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PostPosted: Thu Sep 11, 2008 1:31 am 
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POL Developer

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Posts: 515
A couple of month ago i got sick that insideuo doesnt displays the IG mob graphic numbers. So i started my own alternative.
Its based on Ultima SDK (thanks to the creators) with some/more/many/almost everthing modifications.

Requires .Net 4.0

Full Changelog can be found on the new website, or if you like to donate.... :)
http://uofiddler.polserver.com/

Latest Change:
Version 4.6
Switched to .NET 4
Added option Outputpath
Fiddler now uses %APPDATA%\uofiddler for the xml files
Fixed ColorPalette Import for animations
Changed textbox to numericUpDown for color in RadarColor tab
Added Ilshenar to MapCopy
Fixed display of AnimData tab

Source can be found in the distrosvn:
https://pol-distro.svn.sourceforge.net/ ... /UoFiddler
Released under the Beerware license (German people know that's no joke license :) )

New Download Location
http://downloads.polserver.com/browser.php?dir=/Projects/uofiddler


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PostPosted: Thu Sep 11, 2008 2:03 am 
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Wow!

I only had little time to try it out, but so far it looks to be at least as good as InsideUO, thus worth the use. I'll spread the word.


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PostPosted: Thu Sep 11, 2008 2:27 am 
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I like the Cliloc viewer, the scrollable list of gumps (its a bitch waiting for InsideUO to take a moment to load up a gump piece before you're able to see it and only being able to see one at a time), and the sound list being sortable by number. Very nice program. A worthy successor to InsideUO.


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PostPosted: Thu Sep 11, 2008 4:00 am 
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I am interested in viewing the source for this. Can you also let me know where you got the SDK for this?

What little I have played with this it seems to be a great idea and a good replacement for InsideUO.

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PostPosted: Thu Sep 11, 2008 4:43 am 
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The SDK source can be found in runuo forums. I started with v2.0 and synced a few days ago with v2.2.

Since i'm no c# expert the sourcecode probably has some optimation potential, but it works :)

Edit:
Source removed can now be found in distrosvn


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PostPosted: Thu Sep 11, 2008 6:17 am 
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Posts: 79
Location: South Africa
Awesome, thank you for this excellent tool, Turley.

Thanks for sharing.

Regards
Justae


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PostPosted: Thu Sep 11, 2008 5:09 pm 
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Turley wrote:
The SDK source can be found in runuo forums. I started with v2.0 and synced a few days ago with v2.2.

Since i'm no c# expert the sourcecode probably has some optimation potential, but it works :)



Yes thanks a lot for sharing your work.

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PostPosted: Thu Sep 11, 2008 5:49 pm 
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Posts: 200
Looks nice. I like the Cliloc Editor. The Gump Editor is MUCH improved over InsideUO.

However, land tiles are skewed, and both land and items are very hard to see. Maybe my eyes are just getting old, but having them the actual proper size and dimensions would help. Sort of strange that no one else mentioned this, so maybe it looks fine on other systems?


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PostPosted: Fri Sep 12, 2008 12:10 am 
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Land tiles are displayed in proper size (44x44) and mmmh skewed cant see any wrong with them.
Item are shrinked because i wanted a quick overview (46x46) if you doubleclick them you can see the real size. Maybe an option to set the size for the older people, so everone can set it to something he can see? :)


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PostPosted: Fri Sep 12, 2008 12:51 am 
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It seems fine that they are shrunk down to me but my only gripe against it is that its not proportionally shrunk down. It comes out shrunk more vertically than horizontally so you get the short and fat image effect. InsideUO displays the items in boxes of the same size but InsideUO lets the items stretch to outside of the box instead of making them fit into it.


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PostPosted: Fri Sep 12, 2008 2:59 am 
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I updated the first posting. Thx for the suggestions.


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PostPosted: Fri Sep 12, 2008 9:06 am 
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Turley wrote:
I updated the first posting. Thx for the suggestions.

I'll give that another go when I get off work and let you know how these old eyes take to the changes. Cheers!


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PostPosted: Sun Sep 14, 2008 2:04 pm 
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Afraid I didn't see any change, even when changing the ItemSize to 64x64 or 128x128 for these old eyes. Attached is an image of InsideUO, with your UOViewer inset. It'll show you better than I can explain. :)


Attachments:
uo-views.jpg
uo-views.jpg [ 134.19 KiB | Viewed 10178 times ]
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PostPosted: Sun Sep 14, 2008 7:09 pm 
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I think this program works great. When i open it the item viewer displays just like InsideUO. Doing a great job.


