Search found 30 matches
- Fri Mar 19, 2010 11:31 am
- Forum: UOFiddler
- Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
- Replies: 341
- Views: 178542
Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)
I see there's a StackOff option in the tiledata section and that most items that are already stackable have a number > 0 in there, but the number varies. If I want to make something stackable and it's the StackOff box that does it, what number should I be putting in? Stacked item graphic is made of...
- Sun Mar 07, 2010 2:28 pm
- Forum: UOFiddler
- Topic: feature idea: itemdesc.cfg builder
- Replies: 5
- Views: 4323
Re: feature idea: itemdesc.cfg builder
Sweet :> But could you add a keybinding for that? It'd be much faster. And a simple editor would be handy to create a .cfg entry template something like: Item @objtype { Name @name Graphic @graphic Script :pkg:scriptname Newbie 1 Whatever whatever <- some properties that aren't in tiledata Whatever2...
- Mon Mar 01, 2010 12:17 am
- Forum: UOFiddler
- Topic: feature idea: itemdesc.cfg builder
- Replies: 5
- Views: 4323
Re: feature idea: itemdesc.cfg builder
Or maybe allow creation of the entire itemdesc.cfg file with definitions of all the tiledata entries as well. One big itemdesc.cfg with all items from tiledata? That'd be evil :> And it'd mess with itemdescs in packages. But creating files would be nice indeed. A 'select cfg file' option to select ...
- Sun Feb 28, 2010 1:51 am
- Forum: UOFiddler
- Topic: feature idea: itemdesc.cfg builder
- Replies: 5
- Views: 4323
feature idea: itemdesc.cfg builder
I came with idea of a feature that may be very helpful for pol users There could be a button in uofiddler 'Item' menu, that would create a basic itemdesc entry with info from tiledata (name, graphics, movable, weigth etc) for selected item and store it in clipboard, so user can easily paste it into ...
- Thu Dec 24, 2009 2:32 am
- Forum: Current stable release (099)
- Topic: Any news on the status of POL as Open Source?
- Replies: 6
- Views: 5547
Re: Any news on the status of POL as Open Source?
Error 38 fatal error LNK1104: cannot open file 'stlportd_static.lib' uoconvert uoconvert :/ And what now? I found STLport4 i STLport5 folders in POL99/trunk/lib, but no stlportd_static.lib in there... I've red INSTALL file but it completly confused me :/ I tried to install them following README and ...
- Thu Dec 24, 2009 2:08 am
- Forum: General Discussion
- Topic: I am looking for a server like Icrontic/Ikrontik/Neverlands
- Replies: 16
- Views: 13726
Re: I am looking for a server like Icrontic/Ikrontik/Neverlands
And how someone, who never played Icrontic/Ikrontik/Neverlands will knowif his shard is or is not like Icrontic/Ikrontik/Neverlands?
- Sun Jul 26, 2009 11:32 am
- Forum: Scripting Help
- Topic: Having 2 bank boxes?
- Replies: 4
- Views: 3335
Re: Having 2 bank boxes?
take a look at scripts/include/NPCBackpacks.inc and see how the storage areas are used there. Storage areas are 1 of the less documented part of pol/escript. So the best approach should be to check existing scripts for it. yup, looking into includes is a good idea, but remember USE YOUR OWN STORAGE...
- Sun Jul 26, 2009 11:27 am
- Forum: Scripting Help
- Topic: Having 2 bank boxes?
- Replies: 4
- Views: 3335
Re: Having 2 bank boxes?
run this command once for pol to create storage area for your addictional boxes: CreateStorageArea("mystoragearea"); run this once for every player to create his second bankbox var area:=FindStorageArea( "mystoragearea"); CreateRootItemInStorageArea( area, player.serial+"_ba...
- Mon Jul 13, 2009 1:45 am
- Forum: Scripting Help
- Topic: ReadConfigFile can't find cfg file
- Replies: 4
- Views: 3300
Re: ReadConfigFile can't find cfg file
Check distro npcdesc handling it's the only reasonable way to do it. includefile: :brainAI:npcUtil function NPC_GetNPCConfig(template) if ( !template.package ) template := NPC_ParseTemplateName(template); endif var npc_cfg := ReadConfigFile(":"+template.package+":npcdesc"); if ( ...
- Sun Jul 12, 2009 11:11 am
- Forum: Scripting Help
- Topic: Difference between "<>" and "!="
- Replies: 2
- Views: 2420
Re: Difference between "<>" and "!="
Try if <> work with variables that are no numbers, like strings, errors etc.
- Wed Jul 08, 2009 12:36 am
- Forum: Scripting Help
- Topic: Converting to POL97 Help..
- Replies: 3
- Views: 2976
Re: Converting to POL97 Help..
Why won't you use pol98? 97 is already outdated.
- Sun Jun 07, 2009 7:38 am
- Forum: Scripting Help
- Topic: Storage Area operations
- Replies: 1
- Views: 2018
Storage Area operations
Is there any way to enumerate root items in strorage area?
- Sun Jun 07, 2009 3:24 am
- Forum: POL Tools
- Topic: UltraEdit configuration
- Replies: 1
- Views: 5836
UltraEdit configuration
Hi!
I'm just checking out UltraEdit with CWOs wordfile
It looks good, but I cannot find one feature I need.
In EditPlus when you typed sendsysmessage and hit space or '(' it converted itself to SendSysMessage
Is it possible in UltraEdit?
I'm just checking out UltraEdit with CWOs wordfile
It looks good, but I cannot find one feature I need.
In EditPlus when you typed sendsysmessage and hit space or '(' it converted itself to SendSysMessage
Is it possible in UltraEdit?
