First things first. Weapons are defined as items.
ITEMS. *NOT* WEAPONS. The *only* weapon that should _EVER_
be defined using "Weapon [objtype]" is wrestling.
Defining other weapons as a "weapon" makes baby jesus cry.
Got it?
Read it again.
Got it?
Good.

Now...
*always* have the following:

    equipscript     :metacombat:system/equipWeapon
    unequipscript   :metacombat:system/unequipWeapon
    eWeapon	1

Defineable properties:

  eWeaponSkill		[subskill name]
  eWeaponType		[weapon type]
  eWeaponHands		["left", "right", "both", "either"]
  
  ewAnimation:name	[anim]
	where 'name' is the name of an animation, eg "default"

  ewSound:name	sound]
	where 'name' is the name of a sound, eg "hit" or "miss"

  ewDx	[integer]
  ewDy	[integer]
	offsets for the image of the weapon in metacombats CFG view