a new syshook for when a character is moving would be nice.
Should help if you for example are making a rpg shard and wan't dex to gain when moving.
I know all this can be done with packethooks but... hooking a packet like this that is used almost all the time is not good, that's why I'm asking for this.
New Syshook
he asked, why u don't use a simple packethook? would do the same job without needing to change the core - and yes, it is hookable:
btw: your dex is gaining while u move? sounds like u use a hook to let it gain - can't remember that the core will gain dex
Shinigami
p.s.: u can hook Packet 0x2 too, but it's hooking the move request, not the successfull move
Code: Select all
// Move Char to direction
Packet 0x22
{
Length 3
SendFunction packethook:MoveACK
}Shinigami
p.s.: u can hook Packet 0x2 too, but it's hooking the move request, not the successfull move