Defining Armour.
The Itemdesc...

[This item will be updated as new options become available]

  Cover [location]
  
    Each location from locations.cfg that you want to cover should be specified using this.
    You cannot specify partial amounts of a location (at this stage, anyway).
    Sub-locations will not be covered. You must specify them along with their parent locations.

    location head
      sub eyes
      sub temple
      sub skull
    location neck
    location torso
      sub chest
        sub2 ribs
      sub stomach
    location leftarm
      sub lefthand
    location rightarm
      sub righthand
    location leftleg
      sub leftfoot
    location rightleg
      sub rightfoot 
    location shield
    location weapon
  
  Saturate [0.0 - 1.0]
  
    Multiplied by the saturatable (wtf) damage to see how much this piece will saturate.
  
  SaturateMax [integer >= 0]
  
    This piece will never saturate more than this in a single hit.
    
  Weakness [floating point unit, defaults to 1.0]
  
    Multiplied by the saturated damage to get the actual damage to be applied to the item

  CriticalSaturate [0.0 - 1.0]
  
    Saturate to use on a critical hit
  
  CriticalSaturateMax [integer >= 0]
  
    SaturateMax to use on a critical hit
  
  CriticalWeakness [floating point unit, defaults to Weakness]
  
    Weakness to use on a critical hit