Search found 120 matches

by guialtran
Thu Aug 22, 2019 12:35 pm
Forum: Current development (100)
Topic: AOS Swing Speed Increase prop.
Replies: 1
Views: 146

Re: AOS Swing Speed Increase prop.

observing the speed and delay point of view
I think I would leave this variable only for access to the status interface.
which allows the programmer to create any range 0-5, 0-100, 0-1000 and internally there is a calculation of unseen speed gain, or decrease in delay. :deadhorse:
by guialtran
Wed Jun 26, 2019 9:07 am
Forum: Scripting Help
Topic: A few questions
Replies: 4
Views: 188

Re: A few questions

I think the best option for you, at this moment is, to try to gain more intimacy and trust of your code, you have to learn to look for and understand all the calls of your script.
this is the minimum

not understanding a script and making a modification is a very bad thing.
by guialtran
Tue Jun 18, 2019 5:21 pm
Forum: Current development (100)
Topic: SendQuestArrow
Replies: 5
Views: 331

Re: SendQuestArrow

thank you friend!
:deadhorse: this bug is dead!
by guialtran
Mon Apr 01, 2019 8:27 pm
Forum: Bug Reports & Feature Requests
Topic: Datafile.em and functions
Replies: 4
Views: 294

Re: Datafile.em and functions

if you have it created using this signature: "pkgname: filename" will not be created.
but if you put "filename" it can create.


this signature "pkgname: filename" makes it create the file inside a folder with the package name.

with this signature "filename" it creates in the root of the ds folder
by guialtran
Sun Mar 31, 2019 8:01 pm
Forum: Bug Reports & Feature Requests
Topic: Datafile.em and functions
Replies: 4
Views: 294

Re: Datafile.em and functions

the datafile can be created without a reference to a package. What he does not allow is you refer to a package that does not exist. :test:namefile if you want to create the file without package, this is not a problem, when referencing the name do not use ":pkg: when the server saves, the datafile fi...
by guialtran
Fri Feb 15, 2019 9:40 pm
Forum: Scripting Help
Topic: Implementation of the SkillCheck
Replies: 1
Views: 203

Re: Implementation of the SkillCheck

https://docs.polserver.com/pol100/fullfunc.php?xmlfile=attributesem#CheckSkill https://docs.polserver.com/pol100/scripttypes.php#SyshookScript file - > syshook.cfg SystemHookScript zhpAttack.ecl { Attack ZHPAttack } SystemHookScript shilcombat.ecl { CombatAdvancement ShilCombatAdvancement } SystemHo...
by guialtran
Mon Dec 24, 2018 10:15 pm
Forum: Current development (100)
Topic: Script optimalization, possible to auto delete unused vars?
Replies: 4
Views: 339

Re: Script optimalization, possible to auto delete unused vars?

an unused variable is not very harmful. it is damaging proportionally to the amount of memory it expends, and the time the internal interpreter spends to create a variable I tested it with my benchmark. the numbers below mean the number of times the kernel can run in 1000 milliseconds in 1 second an...
by guialtran
Fri Nov 30, 2018 9:22 am
Forum: Scripting Help
Topic: Newbie (blessed) items problem on player death
Replies: 2
Views: 286

Re: Newbie (blessed) items problem on player death

misc/chrdeath.src program chrdeath(corpse,ghost) var backpack := ghost.backpack; MoveNewbieItemsFromTheBodyToBackpack(corpse,backpack); endprogram function MoveNewbieItemsFromTheBodyToBackpack(corpse,backpack) foreach item in (EnumerateItemsInContainer(corpse)) SleepMS(10); if(item.newbie) MoveItemT...
by guialtran
Thu Nov 29, 2018 12:02 pm
Forum: Guides
Topic: Информация о боевых повреждениях в игре
Replies: 2
Views: 349

Re: Информация о боевых повреждениях в игре

I do not know if I understand your question. ApplyDamage( mobile, damage, DAMAGE_USE_REPSYS, DAMAGE_SHOW); ApplyRawDamage( Character, Hits, DAMAGE_USE_REPSYS, DAMAGE_SHOW ); this configuration shows the damage on the top of the head const DAMAGE_USE_REPSYS := 1; const DAMAGE_NO_REPSYS := 0; const DA...
by guialtran
Thu Nov 22, 2018 6:00 pm
Forum: Hello world
Topic: Halloo
Replies: 3
Views: 419

Re: Halloo

I would not use it because there are many problems
by guialtran
Mon Nov 05, 2018 2:27 pm
Forum: Hello world
Topic: Halloo
Replies: 3
Views: 419

