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05-24 Shinigami
Added : uo::SendCharacterRaceChanger( character ) - to change Hair, Beard and Color
05-23 Shinigami
Fixed : Crash inside Packet Hooks with SubCommands and without default Handler.
05-20 MuadDib
Removed : Requiring, and support, for armrdesc.cfg. Armor within this file is to be
moved to the itemdesc.cfg as intended. File has been obsolete for a while
now.
05-19 MuadDib :
Removed : Requirement for wepndesc.cfg in the /config folder. Any shards still
using this obsolete file can use the itemdesc.cfg files for the weapons as
intended. Core will no longer require this file to load either.
05-16 Shinigami
Updated : Account.set_uo_expansion(string): recognized values: ML, SE, AOS, LBR, T2A (default), "".
This determines what flag is sent with packet 0xB9 during login (Nothing -> 0x0000 /
T2A -> 0x0001 / LBR -> 0x0002 / AOS -> 0x801b / SE -> 0x805b / ML -> 0x80db).
It's possible to hook 0xB9 but don't forget to set_uo_expansion anyway because core
uses this for internal flags (e.g. AoS Tooltips). Packet 0xB9 will be sent earlier
(before you choose a character) and after you've used set_uo_expansion.
Updated : servspecopt.cfg property: UOFeatureEnable, used in the last dword of the 0xA9 login packet,
will block Bit 6 (support up to 6 Chars). To enable AoS stuff set Bit 5 (use 0x20),
to enable SE stuff set Bit 7 & 5 (use 0xa0) and to enable ML stuff set Bit 8, 7 & 5 (use 0x1a0).
Added : mobile.race [r/w] - set/get the ML race (new constants in UO.EM: RACE_HUMAN, RACE_ELF)
You have to set visual graphic by yourself if you change value.
(Human male/female = 0x190/0x191 / Elf male/female = 0x25d/0x25e)
You can choose Race at Char creation if your UOExpansion and UOFeature settings fit.
WARNING: Don't forget to update your server side config/tiles.cfg using
UOConvert and Mondain's Legacy tiledata.mul! (Hint: "uoconvert tiles")
Race Prop is available inside Interactive Debugger too.
05-13 MuadDib
Added : Targeting will now also check the NoCombat zone for targeted players also,
and not just who is doing the targeting.
05-10 MuadDib
Fixed : Targeting should now check to make sure a mobile is visible to the targeter
before processing. This checks hidden and concealment both.
...
and some missing Lines in 2005
03-09 Shinigami
Added : WeaponTemplate Prop Delay [ms]
Added : NPCDesc Prop AttackDelay [ms]
Added : character.delay_mod [+-ms] for WeaponDelay
If (Delay!=0) use Delay(+delay_mod) to calculate next weapon swing.Linux download : http://releases.polserver.com/linux/
or same files @ old place
Win download : http://games.groups.yahoo.com/group/pol ... t%20Cores/
Linux download : http://games.groups.yahoo.com/group/pol ... nux/files/
feel free to test...