Vendor placing..

Here you can post threads requesting help on the official POL Ultima Online Emulator Core 095. Note: Core 095 is no longer officially supported.
Post Reply
Poi
Grandmaster Poster
Posts: 298
Joined: Fri Apr 14, 2006 9:36 am

Vendor placing..

Post by Poi »

Hey in vendordeed.scr i found this line:

if(!sign)
SendSysMessage(who, "You cannot place a vendor here.");
return;

And wondered if i changed it to this or somehting like this if it would work:
var tile := 0x0000
if(!sign or !tile)
SendSysMessage(who, "You cannot place a vendor here.");
return;

So that i could place on those tiles also.
User avatar
Tritan
Grandmaster Poster
Posts: 147
Joined: Sat Feb 04, 2006 8:17 am

Post by Tritan »

Yes that should work like you want.
Poi
Grandmaster Poster
Posts: 298
Joined: Fri Apr 14, 2006 9:36 am

Post by Poi »

Is somethign wrong wiht this because its sitl giving me "You can't place your vendor here" Yes i have the correct obj types

Code: Select all

use os;
use uo;
include "include/canAccess";
include "include/attributes";

const SEARCH_RANGE := 10;

program makevendor(who, deed)
  EraseObjProperty(who, "IsMeditating");
  EraseObjProperty(who, "HealTimer");
  if(!can_access(who, deed))
    return;
  endif
  if(!ReserveItem(deed))
    return;
  endif
  var place;
  if(who.multi.serial)
    var multi := who.multi;
    var sign;
    foreach thing in (multi.components)
      if(thing.objtype == 0xbd2)
        sign := thing;
    var tile := 0xecb9;
        break;
      endif
    endforeach
    var tile := 0xecb9;
    if(!sign or !tile)
      SendSysMessage(who, "You cannot place a vendor here.");
      return;
    endif
    if(!GetObjProperty(sign, "Public"))
      SendSysMessage(who, "You can only place vendors in public houses.");
      return;
    endif
    place := CreateNpcFromTemplate("playervendor", who.x, who.y, who.z);
    if(!place)
      SendSysMessage( who, "Your vendor has not been created");
      return;
    else
      SendSysMessage(who, "You have successfully created a vendor");
      SetObjProperty(place, "master", who.serial);
      SetObjProperty(place, "mn", who.name);
      SetObjProperty(place, "r", 1500);
      if(!DestroyItem(deed))
        RevokePrivilege(place, "invul");
        SetObjProperty(place, "guardkill", 1);
        ApplyRawDamage(place, (GetHp(place) + 5));
      endif
    endif
  else
	SendSysMessage( who, "You cannot place your vendor here");
	return;
  endif
endprogram
User avatar
Tritan
Grandmaster Poster
Posts: 147
Joined: Sat Feb 04, 2006 8:17 am

Post by Tritan »

What script set are you using? This looks like the sanctuary scripts.

Now that I see your entire script I can see where you put this and what is causing the problem.

Do you just want to be able to place your vendors in set up areas only or anyplace?
Poi
Grandmaster Poster
Posts: 298
Joined: Fri Apr 14, 2006 9:36 am

Post by Poi »

Im using 095, service pack 2... and i justw ant them to be able to place in a house or those tiles
User avatar
Tritan
Grandmaster Poster
Posts: 147
Joined: Sat Feb 04, 2006 8:17 am

Post by Tritan »

You are calling out the tile variable twice to start with. Just call it out once with the objtype you want.

Since you only want vendors placed on this one tile type just do a check for that tile. I set up regions myself for vendors to go in. It made things a little easier overall.
Poi
Grandmaster Poster
Posts: 298
Joined: Fri Apr 14, 2006 9:36 am

Post by Poi »

Well everyone here should know me be now.. im not smart enough to do a check for it.. and actually a region would work, but i have no idea how to make one. Although i would prefer a tile
Poi
Grandmaster Poster
Posts: 298
Joined: Fri Apr 14, 2006 9:36 am

Post by Poi »

hey, couldnt i "trick" it into thinking that a tile is a sign by doing this
Original:
if(thing.objtype == 0xbd2)
sign := thing;
break;
endif

Modified:
if(thing.objtype == 0xbd2 or 0xecb9)
sign := thing;
break;
endif

nope.. doesnt work..
Bytehawk
Apprentice Poster
Posts: 56
Joined: Fri Feb 03, 2006 2:25 am

Post by Bytehawk »

If I understand it right, you want to place vendors in houses that haven't got signs? Then this may help. It checks for a housesign or an object of type 0xecb9 within RANGE tiles. Player has to be in a multi tho.
To let vendors be placed anywhere when there's an object of type 0xecb9 near, just put in the ListItemsNearLocationOfType statement as an elseif condition.

