Just wondering if anyone knows a way around not being able to see the mobile when they are mounted as a non humanoid graphic with the client 5.x series.
For example, if a player polymorphs and is mounted he is invisible to other players, this goes for non humanoid npcs u put on horses.
I suppose its something major they changed in these clients for whatever reason.
If nothing can be done about it, what is the best 4.x client in terms of speed and reliability?
Client 5+ and mounted non humanoids
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mr bubbles
- Grandmaster Poster
- Posts: 120
- Joined: Thu Jan 18, 2007 2:34 am
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mr bubbles
- Grandmaster Poster
- Posts: 120
- Joined: Thu Jan 18, 2007 2:34 am
Ah, now for some reason that doesn't surprise me.
The v2 clients were extremely easy to get new monsters, animations and items to work, even if the client normally couldn't see them.
Heaven knows how v4 3d clients EVER worked since they don't use .def files but v4 2d clients do - and all in the same directory. I sort of get it, but then it confuses me again almost straight away. I have the feeling you would have to merge in the animations for each monster lower half IF you could find the room in the file slots. The size of the animx files would get BIG very quickly.
Somedays I despair of ever understanding what OSI were trying to achieve with their animation slots, def files and missing artwork.
The v2 clients were extremely easy to get new monsters, animations and items to work, even if the client normally couldn't see them.
Heaven knows how v4 3d clients EVER worked since they don't use .def files but v4 2d clients do - and all in the same directory. I sort of get it, but then it confuses me again almost straight away. I have the feeling you would have to merge in the animations for each monster lower half IF you could find the room in the file slots. The size of the animx files would get BIG very quickly.
Somedays I despair of ever understanding what OSI were trying to achieve with their animation slots, def files and missing artwork.