Search found 927 matches
- Sun May 01, 2022 5:11 am
- Forum: General Discussion
- Topic: Free Shard Developers, what motivates you to develop and operate a shard?
- Replies: 11
- Views: 8426
Re: Free Shard Developers, what motivates you to develop and operate a shard?
3. I enjoy writing code. Always the top option for me with most things. Taking a challenge and overcoming any obstacles. 6. I enjoy finding and fixing bugs in the code (Yes, there are people who derive great pleasure in this.) Always. Love the challenges. 5. I like having players playing on my shar...
- Tue Jan 08, 2019 8:24 am
- Forum: General Discussion
- Topic: I am looking for a server like Icrontic/Ikrontik/Neverlands
- Replies: 16
- Views: 13719
Re: I am looking for a server like Icrontic/Ikrontik/Neverlands
lol. Even after all these years.....
- Tue Jan 08, 2019 8:19 am
- Forum: General Discussion
- Topic: oOoooOOOOoOOoO
- Replies: 4
- Views: 5058
Re: oOoooOOOOoOOoO
Been pretty good, more or less. Can't complain too much. Well I could, but, I won't hahaha.
How have ya been mate?
How have ya been mate?
- Sat Jan 05, 2019 8:38 pm
- Forum: General Discussion
- Topic: oOoooOOOOoOOoO
- Replies: 4
- Views: 5058
oOoooOOOOoOOoO
Ohhhhh. Howdy
- Thu Feb 02, 2012 11:41 pm
- Forum: Current stable release (099)
- Topic: SegFault running pol99 from trunk
- Replies: 4
- Views: 4667
Re: SegFault running pol99 from trunk
Please try with latest SVN now. Been several bug fixes this past month.
- Sun Dec 04, 2011 10:51 pm
- Forum: Current stable release (099)
- Topic: Character weight limit
- Replies: 9
- Views: 6262
Re: Character weight limit
Why for you have to bring my name into it?
- Wed Nov 30, 2011 4:50 pm
- Forum: Bug Reports & Feature Requests
- Topic: TypeOfInt() No Longer Matches Basic.EM
- Replies: 1
- Views: 2757
Re: TypeOfInt() No Longer Matches Basic.EM
Issue resolved in latest revisions.
- Wed Nov 23, 2011 11:55 pm
- Forum: General Discussion
- Topic: Open Source - yes/no?
- Replies: 6
- Views: 5662
Re: Open Source - yes/no?
I like cookies.
- Tue Jan 05, 2010 2:11 am
- Forum: General Discussion
- Topic: I am looking for a server like Icrontic/Ikrontik/Neverlands
- Replies: 16
- Views: 13719
Re: I am looking for a server like Icrontic/Ikrontik/Neverlands
Someone could always download the REAL Icrontic scriptbase from distro svn, upgrade it to run on 099, and resubmit it for the svn under 099 too...... hint hint
- Thu Oct 15, 2009 6:41 pm
- Forum: General Help (098)
- Topic: Creating Character Problem
- Replies: 5
- Views: 4583
Re: Creating Character Problem
Could be due to the client version. Which client version are you using?
- Wed Sep 30, 2009 2:35 am
- Forum: Contributed Scripts & Packages
- Topic: Tracking Rewrite from Scratch
- Replies: 7
- Views: 6894
Re: Tracking Rewrite from Scratch
This is all just personal preference, but,. to me makes sense. Your call though :) 1. Instead of Quit, use the nice OK button 2. Default info should be just empty instead of unknown, looks a bit cleaner that way. 3. Instead of the green button, using a Map Pin icon for mobiles. Can't remember if hue...
- Tue Sep 29, 2009 11:39 am
- Forum: Contributed Scripts & Packages
- Topic: Tracking Rewrite from Scratch
- Replies: 7
- Views: 6894
Re: Tracking Rewrite from Scratch
Nice work, I think someone who works on distro patches should work on adding this method to distro.