Code: Select all

const RANGE:= 5;

program makevendor(who, deed)
  [...]
  if (who.multi.serial)
    [...]
    if (!sign && !(ListItemsNearLocationOfType (who.x, who.y, who.z, RANGE, 0xecb9).size () > 0))
      SendSysMessage (who, "You cannot place a vendor here.");
      return 0;
    endif 
    [...]
  else
    SendSysMessage (who, "You cannot place your vendor here");
    return 0;
  endif
Poi
Grandmaster Poster
Posts: 298
Joined: Fri Apr 14, 2006 9:36 am

Post by Poi »

EScript Compiler v1.03
Copyright (C) 1994-2003 Eric N. Swanson

Compiling: E:/pol/scripts/items/vendorDeed.src
Variable sign has not been declared on line 29.
Error compiling statement at E:\pol\scripts\items\vendorDeed.src, Line 19
Error detected in program body.
Error occurred at E:\pol\scripts\items\vendorDeed.src, Line 29
Execution aborted due to: Error compiling file

E:\pol\scripts>

No im not stupid, sign HAS been declared.


Code: Select all

use os;
use uo;
include "include/canAccess";
include "include/attributes";

const SEARCH_RANGE := 10;
const RANGE:= 0; 
program makevendor(who, deed)
var tile := 0xecb9;
  EraseObjProperty(who, "IsMeditating");
  EraseObjProperty(who, "HealTimer");
  if(!can_access(who, deed))
    return;
  endif
  if(!ReserveItem(deed))
    return;
  endif
  var place;
  if(who.multi.serial)
    var multi := who.multi;
    var sign := 0xdb2;
    foreach thing in (multi.components)
      if(thing.objtype == 0xbd2)
        sign := thing;
        break;
      endif
    endforeach
    elseif (!sign && !(ListItemsNearLocationOfType (who.x, who.y, who.z, RANGE, 0xecb9).size () > 0)) 
      SendSysMessage(who, "You cannot place a vendor here.");
      return;
    if(!GetObjProperty(sign, "Public"))
      SendSysMessage(who, "You can only place vendors in public houses.");
      return;
    endif
    place := CreateNpcFromTemplate("playervendor", who.x, who.y, who.z);
    if(!place)
      SendSysMessage( who, "Your vendor has not been created");
      return;
    else
      SendSysMessage(who, "You have successfully created a vendor");
      SetObjProperty(place, "master", who.serial);
      SetObjProperty(place, "mn", who.name);
      SetObjProperty(place, "r", 1500);
      if(!DestroyItem(deed))
        RevokePrivilege(place, "invul");
        SetObjProperty(place, "guardkill", 1);
        ApplyRawDamage(place, (GetHp(place) + 5));
      endif
    endif
  else
	SendSysMessage( who, "You cannot place your vendor here");
	return;
  endif
endprogram
User avatar
CWO
POL Expert
Posts: 1160
Joined: Sat Feb 04, 2006 5:49 pm

Post by CWO »

yes but its inside the IF.

Code: Select all

  if(who.multi.serial)
    var multi := who.multi;
    var sign := 0xdb2;
    ...
  elseif (!sign && !(ListItemsNearLocationOfType (who.x, who.y, who.z, RANGE, 0xecb9).size () > 0))
look at that a little closer. You have to declare it before the IF if you're going to use it in the ELSEIF part.
Poi
Grandmaster Poster
Posts: 298
Joined: Fri Apr 14, 2006 9:36 am

Post by Poi »

Ok you know what, forget allt hat i have bad luck it will NEVER work, how do i let a "region" or an area be placable?
User avatar
CWO
POL Expert
Posts: 1160
Joined: Sat Feb 04, 2006 5:49 pm

Post by CWO »

Actually, I think I possibly know what you're getting at. I'm a bit tired but its only a couple lines to change so try it...

Code: Select all

    elseif (!sign && !(ListItemsNearLocationOfType (who.x, who.y, who.z, RANGE, 0xecb9).size () > 0))
      SendSysMessage(who, "You cannot place a vendor here.");
      return; 
change that to this...

Code: Select all

    if (!sign && !(ListItemsNearLocationOfType (who.x, who.y, who.z, RANGE, 0xecb9).size () > 0))
      SendSysMessage(who, "You cannot place a vendor here.");
      return;
    endif
Pierce
Forum Regular
Posts: 420
Joined: Thu Feb 02, 2006 8:33 am

Post by Pierce »

I think first of all you should tell us what 0xecb9 is exactly. Is that a sign or is that simple tile on which vendors could be placed? In both cases we need to now if it is a house component or not.

