Search found 30 matches

by Targun
Fri Mar 19, 2010 11:31 am
Forum: UOFiddler
Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Replies: 336
Views: 44343

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

I see there's a StackOff option in the tiledata section and that most items that are already stackable have a number > 0 in there, but the number varies. If I want to make something stackable and it's the StackOff box that does it, what number should I be putting in? Stacked item graphic is made of...
by Targun
Sun Mar 07, 2010 2:28 pm
Forum: UOFiddler
Topic: feature idea: itemdesc.cfg builder
Replies: 5
Views: 1470

Re: feature idea: itemdesc.cfg builder

Sweet :> But could you add a keybinding for that? It'd be much faster. And a simple editor would be handy to create a .cfg entry template something like: Item @objtype { Name @name Graphic @graphic Script :pkg:scriptname Newbie 1 Whatever whatever <- some properties that aren't in tiledata Whatever2...
by Targun
Mon Mar 01, 2010 12:17 am
Forum: UOFiddler
Topic: feature idea: itemdesc.cfg builder
Replies: 5
Views: 1470

Re: feature idea: itemdesc.cfg builder

Or maybe allow creation of the entire itemdesc.cfg file with definitions of all the tiledata entries as well. One big itemdesc.cfg with all items from tiledata? That'd be evil :> And it'd mess with itemdescs in packages. But creating files would be nice indeed. A 'select cfg file' option to select ...
by Targun
Sun Feb 28, 2010 1:51 am
Forum: UOFiddler
Topic: feature idea: itemdesc.cfg builder
Replies: 5
Views: 1470

feature idea: itemdesc.cfg builder

I came with idea of a feature that may be very helpful for pol users There could be a button in uofiddler 'Item' menu, that would create a basic itemdesc entry with info from tiledata (name, graphics, movable, weigth etc) for selected item and store it in clipboard, so user can easily paste it into ...
by Targun
Thu Dec 24, 2009 2:32 am
Forum: Current stable release (099)
Topic: Any news on the status of POL as Open Source?
Replies: 6
Views: 1972

Re: Any news on the status of POL as Open Source?

Error 38 fatal error LNK1104: cannot open file 'stlportd_static.lib' uoconvert uoconvert :/ And what now? I found STLport4 i STLport5 folders in POL99/trunk/lib, but no stlportd_static.lib in there... I've red INSTALL file but it completly confused me :/ I tried to install them following README and ...
by Targun
Thu Dec 24, 2009 2:08 am
Forum: General Discussion
Topic: I am looking for a server like Icrontic/Ikrontik/Neverlands
Replies: 16
Views: 2604

Re: I am looking for a server like Icrontic/Ikrontik/Neverlands

And how someone, who never played Icrontic/Ikrontik/Neverlands will knowif his shard is or is not like Icrontic/Ikrontik/Neverlands?
by Targun
Sun Jul 26, 2009 11:32 am
Forum: Scripting Help
Topic: Having 2 bank boxes?
Replies: 4
Views: 747

Re: Having 2 bank boxes?

take a look at scripts/include/NPCBackpacks.inc and see how the storage areas are used there. Storage areas are 1 of the less documented part of pol/escript. So the best approach should be to check existing scripts for it. yup, looking into includes is a good idea, but remember USE YOUR OWN STORAGE...
by Targun
Sun Jul 26, 2009 11:27 am
Forum: Scripting Help
Topic: Having 2 bank boxes?
Replies: 4
Views: 747

Re: Having 2 bank boxes?

run this command once for pol to create storage area for your addictional boxes: CreateStorageArea("mystoragearea"); run this once for every player to create his second bankbox var area:=FindStorageArea( "mystoragearea"); CreateRootItemInStorageArea( area, player.serial+"_bankbox2", <objtype> ); Now...
by Targun
Mon Jul 13, 2009 1:45 am
Forum: Scripting Help
Topic: ReadConfigFile can't find cfg file
Replies: 4
Views: 841

Re: ReadConfigFile can't find cfg file

Check distro npcdesc handling it's the only reasonable way to do it. includefile: :brainAI:npcUtil function NPC_GetNPCConfig(template) if ( !template.package ) template := NPC_ParseTemplateName(template); endif var npc_cfg := ReadConfigFile(":"+template.package+":npcdesc"); if ( npc_cfg.errortext ) ...
by Targun
Sun Jul 12, 2009 11:11 am
Forum: Scripting Help
Topic: Difference between "<>" and "!="
Replies: 2
Views: 623

Re: Difference between "<>" and "!="

Try if <> work with variables that are no numbers, like strings, errors etc.
by Targun
Wed Jul 08, 2009 12:36 am
Forum: Scripting Help
Topic: Converting to POL97 Help..
Replies: 3
Views: 683

Re: Converting to POL97 Help..

