Reputation System Interface

Archive of the older Feature Request Forum Posts
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VeNdOr
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Posts: 52
Joined: Tue Feb 07, 2006 10:36 am

Reputation System Interface

Post by VeNdOr »

It would be very nice, if pol has an interface to control and manipulate the reputation system. repsys.cfg is incomplete and very static...
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Core Essence
Neophyte Poster
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Joined: Tue Feb 07, 2006 10:40 am

Post by Core Essence »

I agree with you, it would be very usefull
MuadDib
Former Developer
Posts: 1091
Joined: Sun Feb 12, 2006 9:50 pm

Post by MuadDib »

Please explain in greater detail.
VeNdOr
Apprentice Poster
Posts: 52
Joined: Tue Feb 07, 2006 10:36 am

Post by VeNdOr »

MuadDib wrote:Please explain in greater detail.
Reputation System interface:

First of all a function:

type is

REP_CRIMINAL
REP_INNOCENT
REP_MURDERER
REP_ATTACKABLE
REP_ALLY
REP_ENEMY

ForceReputation(character,type,timer:=PERMANENT,forwho:=0);

then a series of hook:

-When a player is becoming grey
-When a player is going to see another player attackable
-When a player is becoming murderer
and so then...

When i hook a function, pol must not change the reputation system, for players who call that function, automatically.
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Core Essence
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Joined: Tue Feb 07, 2006 10:40 am

Post by Core Essence »

A developer can answer us?
Beaud
Novice Poster
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Post by Beaud »

You can hook Single Click Hook and make a custom Repsys.
VeNdOr
Apprentice Poster
Posts: 52
Joined: Tue Feb 07, 2006 10:36 am

Post by VeNdOr »

Beaud wrote:You can hook Single Click Hook and make a custom Repsys.
no i can't too many information to handle with hook, it's impossible...
VeNdOr
Apprentice Poster
Posts: 52
Joined: Tue Feb 07, 2006 10:36 am

Post by VeNdOr »

any news?

i really need that
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