Cause 96 has ListStatics* commands i thought about an easy to use a feature at least for statics to build, edit or delete staticsN.mul and staidxN.mul files. The file formats for these files are well known and i thought about writing a pearl script but if pol can do that for all map statics it would be a lot easier and we all can easily do that just using pol.
I think about commands like:
AddItemsToStaticsInBox(( x1,y1,z1, x2,y2,z2, flags := 0, realm := _DEFAULT_REALM );
AddItemsToStaticsOfTypeInBox(( x1,y1,z1, x2,y2,z2, objtype, flags := 0, realm := _DEFAULT_REALM );
DeleteStaticItemsInBox(( x1,y1,z1, x2,y2,z2, realm := _DEFAULT_REALM );
DeleteStaticItemsOfTypeInBox(( x1,y1,z1, x2,y2,z2, objtype, realm := _DEFAULT_REALM );
Flags could be:
const IGNORE_Z := ??;
const IGNORE_DOORS := ??;
const IGNORE_INVIS_ITEMS := ??;
Just to mention the most important operations.
Pol could rebuild the staidxN.mul and staticsN.mul then and save it e.g. as newstaidxN.mul and newstaticsN.mul into the mul directory.
If that is possible, it could save a lot of time in world building. You only need to uoconvert the new files and restart the server to check your work.