Why won't you use pol98? 97 is already outdated.
by Targun
Sun Jun 07, 2009 7:38 am
Forum: Scripting Help
Topic: Storage Area operations
Replies: 1
Views: 529

Storage Area operations

Is there any way to enumerate root items in strorage area?
by Targun
Sun Jun 07, 2009 3:24 am
Forum: POL Tools
Topic: UltraEdit configuration
Replies: 1
Views: 3195

UltraEdit configuration

Hi!
I'm just checking out UltraEdit with CWOs wordfile
It looks good, but I cannot find one feature I need.
In EditPlus when you typed sendsysmessage and hit space or '(' it converted itself to SendSysMessage
Is it possible in UltraEdit?
by Targun
Sun May 24, 2009 3:11 am
Forum: Current stable release (099)
Topic: Hard typing
Replies: 3
Views: 1087

Re: Hard typing

Naaah, that's pointless. It wouldnt give PoL any new abilities as UO emulator.
It would be only useful to newbie scripters who have problem with debugging var type problems.
In my opinion implementing hard typing is just waste of time that could be spent on
making a decent escript guide for newbies.
by Targun
Sun May 17, 2009 1:46 am
Forum: General Help (098)
Topic: House control & walkon scripts
Replies: 1
Views: 589

House control & walkon scripts

itemdesc.cfg documentation: House (objtype) { {everything Item can have, plus: } MultiID (int multiID number for this house) } So I assumed house can have walkon and control scripts. I've defined a house : House 0x6dfc { Name drewniany dom na palach Graphic 0x5dfc MultiID 0x1dfc ControlScript :housi...
by Targun
Sun May 10, 2009 5:37 am
Forum: General Help (097)
Topic: Two problems whit scripts, after porting from 095 to 097
Replies: 19
Views: 3352

Re: Two problems whit scripts, after porting from 095 to 097

I had the same problem almost a year ago.
I don't exactly remember what was it all about, but it's propably something with account.set_uo_expansion().
Try different settings (not only ML) and see what happends.
by Targun
Wed Jan 28, 2009 11:30 am
Forum: Old distros
Topic: where is the include files?
Replies: 13
Views: 3890

Re: where is the include files?

assuming "House" type is not an error, nor is it a problem

If those are indeed custom houses (not custom boats for example) everything will work fine, cuz converter just assumed that your custom house is... a house and converted it as a house ;D
by Targun
Wed Jan 28, 2009 11:24 am
Forum: General Discussion
Topic: login spam
Replies: 2
Views: 592

login spam

I recently noticed that someone is tryilng to spam my server with frequent login attempts it looks like this: Client connected from 83.25.13.74 (14 connections) Client disconnected from 83.25.13.74 (13 connections) Client disconnected from 83.25.13.74 (12 connections) Client connected from 83.25.13....
by Targun
Fri Jan 02, 2009 2:53 am
Forum: Scripting Help
Topic: Adding graphic to item.
Replies: 2
Views: 577

Re: Adding graphic to item.

You dont need to write doubleclick on item - it's allredy done by PoL and every item has it
All you need is to determine whitch script should be started after 2click
You can do it in by adding line I wrote below in braziers itemdesc.cfg

Script :packagename:your_script_name
by Targun
Sun Dec 28, 2008 12:39 pm
Forum: Feature Request Archive
Topic: damn 14 letter command
Replies: 15
Views: 2963

Re: damn 14 letter command

function Msg(who, message, font := _DEFAULT_TEXT_FONT, color := _DEFAULT_TEXT_COLOR) SendSysMessage(who, message, font, color); endfunction There you go. Now all you need to do is include that with all of your scripts and you can use it as much as you want. That's exactly what I had in mind while s...
by Targun
Fri Dec 26, 2008 3:33 pm
Forum: Feature Request Archive
Topic: damn 14 letter command
Replies: 15
Views: 2963

Re: damn 14 letter command

Now I think SysMsg() is also too long.
It should be Msg()
by Targun
Fri Dec 26, 2008 4:53 am
Forum: Feature Request Archive
Topic: damn 14 letter command
Replies: 15
Views: 2963

damn 14 letter command

One of most used commands - sendsysmessage() is a pain in the ass to type in.
Any chance of adding a shorter version? For example SysMsg()

(I know I can make an include file with this, but it'd made my scripts messy in a way I don't like)
by Targun
Tue Nov 11, 2008 1:45 am
Forum: Solved Bugs (097)
Topic: [not a bug] Docs dictionary bug
Replies: 3
Views: 1365

Re: Docs dictionary bug

well, maybe it's my poor english skill, but "returns: error/int" and "if exists, returns count of matching key" made me think, that method returns integer only if key exists and error if it doesnt exist.
by Targun
Sun Nov 09, 2008 1:00 am
Forum: Solved Bugs (097)
Topic: [not a bug] Docs dictionary bug
Replies: 3
Views: 1365

[not a bug] Docs dictionary bug

http://docs.polserver.com/pol097/objref.php#Dictionary
states that dictionary.exists(key) returns: error/int if exists, returns count of matching key

it's not true - this method returns boolean: 1 if key exists 0 if not.
by Targun
Tue Oct 21, 2008 4:26 am
Forum: Rants
Topic: Pirates & Ninjas
Replies: 34
Views: 9933

Re:

MontuZ wrote:I vote, they both suck and drunken bastards rule.
Eat me.

But pirates are drunken bastards!