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                             EXPLOSIVES
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Reason for this package is, that there are a lot of items which can possibly
explode. Any such explosion can trigger nearby items to explode as well.
To handle such chain reaction, each explosive must know all other potential 
explosives. Chain reaction must be triggered, but must not be triggered 
double.

Thus there are some basic rules that apply here:

 - normally, explosive items will only explode if their container is being 
   destroyed! 

 - items in range are generally damaged by the strength of an explotion!
   (players and NPC are damaged equally)

 - if you want an item to be highly explosive, you can specify a trigger strength
   in the cfg file, meaning any explosion of that strength will also cause this
   item to explode!

 - any items already being triggered for explosion are marked using a cprop
   called "#explode".

  