Re: Halloo

I think it will not work properly, you'll have to fix several packages by creating hooks.
by guialtran
Mon Nov 05, 2018 2:04 pm
Forum: Bug Reports & Feature Requests
Topic: UltimaLive v.0.97
Replies: 5
Views: 1328

Re: UltimaLive v.0.97

my system has no control item, it was written in the datafile, I guess I've never seen anyone do this, and I thought it would be interesting to try. is a system started at the beginning of the server, which controls all the spawns of every server. is very light, there is no competition for spawning ...
by guialtran
Sun Nov 04, 2018 7:53 pm
Forum: Scripting Help
Topic: How to restart script? Gump loop?
Replies: 3
Views: 391

Re: How to restart script? Gump loop?

create a function to mount your Gump with the entries that you think necessary. this function must return a Struct, with the items needed to be called a SendDialogGump. hints a data structure with layout(array) and textlines(array). if you have some Fixed Gump, you can create this structure in a var...
by guialtran
Sun Oct 28, 2018 1:11 pm
Forum: Bug Reports & Feature Requests
Topic: Green Healthbar missing?!
Replies: 9
Views: 2879

Re: Green Healthbar missing?!

Did you try to disable the hook to see if that was the problem?
by guialtran
Sat Oct 27, 2018 4:44 pm
Forum: Bug Reports & Feature Requests
Topic: Green Healthbar missing?!
Replies: 9
Views: 2879

Re: Green Healthbar missing?!

I tested it here, it looks all normal, I can test it in front of you if you want. I would tell you to check if you have any hooks acting on your status packs. program my_use( chr, txt ) if(chr.poisoned) chr.setpoisoned(0); else chr.setpoisoned(1); endif ....... try creating a point command, and test...
by guialtran
Fri Oct 26, 2018 9:57 am
Forum: Bug Reports & Feature Requests
Topic: Green Healthbar missing?!
Replies: 9
Views: 2879

Re: Green Healthbar missing?!

is it possible for you to test this problem with a newer client?
by guialtran
Thu Oct 25, 2018 8:18 pm
Forum: Bug Reports & Feature Requests
Topic: Green Healthbar missing?!
Replies: 9
Views: 2879

Re: Green Healthbar missing?!

Hello friend, thanks for the info, it would be important and very pertinent the compilation dates of the programs that you are using, and it would be good to also know about which clients you are using.
hugs
by guialtran
Thu Oct 25, 2018 5:52 am
Forum: Scripting Help
Topic: Tooltip - Megacliloc - capital letters
Replies: 6
Views: 2996

Re: Tooltip - Megacliloc - capital letters

:| spooky

that makes sense.
the client ignores the case of the first letter because of this tag
by guialtran
Tue Oct 23, 2018 10:35 pm
Forum: Scripting Help
Topic: Tooltip - Megacliloc - capital letters
Replies: 6
Views: 2996

Re: Tooltip - Megacliloc - capital letters

I tested it here, and it did not work to put an empty unicode, I tested it with some, and found nothing. :( :deadhorse:
by guialtran
Tue Oct 23, 2018 9:05 pm
Forum: Scripting Help
Topic: Tooltip - Megacliloc - capital letters
Replies: 6
Views: 2996

Re: Tooltip - Megacliloc - capital letters

It's the client that does this, I have no idea how to turn it off. my suggestion is, after you have used the SetUnicodeString () ... try to find out what the Unicodes are of the spaces, and try to change them by some character that has space and is invisible. example Unicode 8193 or 8199 or 65440 PS...
by guialtran
Mon Oct 15, 2018 2:38 pm
Forum: Bug Reports & Feature Requests
Topic: [pol100] how to hide equipped items on dead corpes
Replies: 21
Views: 2416

Re: [pol100] how to hide equipped items on dead corpes

is just to create a fake container like I explained before.
npc would be dressed with whatever you want, and he does not have access to the items.
only access to the prize.
by guialtran
Wed Oct 10, 2018 3:10 pm
Forum: Current development (100)
Topic: New Core build for 2018-10-10
Replies: 1
Views: 521

Re: New Core build for 2018-10-10

wonderful! :whip:

sort 1.000.000 itens 2880 milliseconds
sorted_insert, insert into an array with 1,000,000 elements is less than 10 milliseconds
:bacondance: Perfect :D

the ammo hook was perfect too!

thank you!
Gib Turley
by guialtran
Mon Oct 08, 2018 11:18 am
Forum: Bug Reports & Feature Requests
Topic: [pol100] how to hide equipped items on dead corpes
Replies: 21
Views: 2416

Re: [pol100] how to hide equipped items on dead corpes

I think it would be the best option for you right now.