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PostPosted: Mon Sep 15, 2008 2:38 am 
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Luth wrote:
Afraid I didn't see any change, even when changing the ItemSize to 64x64 or 128x128 for these old eyes.


Ok.. i think with your eyes is everything fine. Do you use Mono and not .net ?
It should look like this, with ItemClip true and 48x48:


Attachments:
uoviewer.jpg
uoviewer.jpg [ 182.55 KiB | Viewed 10159 times ]
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PostPosted: Mon Sep 15, 2008 2:53 am 
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Location: South Africa
My installation looks identical to yours, Turley, no problem at all.
I have .Net 1.1 installed, if I am not mistaken.

Thanks again for an excellent utility!

Cheers,
Justae


Last edited by Justae on Mon Sep 15, 2008 9:31 am, edited 1 time in total.

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PostPosted: Mon Sep 15, 2008 3:06 am 
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Since downloading the new version, I see it as Turley's pics.

About time you hit us with a version number to avoid all this!


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PostPosted: Mon Sep 15, 2008 5:06 am 
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OldnGrey wrote:
About time you hit us with a version number to avoid all this!


Done and updated :)


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PostPosted: Mon Sep 15, 2008 11:23 am 
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Nope, I'm running .Net. Adjusting the item size does not make any difference on the displayed size whatsoever. However, I'm not running XP, I use 2k, and you may be making use of XP only functionality.


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PostPosted: Mon Sep 15, 2008 12:09 pm 
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The itempage is a ListView viewmode Tile. Size is set through .tilesize
From msdn:
Code:
ListView.TileSize Property

Note: This property is new in the .NET Framework version 2.0.


So this should be platform independent only .net specific. Are you sure you have .net 2.0 installed? :)


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PostPosted: Mon Sep 15, 2008 2:40 pm 
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Would it not fail to run if it weren't? I'll go through Windows tonight and make sure I have 2.0.

*edit*

I do, in fact, have .Net 2.0 currently installed.


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PostPosted: Mon Sep 15, 2008 11:46 pm 
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Location: San Antonio, Texas
Turley,

I am running Windows Vista all patches, including '(dot)NET' framework 3.5 installed and everything looks really great.

Thanks for a wonderful alternative to Inside UO.

A couple of things I noticed. Nothing terrible, just small things.

1. On the mobile graphics tab after selecting 'Animate' from the 'Settings' drop down, the animation does not start until I move the "direction" slider. Once I move that the animations start and work fine.

2. Is there any way you can provide a 'zoom' setting for the map view. Even a few pre-set zoom levels would be nice.

Anyway, thanks again.

_________________
Sincerely,
Yukiko

I would tell you a UDP joke but you might not get it.

Titus 2:13


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PostPosted: Tue Sep 16, 2008 12:09 am 
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@ Luth really fascinating I'm no c# expert so i have no idea why the heck this doesnt works. I updated the sourcecode, so maybe someone else could look at it. tilesize is set in controls/itemshow.cs ~line 92

@Yukiko next fascinating problem :) But i think i can fix this.


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PostPosted: Tue Sep 16, 2008 11:23 am 
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Yeah, its a shame its not working out for me. Seemed like a very nice InsideUO alternative. I don't know C# or the .Net framework much at all, so there's not likely much I can do to fix it either.

I'll check back from week to week and hopefully it'll magically start working. ;)


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PostPosted: Tue Sep 16, 2008 10:52 pm 
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Turley,

Is this written using the free VS 2008 from Microsoft or do we need to sell our first-born (assuming we have one that is) to buy VS Pro?

Not that I could do much with it at first but it's good to know whether I should even think about playing around with it.

I know there are a lot of editors out there but it would be very nice if this could be expanded to allow editing of the art/gump etc. files and maybe even an editor for existing map files for adding/removing statics at least. I have used Mulbuilder or whatever it's called but it's buggy and crashes if the input on some edit boxes is not exactly what it expects. The sweet thing with your project is the fact you've been generous enough to release the source and it's in C#.

Anyway, keep up the good work. We need more things like this available.

Now if someone would only write a client that works exactly like the one from EA/OSI but with scriptable extendability...
: )

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Yukiko

I would tell you a UDP joke but you might not get it.

Titus 2:13


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