If i assume it is a sign, your script could look like this (not tested!!):

Code: Select all

use os; 
use uo; 
include "include/canAccess"; 
include "include/attributes"; 

program makevendor(who, deed) 

  EraseObjProperty(who, "IsMeditating"); 
  EraseObjProperty(who, "HealTimer"); 
  if(!can_access(who, deed)) 
    return; 
  endif 
  if(!ReserveItem(deed)) 
    return; 
  endif 
  var multi,sign; 
  var signs := {0xbd2,0xecb9};
  if(who.multi.serial) 
   multi := who.multi; 
   foreach thing in (multi.components) 
    if(thing.objtype in signs) 
     sign := thing; 
     break; 
    endif 
   endforeach 
  else
   SendSysMessage(who, "You cannot place a vendor here."); 
   return;
  endif
  if(!sign)
   SendSysMessage(who, "You cannot place a vendor here."); 
   return;
  endif
  if(!GetObjProperty(sign, "Public")) 
   SendSysMessage(who, "You can only place vendors in public houses."); 
   return; 
  endif 
  var place := CreateNpcFromTemplate("playervendor", who.x, who.y, who.z); 
  if(!place) 
   SendSysMessage( who, "Your vendor has not been created"); 
   return; 
  else 
   SendSysMessage(who, "You have successfully created a vendor"); 
   SetObjProperty(place, "master", who.serial); 
   SetObjProperty(place, "mn", who.name); 
   SetObjProperty(place, "r", 1500); 
   if(!DestroyItem(deed)) 
    RevokePrivilege(place, "invul"); 
    SetObjProperty(place, "guardkill", 1); 
    ApplyRawDamage(place, (GetHp(place) + 5)); 
   endif 
  endif 

endprogram

And perhaps a few tips on how you can find such errors very fast.
If you are doing in on a test server, put in some broadcast giving out variables or whatever so you can see where the problem is, e.g.

Code: Select all

    if(thing.objtype in signs) 
     sign := thing; 
broadcast("Sign found. ObjType is: " + sign.objtype);
     break; 
    endif 
If it is a live server you better do it this way:

Code: Select all

    if(thing.objtype in signs) 
     sign := thing; 
if(who.cmdlevel)
 SendSysMessage(who, "Sign found. ObjType is: " + sign.objtype);
endif
     break; 
    endif 
You only need to recompile the script an unload it (if it is unloadable).
Poi
Grandmaster Poster
Posts: 298
Joined: Fri Apr 14, 2006 9:36 am

Post by Poi »

Its a tile, but forget that, i just wnat a region please.. or if not then i guess houses will do..
Poi
Grandmaster Poster
Posts: 298
Joined: Fri Apr 14, 2006 9:36 am

Post by Poi »

Ok, everyone that is trying to help thanks but forget all that because now ill just do i region, please guide me on what to do here is my current script:

Code: Select all

use os;
use uo;
include "include/canAccess";
include "include/attributes";

const SEARCH_RANGE := 10;

program makevendor(who, deed)
  EraseObjProperty(who, "IsMeditating");
  EraseObjProperty(who, "HealTimer");
  if(!can_access(who, deed))
    return;
  endif
  if(!ReserveItem(deed))
    return;
  endif
  var place;
  if(who.multi.serial)
    var multi := who.multi;
    var sign;
    foreach thing in (multi.components)
      if(thing.objtype == 0xbd2)
        sign := thing;
        break;
      endif
    endforeach
    if(!sign)
      SendSysMessage(who, "You cannot place a vendor here.");
      return;
    endif
    if(!GetObjProperty(sign, "Public"))
      SendSysMessage(who, "You can only place vendors in public houses.");
      return;
    endif
    place := CreateNpcFromTemplate("playervendor", who.x, who.y, who.z);
    if(!place)
      SendSysMessage( who, "Your vendor has not been created");
      return;
    else
      SendSysMessage(who, "You have successfully created a vendor");
      SetObjProperty(place, "master", who.serial);
      SetObjProperty(place, "mn", who.name);
      SetObjProperty(place, "r", 1500);
      if(!DestroyItem(deed))
        RevokePrivilege(place, "invul");
        SetObjProperty(place, "guardkill", 1);
        ApplyRawDamage(place, (GetHp(place) + 5));
      endif
    endif
  else
	SendSysMessage( who, "You cannot place your vendor here");
	return;
  endif
endprogram

And i've got no idea where to start
User avatar
CWO
POL Expert
Posts: 1160
Joined: Sat Feb 04, 2006 5:49 pm

Post by CWO »

Do you want them to be able to place outside and in their house? Just confined to one region?

if(who.multi.serial)
.....
else
SendSysMessage( who, "You cannot place your vendor here");
return;
endif

that would be a good place to start...
Poi
Grandmaster Poster
Posts: 298
Joined: Fri Apr 14, 2006 9:36 am

Post by Poi »

I want them to be able to place anywhere in that region AND thier houses outside of that region
Poi
Grandmaster Poster
Posts: 298
Joined: Fri Apr 14, 2006 9:36 am

Post by Poi »

