Adding colours to gump pics

Archive of the older Feature Request Forum Posts
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Yukiko
Distro Developer
Posts: 2826
Joined: Thu Feb 02, 2006 1:41 pm

Adding colours to gump pics

Post by Yukiko »

Not even sure if the client will allow this but would it be possible to add to a future release the ability to add colour to pics displayed in gumps?

There must be some way for certain gumps to have/allow colour because when creating a character it's done but knowing OSI that's probably a hardcoded preset gump for char creation.

Adding this ability would allow the creation of custom paperdoll gumps as well as lots of other possibilities.

Thanks.
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CWO
POL Expert
Posts: 1160
Joined: Sat Feb 04, 2006 5:49 pm

Post by CWO »

Well, gumps aren't really handled at all by POL in the sense of building. The arrays that are built for layout and data are literally sent to the client as the exact array untouched by POL. If you're using a gumps.inc or such, you'll see that all it does is append to an array that it eventually sends to the client with SendDialogGump(who, layout, data).

There are a couple color options though for certain things.

GumpPic has a color param. "gumppic x y id hue=#"
For the hue param to work, you have to literally put "hue=10" for example to get hue # 10 on it.

TilePicHue is the same as TilePic but with a hue param also. "tilepichue x y id hue"


These are the only color options I know of other than the text coloring. All of this is hard coded to the client too.
Yukiko
Distro Developer
Posts: 2826
Joined: Thu Feb 02, 2006 1:41 pm

Post by Yukiko »

CWO you're a lifesaver!

Well, my life wasn't really in danger over coloured gump pics ofcourse
*giggles*
but you have certainly helped me a lot.

I have always been told that there were no colour options with gump pics.

Thanks so much for this info.

*smiles*

You made my week.
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CWO
POL Expert
Posts: 1160
Joined: Sat Feb 04, 2006 5:49 pm

Post by CWO »

also just for reference for everyone before they tell me I have the wrong info on TilePicHue, 5.x clients are required to see the hue. If you use this on lower clients (tested all the way down to 3.x) you wont get the hue but it also wont crash them.
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