#########################################################################################
#                        igniteable.cfg
#########################################################################################

##################
### Location:    
##################

 - This config file may be located in any pkg's root folder.

##################
### Purpose: 
##################

 - contains information on igniteable objects, as well as on those used for igniting.

#########################################################################################
#                        Sample Syntax
#########################################################################################

##################
### Sample Code
##################

Entries in the igniteable.cfg file may look as follows:

Item 0x1234
{
    Name Hay
    igniteable          i1
    igniteobject        :package:scriptname
    ignitemobile        :package:scriptname
    
}


##################
### Explanation
##################

 - Item 0x1234  ... the objtype of the item or npc that should be igniteable or burnable
 
 - Name         ... this parameter is not used.
 
 - igniteable   ... means that a few sparks will ignite the item and it can thus be used
                    as tinder for igniting harder burnable objects
                
 - igniteobject ... means that items with this objtype (in this case 0x1234) will be inflameable
                    using the brimstone plus some easy igniteable material will set this object
                    into flames -> the corresponding script listed here will thus be started.
                    
 - ignitemobile ... means that mobiles with this objtype (in this case 0x1234) will be inflameable
                    using the brimstone plus some easy igniteable material will set this object
                    into flames -> the corresponding script listed here will thus be started.

##################
### Notes
##################

- the objtype reference doesn't differ between items and mobiles... thus if you have an item and a 
  mobile with the same id, you can specify both in one entry, just as in the sample above.
      
- all parameters are optional. You may use one of them, just as well as all of them.

- be careful, the scripts check for OBJTYPE only (as opposed to GRAPHIC !!)