- Sun May 24, 2009 3:11 am
- Forum: Current stable release (099)
- Topic: Hard typing
- Replies: 3
- Views: 3766
Re: Hard typing
Naaah, that's pointless. It wouldnt give PoL any new abilities as UO emulator.
It would be only useful to newbie scripters who have problem with debugging var type problems.
In my opinion implementing hard typing is just waste of time that could be spent on
making a decent escript guide for newbies.
It would be only useful to newbie scripters who have problem with debugging var type problems.
In my opinion implementing hard typing is just waste of time that could be spent on
making a decent escript guide for newbies.
- Sun May 17, 2009 1:46 am
- Forum: General Help (098)
- Topic: House control & walkon scripts
- Replies: 1
- Views: 2274
House control & walkon scripts
itemdesc.cfg documentation: House (objtype) { {everything Item can have, plus: } MultiID (int multiID number for this house) } So I assumed house can have walkon and control scripts. I've defined a house : House 0x6dfc { Name drewniany dom na palach Graphic 0x5dfc MultiID 0x1dfc ControlScript :housi...
- Sun May 10, 2009 5:37 am
- Forum: General Help (097)
- Topic: Two problems whit scripts, after porting from 095 to 097
- Replies: 19
- Views: 13413
Re: Two problems whit scripts, after porting from 095 to 097
I had the same problem almost a year ago.
I don't exactly remember what was it all about, but it's propably something with account.set_uo_expansion().
Try different settings (not only ML) and see what happends.
I don't exactly remember what was it all about, but it's propably something with account.set_uo_expansion().
Try different settings (not only ML) and see what happends.
- Wed Jan 28, 2009 11:30 am
- Forum: Old distros
- Topic: where is the include files?
- Replies: 13
- Views: 11311
Re: where is the include files?
assuming "House" type is not an error, nor is it a problem
If those are indeed custom houses (not custom boats for example) everything will work fine, cuz converter just assumed that your custom house is... a house and converted it as a house ;D
If those are indeed custom houses (not custom boats for example) everything will work fine, cuz converter just assumed that your custom house is... a house and converted it as a house ;D
- Wed Jan 28, 2009 11:24 am
- Forum: General Discussion
- Topic: login spam
- Replies: 2
- Views: 2463
login spam
I recently noticed that someone is tryilng to spam my server with frequent login attempts it looks like this: Client connected from 83.25.13.74 (14 connections) Client disconnected from 83.25.13.74 (13 connections) Client disconnected from 83.25.13.74 (12 connections) Client connected from 83.25.13....
- Fri Jan 02, 2009 2:53 am
- Forum: Scripting Help
- Topic: Adding graphic to item.
- Replies: 2
- Views: 2423
Re: Adding graphic to item.
You dont need to write doubleclick on item - it's allredy done by PoL and every item has it
All you need is to determine whitch script should be started after 2click
You can do it in by adding line I wrote below in braziers itemdesc.cfg
Script :packagename:your_script_name
All you need is to determine whitch script should be started after 2click
You can do it in by adding line I wrote below in braziers itemdesc.cfg
Script :packagename:your_script_name
- Sun Dec 28, 2008 12:39 pm
- Forum: Feature Request Archive
- Topic: damn 14 letter command
- Replies: 15
- Views: 11049
Re: damn 14 letter command
function Msg(who, message, font := _DEFAULT_TEXT_FONT, color := _DEFAULT_TEXT_COLOR) SendSysMessage(who, message, font, color); endfunction There you go. Now all you need to do is include that with all of your scripts and you can use it as much as you want. That's exactly what I had in mind while s...
- Fri Dec 26, 2008 3:33 pm
- Forum: Feature Request Archive
- Topic: damn 14 letter command
- Replies: 15
- Views: 11049
Re: damn 14 letter command
Now I think SysMsg() is also too long.
It should be Msg()
It should be Msg()
- Fri Dec 26, 2008 4:53 am
- Forum: Feature Request Archive
- Topic: damn 14 letter command
- Replies: 15
- Views: 11049
damn 14 letter command
One of most used commands - sendsysmessage() is a pain in the ass to type in.
Any chance of adding a shorter version? For example SysMsg()
(I know I can make an include file with this, but it'd made my scripts messy in a way I don't like)
Any chance of adding a shorter version? For example SysMsg()
(I know I can make an include file with this, but it'd made my scripts messy in a way I don't like)
- Tue Nov 11, 2008 1:45 am
- Forum: Solved Bugs (097)
- Topic: [not a bug] Docs dictionary bug
- Replies: 3
- Views: 4759
Re: Docs dictionary bug
well, maybe it's my poor english skill, but "returns: error/int" and "if exists, returns count of matching key" made me think, that method returns integer only if key exists and error if it doesnt exist.
- Sun Nov 09, 2008 1:00 am
- Forum: Solved Bugs (097)
- Topic: [not a bug] Docs dictionary bug
- Replies: 3
- Views: 4759
[not a bug] Docs dictionary bug
http://docs.polserver.com/pol097/objref.php#Dictionary
states that dictionary.exists(key) returns: error/int if exists, returns count of matching key
it's not true - this method returns boolean: 1 if key exists 0 if not.
states that dictionary.exists(key) returns: error/int if exists, returns count of matching key
it's not true - this method returns boolean: 1 if key exists 0 if not.
- Tue Oct 21, 2008 4:26 am
- Forum: Rants
- Topic: Pirates & Ninjas
- Replies: 34
- Views: 27051
Re:
MontuZ wrote:I vote, they both suck and drunken bastards rule.
Eat me.
But pirates are drunken bastards!