StartingGold=100
StartingGold=100
In the past couple years working with pol. I've never found this line or anything that I can set the amount of gold when a new char is created.
Could do a search for gold when the players created, destroy it and create the amount that I want. But that's a little bit unnecessary...
maybe a new line in servspecopt.cfg; StartingGold=100?
Could do a search for gold when the players created, destroy it and create the amount that I want. But that's a little bit unnecessary...
maybe a new line in servspecopt.cfg; StartingGold=100?
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Firedancer
- Grandmaster Poster
- Posts: 104
- Joined: Fri Feb 03, 2006 6:32 am
Re: StartingGold=100
yikes please don't.... such stuff in the server config would be really weird, this isn't a sphere shard, is it?Unreal wrote:In the past couple years working with pol. I've never found this line or anything that I can set the amount of gold when a new char is created.
Could do a search for gold when the players created, destroy it and create the amount that I want. But that's a little bit unnecessary...
maybe a new line in servspecopt.cfg; StartingGold=100?
but uhm, I could swear there's a script that defines what new chars get and which you can customize - maybe it's in the oncreate script already?
http://poldoc.fem.tu-ilmenau.de/scriptt ... create.ecl
What does sphere have to do with this? lol.
It's not in;
starteqp.cfg - nothing
oncreate.src - nothing
starteqp.inc - nothing
POL Docs - nothing
I've checked 100 times.
I'd rather it be editable so I can turn it off or set the amount and not have the core handle it. And if the core handles it, why? core doesn't handle creating starting equipment.
And another thing, dunno if this is possible. What about right after creating a char, the cloths they're wearing, dagger, short pants, shirt. anyway to change that without having to make a script destroy, create and equip new cloths? nvm there's not. :lol:
It's not in;
starteqp.cfg - nothing
oncreate.src - nothing
starteqp.inc - nothing
POL Docs - nothing
I've checked 100 times.
I'd rather it be editable so I can turn it off or set the amount and not have the core handle it. And if the core handles it, why? core doesn't handle creating starting equipment.
And another thing, dunno if this is possible. What about right after creating a char, the cloths they're wearing, dagger, short pants, shirt. anyway to change that without having to make a script destroy, create and equip new cloths? nvm there's not. :lol:
Starting money?
I have never been bothered that the core doesn't override the starting gold. For years I have had a few lines in oncreate.src that immediately spends that gold and replaces it with the amount I want.
I have never been bothered that the core doesn't override the starting gold. For years I have had a few lines in oncreate.src that immediately spends that gold and replaces it with the amount I want.
// get rid of their newbie gold replace with 500gp
character.spendgold(100);
CreateItemInBackpack(character, UOBJ_GOLD_COIN, 500);
Re: StartingGold=100
yeah I know... it's one of those things that should not be handled by the core.Unreal wrote:Could do a search for gold when the players created, destroy it and create the amount that I want. But that's a little bit unnecessary...
Well, let's look at this.
Could be done a few ways. Do away with gold/clothes/dagger totally, OR a config entry somewhere to set the amount of Gold.
Let's hear a LOT of feedback, I want to know what a lot of people have to say about this. Pros and Cons both. Maybe even a flag to enable/disable it (enabled by default). Let us know ppl.
Could be done a few ways. Do away with gold/clothes/dagger totally, OR a config entry somewhere to set the amount of Gold.
Let's hear a LOT of feedback, I want to know what a lot of people have to say about this. Pros and Cons both. Maybe even a flag to enable/disable it (enabled by default). Let us know ppl.
I think there should be a type of CFG file for this, atleast for the cloths. Reason for this is because we'd have to create the item in the backpack, or elsewhere and then equiped it, while the core could create them already equiped like it does now. So the cloths on the character don't just randomly appear. Or the player sees them created in their backpack then equiped.
I agree with you guys too. So, as long as I have control over it. I'm all for it.
I agree with you guys too. So, as long as I have control over it. I'm all for it.
If it's possible to create chars by webinterface in pol96 or further versions, there should be an option to deactivate clothing, because it would be nice to script a complete own system.
otherwise deleting all items by script is better, because many people want to keep the osi-style creation system. Don't know how this would be possible (packet-hook?), if the core doesn't handle it anymore...
otherwise deleting all items by script is better, because many people want to keep the osi-style creation system. Don't know how this would be possible (packet-hook?), if the core doesn't handle it anymore...
After the 3-17-06 release there will be a setting in Servspecopt.cfg for changing the starting amount for characters to use the setting you specify. This is to NOT be 0, but a positive integer above 0. Also, if not specified at all, it will default to 100 (so no need to set this unless you want too).
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Marilla