I just realized how dumb i am.. Can a moderator move this topic to scripting support.. sorry
User avatar
CWO
POL Expert
Posts: 1160
Joined: Sat Feb 04, 2006 5:49 pm

Post by CWO »

ok, so what you do here is

Code: Select all

program makevendor(who, deed)
  EraseObjProperty(who, "IsMeditating");
  EraseObjProperty(who, "HealTimer");
  if(!can_access(who, deed))
    return;
  endif
  if(!ReserveItem(deed))
    return;
  endif
  var place;
  if(who.multi.serial)
    var multi := who.multi;
    var sign;
    foreach thing in (multi.components)
      if(thing.objtype == 0xbd2)
        sign := thing;
        break;
      endif
    endforeach
    if(!sign)
      SendSysMessage(who, "You cannot place a vendor here.");
      return;
    endif
    if(!GetObjProperty(sign, "Public"))
      SendSysMessage(who, "You can only place vendors in public houses.");
      return;
    endif
    CreateVendor(who, deed);
  elseif ((who.x > leftx) && (who.x < rightx) && (who.y > topy) && (who.y < bottomy))
    CreateVendor(who, deed);
  else
   SendSysMessage( who, "You cannot place your vendor here");
   return;
  endif
endprogram

function CreateVendor(who, deed)
    place := CreateNpcFromTemplate("playervendor", who.x, who.y, who.z);
    if(!place)
      SendSysMessage( who, "Your vendor has not been created");
      return;
    else
      SendSysMessage(who, "You have successfully created a vendor");
      SetObjProperty(place, "master", who.serial);
      SetObjProperty(place, "mn", who.name);
      SetObjProperty(place, "r", 1500);
      if(!DestroyItem(deed))
        RevokePrivilege(place, "invul");
        SetObjProperty(place, "guardkill", 1);
        ApplyRawDamage(place, (GetHp(place) + 5));
      endif
    endif
endfunction

then declare these variables at the top of your script

var leftx := // The leftmost X (or western border) of your region
var rightx := // The rightmost X (or eastern border)
var topy := // The topmost Y (or northern border)
var bottomy := // The bottommost border (or southern border)

Be aware that the script I put there does no other checking of any kind if you're within the region box unless you're in a house then it will do all house checks. If you want to add extra checks and restrictions for your region, add them after
elseif ((who.x > leftx) && (who.x < rightx) && (who.y > topy) && (who.y < bottomy))
Poi
Grandmaster Poster
Posts: 298
Joined: Fri Apr 14, 2006 9:36 am

Post by Poi »

Thank you, no you didnt solve my problem, you opened a new gateway to how i could place vendors on these tiles :)

Simple simple simple..:

For further refrence:
use os;
use uo;
include "include/canAccess";
include "include/attributes";

program makevendor(who, deed)
EraseObjProperty(who, "IsMeditating");
EraseObjProperty(who, "HealTimer");
if(!can_access(who, deed))
return;
endif
if(!ReserveItem(deed))
return;
endif
var place;
if(who.multi.serial)
var multi := who.multi;
var sign;
foreach thing in (multi.components)
if(thing.objtype == 0xbd2)
sign := thing;
break;
endif
endforeach
if(!sign)
SendSysMessage(who, "You cannot place a vendor here.");
return;
endif
if(!GetObjProperty(sign, "Public"))
SendSysMessage(who, "You can only place vendors in public houses.");
return;
endif
CreateVendor(who, deed);
elseif (0xecb9)
CreateVendor(who, deed);

else
SendSysMessage( who, "You cannot place your vendor here");
return;
endif
endprogram

function CreateVendor(who, deed)
var place := CreateNpcFromTemplate("playervendor", who.x, who.y, who.z);
if(!place)
SendSysMessage( who, "Your vendor has not been created");
return;
else
SendSysMessage(who, "You have successfully created a vendor");
SetObjProperty(place, "master", who.serial);
SetObjProperty(place, "mn", who.name);
SetObjProperty(place, "r", 1500);
if(!DestroyItem(deed))
RevokePrivilege(place, "invul");
SetObjProperty(place, "guardkill", 1);
ApplyRawDamage(place, (GetHp(place) + 5));
endif
endif
endfunction
Poi
Grandmaster Poster
Posts: 298
Joined: Fri Apr 14, 2006 9:36 am

Post by Poi »

Err i take that back.. sigh, it lets you place it anywhere in the world..
User avatar
CWO
POL Expert
Posts: 1160
Joined: Sat Feb 04, 2006 5:49 pm

Post by CWO »

what did you set leftx, rightx, topy, bottomy to?
Poi
Grandmaster Poster
Posts: 298
Joined: Fri Apr 14, 2006 9:36 am

Post by Poi »

I got it working, your s had a few bugs that i managed to fix, and its working great now thanks!
Post Reply