=======================================================================================
  Short-info on moves:
=======================================================================================

Sword: swordsmanship.default (sword-execute) 
       >>> DEFAULT MOVE <<<
 
   - HP Damage:          35%  -  87% 
   - STAM Damage:        60%  - 120%
   
   - HP-DAM-Chance:      80%  (-10%/+40%)
   - Block-Chance:       50%  (-20%/+20%)
   - Crit-Chance:         5%
   
   - total-time:     ~ 5400 ms
   
   - stamina drain        1
                        (+1 if rand(100)>dex)

-----------------------------------------------
Sword: swordsmanship.bladethrust (sword-execute)

   - HP Damage:          84%  - 150% 
   - STAM Damage:        25%  -  50%
   
   - HP-DAM-Chance:      80%  (-10%/+40%)
   - Block-Chance:       30%  (-20%/+20%)
   - Crit-Chance:        20%
   
   - total-time:     ~ 5100 ms
   
   - stamina drain        1
                        (+1 if rand(100)>dex)


=======================================================================================
  Short-info on Parries
=======================================================================================

Sword: move-simpleparry

   - Block Duration:    ~ 4000ms
   
   - Parry Amount:             
   - Parry Modifier:         
   - Evade Amount:             
   - Evade Modifier:
   
   - Attack:              -none-



=======================================================================================
  Default effect of defences:
=======================================================================================

  Block: (6 sec)       Parry: (4 sec)      Dodge: (2 sec)        Evade: (passive)
  (needs STR)          (needs skill)        (needs DEX)           (needs DEX)
 ------------------------------------------------------------------------------------0-x
    -25 DAM%            +25 DAM%            randomint/2(crit)          
  AREA==shield                               accuracy(-20)
 ------------------------------------------------------------------------------------1-1
    -60 DAM%            -15 DAM%              -30 DAM%              -10% DAM%
  randint(dam+1)      randomint(stam+1)     randomint(crit)        randomint/2(crit)
  randint(crit+1)     randomint(crit+1)
                      
  AREA==shield           AREA==weapon
  accuracy(+20)        accuracy(+20)         accuracy(-40)         accuracy(-20)
 ------------------------------------------------------------------------------------1-2
    -100 DAM%            -40 DAM%              -60 DAM%             -50% DAM
  randint*2(dam)      randomint(dam+1)      randomint/2(stam)      randomint(crit)
  randint*2(crit)     randomint(crit)       randomint*2(crit)      randomint(stam)
                      randomint(stam)       
   AREA==shield           AREA==weapon
  accuracy(+40)        accuracy(+40)          accuracy(-50)         accuracy(-50)
 ------------------------------------------------------------------------------------1-3
  NO PHYSICAL           -75 DAM%              -90 DAM%             NO PHYSICAL   
  NO DAMAGE           randomint*2(dam)      randomint(stam)        NO DAMAGE
  NO CRITICAL         NO STAMINA             NO CRITICAL           NO CRITICAL
  randint(stam)       randomint*2(crit)                            NO STAMINA
  AREA==shield         AREA==weapon
  accuracy(+60)        accuracy(+60)         accuracy(-80)         accuracy(-)
  -----------------------------------------------------------------------------------2-x
  NO PHYSICAL           -100 DAM%             NO PHYSICAL   
  NO DAMAGE           randomint*2(dam)        NO DAMAGE
  NO CRITICAL         NO STAMINA              NO CRITICAL
  randomint*2(stam)   NO CRITICAL             NO STAMINA
  AREA==shield           AREA==weapon
  accuracy(+80)        accuracy(+80)         accuracy(-)
=======================================================================================
