not 100% sure if this is doable but based on mauddib's dmg above char script using that packet theres no posible way to change the color of that dmg display is there... for example normal dmg could be grey psn dmg could be green wounding dmg could be red kinda thing??
and on another note does anyone have a website link that i could use to find out more about packets and how they work etc not so much how they work but more the layout, i get confused looking and byte bit packet length etc i was just looking for some clarity on this subject... thanks in advance
alittle information
2 more questions for anyone who knows
if(dmg <= 255)
var pkt := "BF000B002201SSSSSSSSDD";
pkt["SSSSSSSS"] := fixPacketLength( (Hex(damaged.serial)-"0x"), 4) ;
pkt["DD"] := fixPacketLength( (Hex(dmg)-"0x"), 1);
if(attacker.acct)
SendPacket(attacker, pkt);
endif
if(damaged.acct)
SendPacket(damaged, pkt);
endif
endfunction
SSSSSSSS would you be able to enter the serial of a item here... eg making it show the final blow of a battle above the corpse?
and
DD is this expandable to 3 characters so we can display more than 255 damage? like 4095 damage?
would it create much lag for you to do a foreach char in radius 5 and then send the packet to them or even if char is in guild?
if(dmg <= 255)
var pkt := "BF000B002201SSSSSSSSDD";
pkt["SSSSSSSS"] := fixPacketLength( (Hex(damaged.serial)-"0x"), 4) ;
pkt["DD"] := fixPacketLength( (Hex(dmg)-"0x"), 1);
if(attacker.acct)
SendPacket(attacker, pkt);
endif
if(damaged.acct)
SendPacket(damaged, pkt);
endif
endfunction
SSSSSSSS would you be able to enter the serial of a item here... eg making it show the final blow of a battle above the corpse?
and
DD is this expandable to 3 characters so we can display more than 255 damage? like 4095 damage?
would it create much lag for you to do a foreach char in radius 5 and then send the packet to them or even if char is in guild?