One question, does the gump dynamically update based on mobs moving, that it finds? Could be done, if it doesn't
One question, does the gump dynamically update based on mobs moving, that it finds? Could be done, if it doesn't
- Thu Sep 24, 2009 9:21 am
- Forum: Current stable release (099)
- Topic: Question about corechanges in 099
- Replies: 2
- Views: 3126
Re: Question about corechanges in 099
That change, and the one to SpeakPowerWords(), is to allow more control via scripts for this. You would need to check and unhide in scripts if you want the spells to unhide them
- Sun Sep 20, 2009 6:52 pm
- Forum: General Help (098)
- Topic: Change character graphic
- Replies: 2
- Views: 3008
Re: Change character graphic
http://docs.polserver.com/pol098/objref.php#Character
Graphic member, and remember, upon death a player will revert back to the TrueObjtype member's graphic number. So if a perm change, be sure to change that also
Graphic member, and remember, upon death a player will revert back to the TrueObjtype member's graphic number. So if a perm change, be sure to change that also
- Thu Sep 17, 2009 1:57 pm
- Forum: General Discussion
- Topic: Verdata.mul
- Replies: 4
- Views: 4265
Re: Verdata.mul
quit using old stuff.... UOFiddler rocks your socks and makes ya grab your ...... yeah
- Tue Sep 15, 2009 9:51 pm
- Forum: Current stable release (099)
- Topic: First 099 beta coming soon to a download near you (I hope)
- Replies: 1
- Views: 2823
First 099 beta coming soon to a download near you (I hope)
... Will require a lot of dedication from our users. Lots of changes, tons of new features.... Hoping we can roll the next 098 out soon, along with 099. Some special stuff there. Compressed Gumps, a bit more Slot support for containers, House Walkon Scripts, binary file reading, party should be 100%...
- Sat Sep 12, 2009 7:03 am
- Forum: Old distros
- Topic: Stamina regen rate
- Replies: 9
- Views: 7853
Re: Stamina regen rate
Correct. The base should never be modified below itself by the Focus skill. It is a bonus to the regen, so should not decrease it at all. Purely a bonus.
- Wed Sep 09, 2009 5:11 am
- Forum: Current stable release (099)
- Topic: Cant compile under linux rev 37
- Replies: 1
- Views: 2580
Re: Cant compile under linux rev 37
Fixed in r38
- Sun Sep 06, 2009 2:10 pm
- Forum: POL Core Patch Submissions
- Topic: Submitting A Patch For POLServer SVN
- Replies: 0
- Views: 4315
Submitting A Patch For POLServer SVN
Patch Submissions must include the following information * The purpose of the patch. What if fixes, adds, or adjusts. * Link or qoute of the original bug report if one does exist. * Credit to the author if you are not the original author. * Patch code should conform to the existing Core format. Cre...
- Fri Sep 04, 2009 4:23 am
- Forum: Complete Worlds
- Topic: Icronic Scriptbase
- Replies: 21
- Views: 17017
Re: Icronic Scriptbase
Should be the same one you already have Yukiko, I know you got the actual one I put out
- Thu Sep 03, 2009 6:26 am
- Forum: Complete Worlds
- Topic: Icronic Scriptbase
- Replies: 21
- Views: 17017
Icronic Scriptbase
Old file I found, it is not one of the duplicates out there people tried to make. This should be the actual base I ran for several years on Icrontic. Can't remember which Core it was, or if it included the POLHook code or not hehe. Anyway, here it is, if anyone finds it useful for learning (it was t...
- Sun Aug 30, 2009 5:43 pm
- Forum: Scripting Help
- Topic: GetHarvestDifficulty
- Replies: 6
- Views: 4057
Re: GetHarvestDifficulty
Code: Select all
unsigned long base_difficulty = 90 - (units * 80 / units_per_area_);
unsigned long this_difficulty = random_int( base_difficulty * 2 );
return new BLong( this_difficulty );
- Thu Aug 27, 2009 11:06 am
- Forum: Scripting Help
- Topic: Hello, An Urgent Little Question
- Replies: 3
- Views: 2900
Re: Hello, An Urgent Little Question
If you look in the same directory as pol.exe, you will find the file packethooks.txt. This will explain in detail what packethooks are, how to use them, and how to make them. Now, far as the UOG packethook, you can find a copy of it here on the forums under Custom Script Releases. I uploaded shini's...
- Tue Aug 25, 2009 3:00 pm
- Forum: Old distros
- Topic: Forensic Evaluation & LastDamageInfo
- Replies: 2
- Views: 4416
Re: Forensic Evaluation & LastDamageInfo
Yes, 098 does need to have it implemeted directory into the damages for that to store it for scripts that will need it
- Mon Aug 24, 2009 4:04 am
- Forum: Packet World
- Topic: Unknown packet question.
- Replies: 3
- Views: 4993