL099.1 on windows Server 2012 R2

Oh... nice to know. But next time it would help to get the output from the console/log.

We're currently lacking error handling in the cases when the port can't be opened. It's also happening if, for example, you try to use a port less than 1024 on Linux.
by Nando
Sat Feb 10, 2018 3:24 pm
Forum: Current stable release (099)
Topic: POL 099 Goes official today!!!
Replies: 7
Views: 617

Re: POL 099 Goes official today!!!

Finally ;)
by Nando
Wed Sep 20, 2017 1:29 pm
Forum: Current stable release (099)
Topic: Question for a 'special' feature - can we do this with POL?
Replies: 2
Views: 253

Re: Question for a 'special' feature - can we do this with POL?

The main question is whether the client would go back to the char selection screen. You could try to send the 0xA9 packet via script and see what the client does with it. Here is the doc: https://docs.polserver.com/packets/index.php?Packet=0xA9 I doubt the client will respond to it. Maybe it crashes...
by Nando
Mon Sep 18, 2017 11:43 pm
Forum: Development Discussion
Topic: I have started moving posts referencing old "Distros".
Replies: 6
Views: 301

Re: I have started moving posts referencing old "Distros".

I like the idea of having a board for alternative distros, but there are not that many posts to warrant a board per distro. I can see it working if topics are tagged according to the distro they refer to.

And... don't we already have a "complete world" forum in some category?
by Nando
Thu Aug 31, 2017 9:11 am
Forum: Bug Reports & Feature Requests
Topic: Scripts stuck
Replies: 18
Views: 563

Re: Scripts stuck

Set "RunawayScriptThreshold" to some smaller value, like 1000 or 5000 and see if anything shows up in the debug.log. 100000 is too large. Yukiko: the option you mentioned is useful only when the core reports "No clock movement in 30 seconds. Dumping thread status.". If I understand correctly, he mos...
by Nando
Thu Aug 31, 2017 8:11 am
Forum: Bug Reports & Feature Requests
Topic: Scripts stuck
Replies: 18
Views: 563

Re: Scripts stuck

That setting won't help much, Yukiko. The best is to check the debug.log and look for runaway critical scripts.
by Nando
Sun Aug 20, 2017 2:01 am
Forum: Current stable release (099)
Topic: Missing CheckIntegrity documentation.
Replies: 2
Views: 206

Re: Missing CheckIntegrity documentation.

The core ignores that parameter and assumes it's always true. Unfortunately I can't find when it changed, but it was more than 8 years ago (that's the limit of our history). Must have been right after this speed increase.
by Nando
Thu Aug 03, 2017 10:03 am
Forum: Scripting Help
Topic: extend default class ?
Replies: 14
Views: 714

Re: extend default class ?

Should be fixed now. Let me know if it still happens. :)
by Nando
Tue Aug 01, 2017 10:15 pm
Forum: Scripting Help
Topic: extend default class ?
Replies: 14
Views: 714

Re: extend default class ?

Does it happen every time? Which core binaries are you using? Did you compile it yourself or downloaded from the boards?
by Nando
Sun Jul 30, 2017 7:39 am
Forum: Development Discussion
Topic: The eScript style guide.
Replies: 15
Views: 906

Re: The eScript style guide.

The page was set to private, I've changed it to public now. :)
by Nando
Fri Jul 28, 2017 11:20 pm
Forum: Bug Reports & Feature Requests
Topic: Trying to rename a book crashes the shard
Replies: 4
Views: 296

Re: Trying to rename a book crashes the shard

Did you compile the core yourself? We'd also need the .exe and .pdb files to look into it. What is the console output? How reproducible is the crash? :)
by Nando
Thu Jul 20, 2017 11:27 pm
Forum: Current stable release (099)
Topic: Outstanding 099 Core Issues?
Replies: 19
Views: 920

Re: Outstanding 099 Core Issues?

Razor has a very good packet sniffer. It's in the tab "More options", one of the last checkboxes: "Enable packet logging". It creates a "Razor_Packets.log" on the desktop. It's a very useful tool!
by Nando
Thu Jul 20, 2017 10:51 pm
Forum: Current stable release (099)
Topic: Outstanding 099 Core Issues?
Replies: 19
Views: 920

Re: Outstanding 099 Core Issues?

We discussed about it some time ago, and the next one will indeed be POL 1.00. ;) For the silver/gold amounts, do you know which client version starts accepting those? Do you know how the packet looks like? We could have a look into it. About the other features, have you seen those implemented somew...
by Nando
Wed Jul 19, 2017 10:27 pm
Forum: Current stable release (099)
Topic: Outstanding 099 Core Issues?
Replies: 19
Views: 920

Re: Outstanding 099 Core Issues?

It would also be useful to post here even if you have no issues with the current core. For instance, let us know what is your average uptime without a crash and whether the current core feels stable.

If you already reported the issue before, post the link here and tell us that the bug still remains.
by Nando
Thu Jul 13, 2017 2:44 am
Forum: Current stable release (099)
Topic: "No clock movement" error
Replies: 12
Views: 529

Re: "No clock movement" error

I'm also at a loss with this bug, that's why I'm looking for any information on it. Skinny has reported it to me many times for a few years now. Apparently it went away after he fixed some critical scripts. My hypothesis is a problem in the scheduler. It seems that within some special condition, the...
by Nando
Wed Jul 12, 2017 10:25 pm
Forum: Current stable release (099)
Topic: "No clock movement" error
Replies: 12
Views: 529

Re: "No clock movement" error

Did it help? It would be good to know whether bugs are fixed... :)
by Nando
Wed Jul 05, 2017 10:37 pm
Forum: General Discussion
Topic: POL Discord Server.
Replies: 7
Views: 1479

Re: POL Discord Server.

That's an interesting idea, I'll have a look into it. Is there any way to set up an IRC / Discord bridge?
by Nando
Tue Jul 04, 2017 11:10 am
Forum: Current stable release (099)
Topic: Scripts freezing
Replies: 1
Views: 270

Re: Scripts freezing

I just realized that what you report is similar to this: viewtopic.php?f=20&t=5990

Do you have ReportCriticalScripts=0? If so, maybe you could enable the ReportCriticalScripts=1 and see if some critical script is going crazy?
by Nando
Mon Jul 03, 2017 10:29 pm
Forum: Current stable release (099)
Topic: "No clock movement" error
Replies: 12
Views: 529

Re: "No clock movement" error

Change it to 1. It will report when a critical script runs for more than 1000 instructions.