*********************************************************************
** Multi Scripter beta ver 0.9 // compiled 11/13/00
** created by Slayde
** email  damiller@iqmail.net
*********************************************************************

**Multi Scripter Instructions**

** Reminder **
To all you GM's and Admins who want to use this.
If you use custom multi.idx and multi.mul files for your server. You players
will need to download a copy of them and use them in order to see the new
buildings. This shouldn't be a problem, because these 2
files are really small zipped up. :-)

Good luck and email me with any comments, suggestions, or questions you have.

About this program:
This program allows GM's to add their own custom building designs into the UO client multi.idx
and multi.mul files.  These buildings will be just like OSI's player owned buildings that can be 
built with deeds.  They are also static, so they wont cause much lag. :-)

*** This requires the Sphere UO emu for this program *******

INSTRUCTIONS
step 1 - backup the multi.mul and multi.idx files in your UO folder
	 ( also the ones in your servers mul files
	 folder if you use a separate one for the server).

step 2 - Enter the path and filename to the multi.idx and multi.mul files or browse to them.

step 3 - Load Sphere with an empty worldfile (just to be safe) and go to green acres. 
	 Build any type of multi structure you want to import to the UO client mul files.

step 4 - (Time to export it) Go to the middle of your building and type the command 
	 .export mymulti.wsc 1 100 to export those items to a file named mymulti.wsc
	 in the sphere server folder.  This command tells sphere to export all items
	 within 100 spaces of you, to uox3.wsc file format. The 1 before the 100
	 range, tells it to only export items, no spawners or npcs. It is very 
	 IMPORTANT that you include the .wsc on the end of the filename when 
	 exporting the multi or the file will not be the correct format.

step 5 - Run the Multi Scripter.exe program and click the load button.  Browse to
	 and select the file that you created with the .export command in Sphere.

step 6 - Fill in the script info text boxes with what you want to name this building,
	 the buyvalue price and sellvalue price. Once all three text boxes are filled
	 in, the create scripts button will be enabled.

step 7 - Select the sphere scripts format you want to create.  Options are the server 51a
	 or the new 54+ script format.

step 9 - Now you can either patch the multi to the client mul files by clicking the patch
	 button or you can just create all the items in the multi scripts by checing the
	 scripts only button and clicking the create scripts button. The scripts only
	 option is great for when you want to script small mulits like beds, large forges,
	 etc. that dont need to be patched into the client mul files. Basically they save
	 you from typing them up by hand.

step 10 - If you patched the multis to the mul files, then press the create scripts button
	  and a window pops up with the multi script and the deed script that goes to it.
	  Any items that you put their ID into the components.txt file will be added to
	  the multi script as components and will not be patched to the mul files. These
	  are items like doors, forges, etc that need to be usuable for the players and
	  not static. I already added doors and some house signs, forges and a few other
	  items to the components.txt file. Feel free to add any others you need to be
	  made components.

Step 11   Copy the scripts from into your sphereitem script files. If you did the scripts
	  only option, and choose script version 51a, you will need to provide a
	  multi ID # and deed #, and change the more= # to match the multi ID. If you
	  patched the multi to the mul files, Do not modify the Multi ID #. Just change
	  the Deed ID to fit your scripts.

Step 12   Backup your original multi.idx & multi.mul files and copy the modified ones to
	  your uo folder and to the folder that holds the mul files for your server if
	  you keep those in a separate location than your uo install folder.

step 10 - Test it out.  Load sphere and create the deed to your new building.  Click
	  the deed and you now have a new custom building for your players to buy. :-)

Any problems, suggestions, feedback, or questions, feel free to email me 
at damiller@iqmail.net

Enjoy!

Slayde