Search found 4 matches
- Thu Jan 08, 2009 8:29 am
- Forum: General Help (097)
- Topic: Adding animations/data
- Replies: 0
- Views: 23531
Adding animations/data
New clients (for example ML clients) no longer use verdata file. I know, that I can add anims to anim[x].mul files, but I think it is better to add anims (or other data) to file defined by us, so original UO files stay unaffected. Is there any way to do it? For example, is there any edited new ...
- Sat Aug 23, 2008 9:19 am
- Forum: General Help (097)
- Topic: Adding new animations
- Replies: 4
- Views: 4561
Re: Adding new animations
I have 3 questions:
1. After NPC's death there is no corpse. How to fix that?
2. What are .uop files for (in mulpatcher I can use only .vd files)?
3. How to create .vd file from .bmp files?
1. After NPC's death there is no corpse. How to fix that?
2. What are .uop files for (in mulpatcher I can use only .vd files)?
3. How to create .vd file from .bmp files?
- Fri Aug 22, 2008 4:15 pm
- Forum: General Help (097)
- Topic: Adding new animations
- Replies: 4
- Views: 4561
Re: Adding new animations
Thank you very much. If anybody knows any other guides, please post it here.
- Fri Aug 22, 2008 10:53 am
- Forum: General Help (097)
- Topic: Adding new animations
- Replies: 4
- Views: 4561
Adding new animations
Do you know any guide of adding new NPCs animations to UO? Or, if not, can you help me with it? I'm using 097.
Regards
Regards