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     This file is to document item properties and cprops used by lumberjacking
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             WARNING: THIS FILE IS INCOMPLETE AND UNFINISHED!!!!
 
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  Itemdesc properties:
 ======================
     
     - logchoices 	[string of space-seperated dezimal objtypes] 

                                This property means, that the item is a base for further
				logwall items. The numbers are the objtypes that can be
				crafted with logwall making out of this item.

     - logmat		[integer/string]
			
				Marks an item as a log useable for crafting wooden items.
				(Note: Right now always is 1, but in the future could hold
 				       a value representing the material)
				(Note2: please don't confuse it with the logamt cprop
					which is used on walls to identify material)

  Item CProps defined in itemdesc:
 ===================================

      - mat		[string]	
				
				FIXME: this is a terribly outdated way to store item 
				       material for further crafting. Should change
				       the lumber type to be a prop, ideal using the 
				       (existing!) logmat property instead!

  Item CProps in game:
 =======================

     - logamt		[string]
		
				Marks a crafted item (walls, floors, roofs) to be made of a
				certain logtype. One use of this being, that this item can
				only be further upgraded/improved using logs of the same 	
				type/material. (Please don't confuse with the logmat prop!)




