Todo:

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--------------------------------  PRIORITY: 87  ----------------------------------
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Have a drink
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Go on.


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--------------------------------  PRIORITY: 10  ----------------------------------
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Unconciousness
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Not much to add that isn't known by you


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--------------------------------  PRIORITY: 5   ----------------------------------
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brushing up gump-menues
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we need to work over the configure move menues. 
They must get more intelligent, as some moves can be used with various weapons.
So there must be some sort of auto-sorting. 

Another issue is learnable moves..... if we got that, where to store the info
of what moves are known? I thought of datafile use perhaps, only loading/unloading
datafile when moves are configured should be fine, learning moves could work via
training dummies, but then again, this excludes learning from enemies while being
attacked. Fine enough though maybe, we could still add special sparring weapons
that allow learning from each other. (the learning could be a weapon-being-hit
effect) Sounds good? (loading the datafile only for editing moves and unloading
afterwards should keep memory usuage low)

