WorldForge - Version: 6.4r1 (Aeon Edition)
==============================================================================
 NOTICE: This file contains all upgrades to WorldForge that have occured during the latest version. 
 ==============================================================================


WorldForge Feature History

-- Version 6.4 -- 18.06.2001 ------------------
  GENERAL CHANGES by Welf: 
v6.4.1.1
by: Welf(welf@pfarot.de)
date: 18.06.2001
========================================================================
o
  CHANGES IN MAPEDITOR by Welf:
  * Added random High ad to Altitude
  * Added new Brushsize
  * Mark selected Texture ID
  * Mark selected MapPos
  * Added Find Texture by ID
  * Added map Overview with go to selected position
  * Added select with right mouse button a texture id for use
  * Added Only change Texture without modify altitude
  * Added Special brushes for paint dungeonentrys
  * Added only show exist texture
  * Added colored Altitude show 
 
-- Version 6.1 -- 5.10.2001 ------------------
  GENERAL CHANGES by Infymus:

  
v1.0.030 
by: Xuri(xuri@sensewave.com) and Kasreyn(ronrafaelli@vorlonempire.com)
date: 17.8.2001
========================================================================
o 

  * Changed the default Fill/Clear values from 0,0 -> 6144,4096 to 0,0 -> 6143,4095
    Why? Because the map isn't any larger than that! :Pb
  * Added a colorfield which indicates whether WorldForge is BUSY(Red) or READY(Green).
    Functions which take use of this indicator:
	-GetStaticIndex
	-Melt
	-Freeze
	-Fill/Clear
	-WF-DIFF

  CHANGES IN MAPEDITOR by Xuri:
  * Added ability to ZOOM IN/OUT (as much as you want) so you can get an overview
    of your map or go into EXTREME detail.
  * Option to show/hide the altitude values in the map
  * Option to show/hide the Grid-lines in the map
  * The listbox where you select draw-modes will now show 16 list-items at a time instead
    of only 8 like in WF 6.0a. This means less scrolling up and down to select the mode
    of your choice.
  * More Random-draw Modes:
	-Random Brick (Brown E/W & N/S)
	-Random Brick (Light Sand E/W & N/S)
	-Random Brick (Dark Sand E/W & N/S)
	-Random Brick (Red E/W & N/S)
	-Random Dark Wooden Floor (E/W & N/S)
	-Random Flagstone (Sand)
 	-Random Flagstone (Stone)
	-Random Light Wooden Floor (E/W & N/S)
	-Random Marble (Green)
       	-Random Marble (White Pattern)
	-Random Marble (White)
	-Random Sandstone (Light)
	-Random Sandstone (Dark)
	-Random Stone (Light)
	-Random Stone (Medium)
      	-Random Stone (Dark)
	-Random Stone (Light Sand)
	-Random Stone (Dark Sand)
	-Random Weird Black
	-Random Weird White
	-Random Weird Water
	-Random Weird Orange Marble

  CHANGES IN MAPEDITOR by Kasreyn:
  * Advanced Map-Copying:
    In the MapEditor you'll find a button near the bottom of the window saying "Advanced...".
    If you click this button, the WF window will extend a bit, and a new feature will show up.
    With this feature you can copy a piece of map0.mul and paste it anywhere you want
    in the same file, or even in a different map0.mul file.


-- Version 6a --  2. 3.2000
  * Fill/Clear now works on single tile resolution
  * The texture list in the map editor now displays the tile id
  * Fixed a bug that could currupt your statics (i havn't heard it happend though)
  * Fixed a bug in Fill/Clear where you could only enter positive values.

-- Version 6 -- 24.12.1999
  * Auto-Freezing:
    If selected all items with one of the IDs in the AutoSelect.txt file are frozen
    to the statics. Items with type = 255 are frozen even if they aren't mentioned
    in that file. If they have a type different from 0 and 255 they are not frozen,
    because they have a function in the game (like secret doors, which are really
    normal walls).
    The file contains mostly walls, trees ... (items with are unmovable anyway).
  * Fill/Clear:
    This window has replaced the old "Clear" function.
    You first select which files are to be changed:
      StaIdx0.mul + Statics0.mul = remove all items in the area from the world
      Map0.mul                   = replace the ground tiles with the selected group or id
    To select the area to be modified enter the block numbers.
    These are the borders:
       *---------Top--------*
       |                    |
       |                    |
       |                    |
     Left                 Right
       |                    |
       |                    |
       |                    |
       *-------Bottom-------*
    The default values select the whole map. (Top = 0, Left = 0, Right = 767, Bottom = 511)
    The values are inclusive.
  * Map-Editor:
    The hight-scroll-bar is gone. You enter the hight-value in the "Z" field. You can also
    choose to add/substract this value from the old value.
    You can also jump to coordinates you know. Just enter the values in the X and Y fields and
    press "Jump". (The values are real uo coords, not block values)
  * WF-Diff:
    I've changed the format of the diff file. The new format is incompatible with the old one.
    Because of this, WorldForge 5 is included in the arcive (WF5.exe).
    To convert old .wfd files to the new .wf2 format, you must first apply them with WF5 and then
    generate a new diff with WF6.
    This change will allow easier patching in the next release.

-- Version 5 --
  -Added "MapEdit"
   MapEdit is a Map0.mul editor. With the list on the left you select the
   texture to draw and with the slider you select the altitude at which
   the new tile is placed.

-- Version 4.3 --
  -Fixed a bug in "Clear"

-- Version 4.2 --
  -You can now specify an area to clear
  -WF-Diff processes Map0.mul, too.
  -Fixed a "Range check" error

-- Version 4.1a --
  -Reenabled WF-Diff, I disabled it accidently in 4.1 :(

-- Version 4.1 --
  -WF does no longer seems to be crashed when working.
  -Click on the "Clear" button to create empty worlds.
   You can get TileIDs form Alazane's InsideUO

-- Version 4 --
  -WF-Diff is now avaible! For more information see the text-field
   in the WF-Diff window.
  -If you enable "Write PAT", WorldForge writes a file with all items
   extracted from the WSC. You will be promted for a filename. If you select
   an already existing PAT, the new items will be appended to it.

-- Version 3.2 --
  -Support for items with a Z value below 0

-- Version 3.1 --
  -The wsc-filename does no longer need to end in ".wsc".
  -Added a progress-bar
  -When there are invalid items in the wsc, WorldForge reports their number.

-- Version 3 --
  -You can now change the size of both text-fields.
  -The entry-fileds for the filenames of StaIdx.mul and Statics.mul are
   disabled after GetStaticIndex has finished.
  -Included Dupre's tutorial (tutorial.txt).
  -The filenames are now checket if they have the right name.
   The wsc-filename only needs to end in ".wsc".
  -I have added a "Simple mode" to make patching for players easier.
   It has step by step instructions.

-- Version 2.1 --
  -Fixed a bug that caused items with X or Y larger then 2048 to be 
   frozen at the wrong position.
 
--Version 2 --
  -Fixed problems related to upper-/lowercase
  -The text in this window should now be readable by everyone.
  -Added some clarifications (related to block numbers and containers)
  -The filenames are now saved in the registry

-- Version 1 --
  -First release
